The team: L (Latios) (M) @ Twistedspoon Ability: Levitate Level: 50 EVs: 28 HP / 252 SpA / 228 Spe Modest Nature IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe - Psychic - Thunderbolt - Surf - Dragon Claw H (Heracross) (F) @ Choice Band Ability: Swarm Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature IVs: 31 HP / 31 Atk / 30 Def / 31 SpA / 30 SpD / 30 Spe - Megahorn - Brick Break - Hidden Power [Rock] - Earthquake Z (Zapdos) @ Magnet Ability: Pressure Level: 50 EVs: 28 Atk / 252 SpA / 228 Spe Mild Nature IVs: 30 HP / 31 Atk / 31 Def / 30 SpA / 31 SpD / 31 Spe - Thunderbolt - Hidden Power [Grass] - Drill Peck - Thunder Team notes: - Don't check opponent until first battle of Round 6 (always go Latios/Heracross unless you recognize trainer name as a Swimmer, etc.) - Jolly Heracross is necessary to outspeed base 100 and 110s, including threatening ones like Espeon - Thunder is a 94% range on opposing Zapdos, which become a threat to Latios without Ice Beam - Tucker 2 always leads Swampert (53% HP Grass range); can die if you miss range into Mirror Coat or freeze (Meta should be 2nd) Routing notes: - You often see Water teams (Swimmers, Fishermen) and Rock teams (Ruin Maniac, Hiker), so having Pokemon that can OHKO most of them is important - Choice Band is very good since you have information about entire teams - Exploders are good - Slaking seems too slow since it needs 3 turns to win - Speed tiers are different because of 3 IVs Ideas: - Zapdos (Mild @ Lum Berry, TB/HP Grass/Drill Peck/Thunder) - Metagross (Adamant, MM/EQ/SB/Explosion) - Latios (Modest, Psychic/TB/IB/Surf) - Heracross (Jolly @ Choice Band, Megahorn/Brick Break/Earthquake/HP Bug)