- is tackle even necessary? considering ms in slot 1 - pause manip edwin - faster running manip for psychic - trent deload manip x2 - route 114 spinner into trent: repel on bonk before 114 spinner, then go 1L of normal path to get repel manip for trent - seafloor cavern > heal so shelly crunch puts you into torrent (usually super) > ohko shelly mightyena in torrent > heal to 40+ for archie (potion or super) > guard spec., x spec x2, x speed, (heal powder), surf x3 - crobat gets a turn because you're underleveled, but it will always attack you > could also make it work at high health by finishing setup on crobat (heal powder if confused to take guaranteed damage) - 2 persims for sure - set up on whiscash instead? because eq is guaranteed ohko surf and amnesia is like 98% ohko hydro pump. success chance is ~85%, whereas sealeo is only 70% and risks para. - desert AND lake candy? - skip speed on norman and mud shot the first slaking? speed doesn't matter on second one because you kill it on a loafing turn (so just strength x2) - second x atk on archie 1 early with gentle kip ----- X SPECIALS essential: - wallace - archie 2 - archie 2 - glacia - glacia important: - winona - champion - phoebe OR glacia flex: - T&L - archie 2 X SPEEDS essential: - archie 1 - rival 3 - T&L - archie 2 - drake flex: - norman - winona (only with lax and lonely kips, especially lonely, which can skip 12th x attack) - sidney - glacia - champion GUARD SPECS 1 or 2 SUMMARY (assumes you have your escape rope; buy 1 fewer super if you don't) option A: 7/9/7/12/1/2 + 2 supers option B: 7/8/6/12/1/2 + 3 supers (no backup for kyogre option C: 7/8/6/12/1/1 + 4 supers LONELY KIP ONLY: option A: 7/10/7/11/1/2 + 2 supers option B: 7/8/7/11/1/2 + 3 supers option C: 7/8/7/11/1/1 + 4 supers