Some Extensions for Gold Manips Because of funny gen 2 reasons, these manips only work on starting minute 59, which means you have to redo LID manip for every attempt. R29 to Rival 1 extension (don't bother?) Igt track (for Frame 2 or 3) do: https://gunnermaniac.com/pokeworld2?map=2601#17/6/DDDLLALLLDDDDDDDDLDDDDDDRDR ,after performing R29 Manip and clearing all textboxes perfectly while holding A/B down throughout all of them (easy enough Kappa). IGT Frames 0-6 work for all 3 paths (The F14 path works on 58/60 igt frames ) All of this needs to be tested in a real run setting, since i'm not trusting the bot with anything lol (from the little bit of testing i have done, i wouldn't be surprised if it doesn't work) Look here for Extension without the potion: https://pastebin.com/gb7eEdFN (also untested for now) Don Manip with Bitterberry A little unfortunate with how the IGT clusters. Track for 37-43 (F12-14 work on these, F15 fails on Frame 38) Follow the normal paths, end with: F12|F13: https://gunnermaniac.com/pokeworld2?map=1#262/153/LLLLLLUADDDDLLLULLLLU F14: https://gunnermaniac.com/pokeworld2?map=2602#16/8/DDA+DDLLLULLLLUU F15: https://gunnermaniac.com/pokeworld2?map=2602#16/8/DDDDLLLS_BUULLLLU obv have to clear textboxes perfectly while holding A or B at all times. Sandshrew Yoloball(will be redone) Main strat for now is, clearing textboxes while holding down A/B, open Bag perfectly (4 frame window?), holding right to buffer swapping to ball Pocket press A->Select->A on Pokeball i believe the earliest initial A press on Pokeball after the swap is a 8+ Frame Window, after that it only accepts inputs every 4th frame. (instant yoloball too hard :() The way the bag seems to work i think Select->A should also be a 4 frame window for each input (idk actually). New shrew yolo stuff: https://pastebin.com/nUthkn3c