(Designed for WR attempts with reasonably good decks) GENERAL ROUTE: - Accept starting deck if 1/1/1/1, 2/1/1/0 or 1/2/0/0. Minus 1 in any of these requires excellent fusion material - Start Farm 1 immediately after campaign Rex - FARM 1: S-POW Rex until all garbage is out of deck OR you have 4/4 - Save before Weevil, Keith, Bakura (skip if amazing deck), Pegasus and Isis - Start Farm 2 immediately after campaign Isis - FARM 2: BCD-POW Isis until star chips line up (meaning you will have 0-5 before Final 6/7) AND your deck has at least one of: > 8/6/1/2/0 > 8/6/1/1/1 > 8/6/2/0/0 (assuming you can afford Umi after 2 mages) > 7/5/2/1/0 > 7/5/2/0/1 (assuming you can afford Umi after 2 mages) > 7/4/2/2/0 (assuming you have enough THTD support to fill the deck) > 7/4/2/1/1 (assuming you have enough THTD support to fill the deck) > 7/4/2/0/2 (assuming you can afford Umi after 2 mages) > 6/4/3/0/0 - Farm Peggy instead of Isis if the duels will be barely slower and you need Umi more than WSR - Save before Kaiba - Mage order: SAVE, Mountain, Ocean, (SAVE), Desert, SAVE, (Seto 2), SAVE, Forest, SAVE, Meadow > Alternate order: SAVE, Mountain, Ocean, SAVE, (Seto 2), SAVE, Meadow, SAVE, Forest, Desert (lag skip) > YOLO order: Ocean (lag skip), (SAVE), Mountain, then proceed as normal - Save before Final 6/7 ----- DURING FARM 1: Remove (in order): magics, Insects, Beast-Warriors, Fiends, Reptiles, Winged Beasts (unless many Pyros), normal Fairies, fake Beasts (depending on deck), Dinosaurs, Fish, Warriors, Machines/Waters/Spellcasters (depending on deck) WEEVIL: Remove all low-ATK Farm 1 cards (e.g., Claw Reacher, Little D); add Raigeki/Dark Hole MAI: If space, remove (in order): Warriors, High-ATK Farm 1 cards (e.g., Uraby, THKR), Machines/Waters/Spellcasters (depending) KEITH: Same as Mai SHADI: Same as Mai BAKURA: Same as Mai; add any field magics that can help you get over Wall/Shield PEGASUS: Remove any field magics ISIS: Remove Dark Hole, Plants, females (depending) and Stones (depending); add Machines/Waters/Spellcasters/fake Beasts (remove all non-THTD material when you have 6/4 with sufficient THTD support, or 7/5 regardless of support): (WSR A-TECS): Remove Spellcasters and all non-THD material; add WSR, Plants, Stones, field magics until you have 2 magics, bad equips if they have some use KAIBA (non A-TEC): Add (in order): Any field magics that help you get over BEWD/Wall/Shield, Dark Hole, Stones, Waters/Spellcasters, Plants, excess Waters, Zombies, Machines, big Warriors, females MAGE SOLDIER: No changes MOUNTAIN: Remove Mountains; replace Stones/excess Waters with Plants OCEAN: Remove Umis; replace Plants with excess Waters/Stones DESERT: Add Mountains and Umis; replace Plants/excess Waters with Stones SETO 2: No changes FOREST: (High mage only): Add any useful field magics MEADOW: Remove excess field magics; add big Warriors FINAL 6: Remove big Warriors > NEKU: Add all non-Yami field magics > HEISHIN: Remove excess field magics; add DCJs/Warrior Eliminations > DARKNITE: Remove Mountains > NITEMARE: Add Mountains ----- WATER/SPELLCASTER CHART Dragon Thunder Water/Spellcaster ratio 6 4 13:5 7 4 13:5 8 4 12:5 9 4 11:5 10 4 11:5 6 5 12:5 7 5 12:5 8 5 11:5 9 5 10:5 10 5 10:5 6 6 12:4 7 6 12:4 8 6 11:4 9 6 10:4 10 6 9:4 6 7 11:3 or x:0 7 7 11:3 or x:0 8 7 10:3 or x:0 9 7 9:3 or x:0 10 7 9:3 or x:0 Any 8+ x:0