Pokemon Prism Version 0.91 notes (with Azumarill) These notes will only cover movement during puzzles, watch a run to get other movements and item locations. There are some maps on speedrun.com Important things to note: Hold b to run (Can manip spinners gen 3 style with this) Before the run: Hard reset the emulator (which should be GSR) Set text speed to inst. Set battle animations to off Set battle style to set Set turning speed to fast Date is irrelevant Player character is probably irrelevant Choose a preset name Set time to 11 am (10 am is fine if not super fast) Get Larvitar (no name) Kill the lv 2 shinx if it doesn't have intimidate If it does, run and fight another level 2 (Ideally Makuhita) Pick up potion and gold token Upon exiting the cave, run to Ilk's Lab Pick up repels, gold token and antidote before gatehouse, and potion after Rival 1: Scratch x5 Pick up Gold token in gatehouse on way back, then return to Ilk Buy 11 potions, grab gold token from shelf Pick up Gold token Hiker: Scratch x3-4 Get free pokeballs from guy in gatehouse Pick up Para heals above Catch a flier on next route (Scratch) Potion before next fight only on 7- health Scratch x3, Mud slap x2 Run to Oxalis City Get Gold token from happiness house Run to route north Save before grass if playing safe Catch a male Marill (No name, yoloball) If saved, check ability and reset if thick fat (If didn't save, wait until Ralts to find out) Deposit Larvitar and bird, withdraw Larvitar Nerd: switch, mud slap x3 Guy: tackle x3 If traces thick fat, hold a+b+start+select Potion Marill to full Guy: Tackle x3, water gun x2 PC heal, switching larvitar to front Koffing: Leer x2, Scratch x2, leer until dead, tackle Snorunt: Doubleslap x5 total hits Blackbelt: Doubleslap spam Recieve Cyndaquil (no name) PC heal marill if taken more than 10ish damage Remove berry from cyndaquil when switching marill. Run to Gym Cooltrainer: tackle x4 Potion if needed Cooltrainer: wg+tackle, wgx2 potion if needed Joshia: tackle x2, tacklex3 Go to mart Buy: 20 Brick pieces, 3 repels Center Picnicker: tackle x2 Fight the optional to the left Bird Keeper: dslap x3, dslap x3 Grab Pecha Berry if no antidote Repel at grass to the right, grab 2 repels Collector: Switch to Cyndaquil, ember x2 Grab Gold Token Rival: Doubleslap x5 (tackle after 3), doubleslap x3 (tackle after 2), doubleslap x3 (tackle after 2) *future sight over tail whip* Pick up escape rope Potion, equip berry and save before fight (This saving is optional, but beware that all these Eevees have sing, and you don't have awakenings) Black power ranger: Tackle x2 Future Sight+water gun x2 Doubleslap x5 (tackle after 4, or 3 if one crits) Grab Dynamite after fight (same for all 5) Potion to above half Blue power ranger: Tackle x2, (Range to OHKO, Switching if confused is recommended) Tackle x2, Tackle x2 Potion if below 23 (25 on bad def) Green power ranger: Tackle x2 water gun Tackle x2 Potion once if below 20 Pink power ranger: Tackle Tackle x2 Doubleslap x3 *bubblebeam over water gun* Potion only if on really low health Yellow power ranger: bb x2 (Consider tackle on high attack) bb/tackle (always bb if 11+dv, otherwise tackle if attack > special+5) Doubleslap (tackle) Rope out after grabbing the last dynamite Re-enter cave and take other path Pick up Super potion Don't refresh repel after leaving Mound cave Shopping: Buy: 1 Escape rope 6 repel 6 x attack 3 x speed 2 x spec 1 x acc Center Sailor: Tackle, Tackle, Doubleslap Pick up Gold token in front of girl Pokefan: BB x2 Red power ranger: future sight+bb, tackle, bb x2/3 Get bike from guy in SW of town Teach cut to Cyndaquil, register and use bike Repel upon entering gym grab gold token if missed one earlier Tackle, Tackle x2 Dslap x3, future sight+tackle, tackle Dslap x3, dslap x3, tackle x2 *rollout over future sight* Heal above half Rinji: X acc, Rollout x5 Bike out of Gym Don't refresh repel after Rinji Beauty: Tackle x2, Tackle Pick up Gold token directly below Bird keeper: Tackle, Rollout, Rollout (Lass?: bb spam if high health, dslap if low health) Pick up Gold token in flowers Buy 8 super potions, 3 para heals, 2 antidote, 2 awakenings (Can lower status item quantity) Get Lucky egg Immediately repel and equip lucky egg Tackle, Tackle Tackle+rollout, Rollout Enter forest Make sure you use another repel before talking to Clefairy Talk to Caterpie Press button Get rock (Don't walk in front of Wartortle) Press button Fight Pikachu (bb x2) Navigate maze, get shard and big rock Go to Butterfree Give Charmander both rocks Go round cave, talk to Charizard Want to kill an encounter, usually a Trapinch Scientist: Tackle, BB (x2) Scientist: Dslap (Tackle) Talk to Totodile Rope out, bike to gym Dslap, bb x2 Tackle, Rollout, rollout x attack, Tackle x3 Bike to Magikarp cave Right Down Left Left Left Down Down Down Left Up Up Up Down Left Down Right Down Right Down Right Left Right Left Go down other path in forest Rollout all Pick up Candy and PP up Shopping: 7 super repel 4 escape rope If short money, skip 1 escape rope or 2 super repels Rollout first fight *Dizzy Punch over Doubleslap* BB shuppets, DP everything else (BB x2 second Duskull) Talk to red gravestone in bottom left grey in middle right blue in bottom right yellow in top left brown in bottom right teal at top Go through top left door Sage: DP Pick up rare candy on table Get bedroom key from chest Go up top right stairs, then through the first door Channeler: DP Get bedroom key from chest Open locked door, talk to Gengar Do not refresh repel in Dream Talk to self, then blue power ranger Candy x2, PP up dizzy Punch, Rope out, then bike to gym Edison: Tackle, DP, DP Fisherman: tackle x2, tackle Fisherman: DP+tackle Talk to guard, teach fly, fly to Caper City Talk to Ilk Go past where guard was Picnicker: Tackle x2, DP, BB Center Rival: DP x4 (bb if miss ranges) Yellow power ranger: DP All but Quilava, BB Quilava Hit the red switch Pink power ranger: Tackle, DP x3 (finish with tackle if miss ranges) yellow, green, yellow Blue power ranger: X attack x3 + BB x2, Tackle x3 brown, fall, yellow, green, yellow, red, other red Black power ranger: BB all but Umbreon, DP Umbreon Red, yellow, brown, red, brown get jumping shoes Red Green power ranger: X attack, Tackle, Tackle, DP, BB Heal above 100, officer: Tackle+BB, BB Center Go through cave in bottom right Bird keeper: Rollout x3 (DP Vibrava if miss) Psychic: DP x2 *Play Rough over Tackle* Talk to black power ranger, take him back to officer Shopping: 11 Super Repel, rest in Hyper Potions In Gym, Repel and teach Rock smash Andre: PR, DP, DP, PR (Play rough Machoke, not Gallade) Fly to Oxalis City and bike north Bike through cave to minecart and go to firelight caverns Firebreather: BB x2, Rollout x2 Firebreather: BB, DP, BB Get Aggron from house Fly back to Fighting town and bike to cave normally Pick up elixir and fight bottom trainer BB x3 pink power ranger: DP, PR, PR, DP, DP Blue power ranger BB x2, DP, BB x2, PR Red power ranger: BB, DP, x spec+BB, DP, BB (PR Seaking if Intimidate happens) Deposit all but bird, withdraw Azumarill, than swap Blackbelt: DP x4 Bird keeper: DP x3 Build bridge, get and teach Surf, go to gym Rollout x3 Surf x3 X spec, Surf x4 Shopping: 11 ultra ball, 11 max repel, rest in full heals max repel, fly to fighting gym town Dodge the rotators Swimmer: DP, PR, DP Heal at oasis Yellow power ranger: PR, DP, surf, PR, Surf go up stairs fall down top hole near gas mask bike down and fall down hole up stairs x2 jump over the hole and get gas mask jump back over, go up bottom left stairs go up and right, then up the stairs go around the bottom and hit the button fall down hole x2 Go to top, get blue jewel Go to top left Fall down hole, get red jewel Fall down hole Go up stairs Go all the way right, then up, dodging the holes (good luck) Press the button, then fall down hole Go up stairs x2 Go up stairs in bottom left Go up, right and through the passage above the stairs Dodge more holes Talk to balls until you get the jewel (have to kill the pokemon) Go back past the holes and up the stairs Go around the bottom and up the stairs hyper potion unless nearly full anyway Green power ranger: DP, PR, DP, PR, DP Get white jewel unlock chest escape rope Reenter, bike all the way to the left and give jewel to guy for fake ID escape rope again surf across to the guard (You will hit the second rotato if you don't stop and wait) Surf around all the spinners Get jailed Hop over gap, talk to blue power ranger to get cage key Do not refresh repel Go through hole in the wall, get only first cage key Unlock bottom right door, get roof card from black power ranger Get cage key from top right pool Go to top floor left, down, right, go to bin in bottom right, get cage key then leave room left, down, right Go on roof Officer: Surf, DP, DP Officer: DP, PR, DP Get seen by guide Go to bottom right room Get cage key from guy at table Talk to guard in bottom right Go downstairs Fight rival Rival: DP x4, Surf x2 catch 2 hariyama and a bronzong (TR, BL and TL respectively) Strength Hariyama, Surf Bronzong then throw ultra balls need at least 1 hariyama to have thick fat Go back to cell, hop over and exit PC heal Azumarill *Teach strength over Rollout* max repel switch Azumarill to front bike to gym guitarist: Strength+Surf, DP,Surf+Surf guitarist: Strength, DP, PR guitarist: Strength, Strength, DP (Surf Raichu at 14+ dv) cadence: DP, DP, Surf x2, DP fly to caper city bike to calthrite tunnel surf to minecart go to acqua mines grab max revive catch rhydon: DP spam ultra ball *** Do not give the thick fat hariyama exp unless both have thick fat *** revive Azumarill if it died left, up, left, down, right, right officer: DP, Surf, Surf (Strength Machoke with 13+) Exit cave, enter lab red switch red warp Scientist: DP x2 blue switch red warp blue warp green switch blue warp red switch green warp Scientist: DP x2 yellow switch green warp blue warp green switch yellow warp blue switch yellow warp Elixir + Hyper if low health before one of these 3 fights scientist: Strength, Strength+Surf, Strength scientist: Strength, DP/PR, Strength (DP if strength machoke) yellow power ranger: Strength, Strength, DP, Surf, DP first 2 keys are past the spinner 3rd is in bottom left scientist: Strength, PR, DP next 2 are on the right green power ranger: Strength/DP, Strength, DP, PR, DP (Strength if 10+ dv) Hyper potion if below half scientist: strength, Surfx2, DP/PR (DP if 15 dv) Hyper potion if below half Hug top wall Scientist: Strength, Strength+Surf, PR Hyper potion Scientist 01: Surf+Surf, strength+surf, Surf+Surf, DP, DP (Heal on Magneton if below half) Fly to Spurge City, swapping thick fat hariyama above the other if didn't earlier Go to Gym Hit button to the right Get dynamite use dynamite get bird and hariyama (should be the thick fat one) swap hariyama to front when saving Joshia: belly drum+body slam, cross chop Hit button in other room Go back and hit the red switch, then get other hariyama Heal hariyama to full and save Rinji: x speed (x2) belly drum+body slam cross chop body slam (second x speed if 53- speed) (If Ludicolo uses surf may have to improvise) Get poke behind Rinji Heal Hariyama to full, max repel Cadence: belly drum, x speed, body slam body slam body slam exploud body slam+cross chop magnezone Get Last 2 pokes, switch Azumarill to front Edison: Strength, DP, Strength Bruce: Surf Aggron: Surf Magneton: Strength+Surf Metagross: Surf+Surf magnezone: Surf+Surf Fly to Acania Surf right Officer: Strength, PR, PR Burglar: DP, Surf (Strength), Strength Bird keeper: DP, Strength, PR Gentleman: Surf, Strength, Strength (PR Seaking if missed Weezing range) hyper potion if low health hiker: Strength+Surf, Surf, DP+DP pokefan: DP, Strength, strength scientist: Strength, DP, DP Guitarist: PR, DP, DP Firebreather: Surf, Strength, Surf rival: Strength, Surf+Surf, DP, DP, Strength Buy some full restores if only 1 hyper PC heal, depositing all but Azumarill Yuki: PR, DP, DP, PR, Strength Sora: x attack, PR, DP, DP, Surf, DP Daichi: Surf, Surf, Strength+Strength, Strength+Surf, DP Heal to full Mura: Strength, PR, Strength x2, PR, Strength, DP Lance: DP, DP+Strength, Surf, DP, PR, DP (Play rough Garchomp, Surf Charizard)