Delcatty/Steelix (~2:39, 21% risk) 1: Protect + X Special 2: Flame Wheel Delcatty + X Special Typhlosion 3: Flame Wheel Steelix + Protect 4: Fire Blast Banette + Psybeam Vileplume 5: Fire Blast + HP Suicune (76% range) Delcatty/Banette (~2:29, 15% risk) 1: X Special + Protect 2: Fire Blast Banette + HP Delcatty 3: Flame Wheel Delcatty + X Special 4: Flame Wheel Steelix + Psybeam Vileplume (Steelix is a range with <15 IV) 5: Fire Blast + HP Suicune (76% range) Delcatty/Vileplume (2:27, safe) 1: X Special + Return Delcatty (Espeon Attracted) 2: Fire Blast Vileplume + X Special (Espeon Double-Edged) 3: Flame Wheel Delcatty + X Special (Taunt) 4: Flame Wheel Steelix + Psybeam Banette 5: Flame Wheel + HP Grass Suicune ----- SHIFTED AI (heal so that 1 Double-Edge = Blaze!) Delcatty/Steelix 1: Protect + X Special 2: Flame Wheel + Psybeam Delcatty 3: X Special + Psybeam Banette (no EQ) 4: Flame Wheel Steelix + Psybeam Vileplume 5: Fire Blast + HP Suicune (76% range) Delcatty/Banette 1: X Special Espeon + Protect (Ty Attracted) 2: X Special Espeon + Psybeam Banette (Double-Edge) 3: Fire Blast Steelix + Psybeam Delcatty (ideally Blaze Flame Wheel instead) 4: Protect + Psybeam Vileplume 5: Fire Blast + HP Grass Suicune Delcatty/Vileplume 1: Fire Blast Vileplume + Psybeam Delcatty 2: Flame Wheel + Psybeam Delcatty (won't EQ) 3: Fire Blast Steelix + Psybeam Banette (still no EQ if miss) 4: X Special Espeon + HP Grass Suicune 5: HP Grass Suicune ----- OLD DELCATTY/VILEPLUME Delcatty/Vileplume (~2:27, risky) 1: Fire Blast Delcatty + X Special 2: Fire Blast Vileplume + X Special IF DELCATTY KILLED ITSELF (~2:20 with 2 level-ups): 3: Fire Blast Steelix + Psybeam Banette 4: Fire Blast + HP Suicune IF DELCATTY DIDN'T KILL ITSELF (~2:34): 3: Flame Wheel Delcatty + X Special Typhlosion 4: Flame Wheel Steelix + Psybeam Banette (Steelix is a range with <15 IV) 5: Flame Wheel + HP Suicune