guard1 A farm locations: - random encounter in acdc1 (code doesn't matter but requires getting an A code later) - note: protoman has guard1 D which is more useful than guard1 K in colonel (guard1 D can flow with the vulcan1 Ds in the folder) - quick folder edit: take out recov10 L, add guard1 and reg - inputs (when in folder): start, a x2, b, R, a, left, a, right, select, b (to exit) - if guard1 A count is 0, farm for one in kitchencomp: - 50% of getting a mettaur-only fight - 25% of getting a mettaur cangard cangard fight (which can be double deleted with 10 damage to cangard + guard on both mettaur and cangard) - possible chance of guard1 A during the nebula agent fight (mettaur1, mettaur1, bugtnk) - guard mettaur1s, then buster down/use chips on bugtank - guaranteed zenny, guard1 A or crakbom C/R (if 7+ rank) - farm in the following locations depending on guard1 A count: - 1: doghouse comp (regup2), tree comp (hpmem), sculpture comp (hpmem) - 2: doghouse comp, sculpture comp - 3: sculpture comp - virus chance stats: - doghouse comp: - 50% for easy double delete mettaur only fight - 25% for easy double delete cangard & mettaur fights - 12.5% for okay mettaur/double cangard - 12.5% for impossible to guard cangard + mettaur - tree comp: - 33.3% chance for easy double delete mettaur only fight - 50% chance for mettaur + powie fight - 16.7% chance for powie only fight - sculpture comp: - 33.3% for easy double delete mettaur only fight - 16.7% for easy double delete mettaur only fight, but 3 mettaurs (only can delete two with guard) - 33.3% for easy double delete mettaur + cangard fight - 16.7% for cangard only fight - can also set threshold to minimum 2 guard1 As, to allow early tree comp hpmem - possible strat: do late treecomp HPmem if guard1 D - note: terminal comp has no possible mettaur fights