Benefits: Likely to saves turns on Raticate, Hypno, Clefairy, Rival 4 Can save turns on Kanga Cant get poisoned, generally bulkier and requires less healing Safer gauntlet Handles Mansion Scientist relatively safely Skip Glitzy Glow teach Less reliant on experience in Mt Moon No Metronome risk Nidoking is a boss Detractors: Must fight Dig rocket & TM teach More setup on Rival 3 Slower Route 9 Lass and Camper Reliant on finding NidoM Risks getting bad nature an hour into the run Dig is slowww Catch lured NidoM - Candy x3 and teach Dig, Stone to King Level 27 Nidoking /w Thrash, Poison Jab & Dig 9 Great Balls (2700) 11 Super Potions (7700) 2 Escape Ropes (600) 4 Lures (1600) 16 X Attack (8800) 1 X Defense (500) 2 X Special Attack (700) 1 X Speed (350) 4 Guard Spec. (2800) Grunt: Thrash Ashton: Thrash Winston: X Attack, Thrash (range to 1 shot) Claus: X Attack, Jab, Dig Sofia: X Speed, Dig, Jab (can Thrash with good attack & L28) Dana: Thrash Rival 3: Guard Spec, X Attack x2, Jab, Thrash Aubrey: Jab Poster Rocket: Thrash Hypno Grunt: Jab x2 Rat Grunt: Jab, Dig Grimer Grunt: Dig J&J: Dig Arbok + X Attack, Nothing + X Attack, Dig Weezing Archer: X Attack x2, Dig, Thrash Giovanni: X Def, X Attack x2, Jab, Dig Channelers: Dig J&J: Same Scientist: X Attack, Dig, Dig, Thrash