BattleSettings0: // 0x80aee70 .byte BATTLEFIELD_0, 0x64, MUSIC_CROSSOVER_BATTLE, BATTLE_MODE_CROSSOVER, BATTLE_BG_GENERIC_COMP_PURPLE, 0, 0b111000, 0x00 .word BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER .word ObjectSetupPointer0_0 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_1 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_2 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_3 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_4 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_5 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_6 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_7 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_8 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_9 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_10 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_11 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_12 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_13 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_14 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_15 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_16 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_17 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_18 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_19 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_20 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_21 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_22 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_23 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_24 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_25 .byte BATTLEFIELD_1, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_26 .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_27 .byte BATTLEFIELD_3, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_28 .byte BATTLEFIELD_64, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_29 .byte BATTLEFIELD_67, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_30 .byte BATTLEFIELD_65, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_31 .byte BATTLEFIELD_63, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_32 .byte BATTLEFIELD_68, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_33 .byte BATTLEFIELD_53, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_34 .byte BATTLEFIELD_59, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_35 .byte BATTLEFIELD_54, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_36 .byte BATTLEFIELD_167, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_37 .byte BATTLEFIELD_163, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_38 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_39 .byte BATTLEFIELD_212, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_40 .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_41 .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_42 .byte BATTLEFIELD_203, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_43 .byte BATTLEFIELD_202, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_44 .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_45 .byte BATTLEFIELD_147, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_46 .byte BATTLEFIELD_149, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_47 .byte BATTLEFIELD_151, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_48 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_49 .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_50 .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_51 .byte BATTLEFIELD_3, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_52 .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_53 .byte BATTLEFIELD_22, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_54 .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_55 .byte BATTLEFIELD_33, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_56 .byte BATTLEFIELD_34, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_57 .byte BATTLEFIELD_36, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00 .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_58 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_1, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_59 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_2, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_60 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_3, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_61 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_BEAST_OUT_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_62 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_CROSS_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_63 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_64 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_65 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_66 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_67 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_68 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_69 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_70 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_71 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_72 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_73 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_74 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_75 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_76 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_77 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_78 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_79 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_80 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_81 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_82 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_83 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_84 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_85 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_86 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_87 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_88 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_89 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_90 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_91 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_92 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_93 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_94 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_95 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_96 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_97 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_98 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_99 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_100 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_101 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_102 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_103 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_104 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_105 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_106 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_107 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_108 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_109 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_110 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_111 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_112 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_113 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_114 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_115 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_116 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_117 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_118 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_119 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_120 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_121 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_122 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_123 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_124 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_125 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_126 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_127 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_128 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_129 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_130 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_131 .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_132 .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_133 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_134 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_135 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_136 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_137 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_INVINCIBLE_MODE, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_138 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_DEFEAT, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_139 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_140 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_141 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_142 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_143 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_144 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_145 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_146 .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 .word ObjectSetupPointer0_147 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_148 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_149 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_150 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_151 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_152 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_153 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_154 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_155 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_156 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_157 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_158 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_159 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_160 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_161 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_162 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_163 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_164 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_165 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_166 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_167 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_168 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_169 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_170 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_171 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_172 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_173 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_174 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_175 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_176 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_177 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_178 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_179 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_180 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_181 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_182 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_183 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_184 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_185 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_186 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_187 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_188 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_189 .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_190 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_191 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC .word ObjectSetupPointer0_192 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC .word ObjectSetupPointer0_193 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC .word ObjectSetupPointer0_194 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_195 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_196 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_197 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_198 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_199 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_200 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_201 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_202 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_203 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_204 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_205 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_206 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_207 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_208 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_209 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_210 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_211 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_212 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_213 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_214 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_215 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_216 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_217 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_218 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_219 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_220 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_221 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_222 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_223 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_224 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_225 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_226 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_227 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_228 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_229 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_230 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_231 .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_232 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_233 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_234 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_235 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_236 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_237 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_238 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_239 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_240 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_241 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_242 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_243 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_244 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_245 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_246 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_247 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_248 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_249 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_250 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_251 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_252 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_253 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 11, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_254 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 12, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_255 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 13, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_256 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 14, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_257 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 15, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_258 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 16, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_259 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 17, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_260 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 18, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_261 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 19, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000 .word ObjectSetupPointer0_262 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 20, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000 .word ObjectSetupPointer0_263 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_264 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_265 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_266 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00 .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_267 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES .word ObjectSetupPointer0_268 .word 0xff ObjectSetupPointer0_0: // 0x80aff44 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_HAKUSHAKU_17F .byte 0xf0 ObjectSetupPointer0_1: // 0x80aff4d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BLASTMAN_EX .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25 .hword 0 .byte 0xf0 ObjectSetupPointer0_2: // 0x80aff5e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DIVEMAN_EX .byte 0xf0 ObjectSetupPointer0_3: // 0x80aff67 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CIRCUSMAN_EX .byte 0xf0 ObjectSetupPointer0_4: // 0x80aff70 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_JUDGEMAN_EX .byte 0xf0 ObjectSetupPointer0_5: // 0x80aff79 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ELEMENTMAN_EX .byte 0xf0 ObjectSetupPointer0_6: // 0x80aff82 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_COLONEL_EX .byte 0xf0 ObjectSetupPointer0_7: // 0x80aff8b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_HAKUSHAKU_EX_162 .byte 0xf0 ObjectSetupPointer0_8: // 0x80aff94 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_AQUAMAN .byte 0xf0 ObjectSetupPointer0_9: // 0x80aff9d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_AQUAMAN_EX .byte 0xf0 ObjectSetupPointer0_10: // 0x80affa6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_AQUAMAN_SP .byte 0xf0 ObjectSetupPointer0_11: // 0x80affaf .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_GROUNDMAN .byte 0xf0 ObjectSetupPointer0_12: // 0x80affb8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_GROUNDMAN_EX .byte 0xf0 ObjectSetupPointer0_13: // 0x80affc1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_GROUNDMAN_SP .byte 0xf0 ObjectSetupPointer0_14: // 0x80affca .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TENGUMAN .byte 0xf0 ObjectSetupPointer0_15: // 0x80affd3 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TENGUMAN_EX .byte 0xf0 ObjectSetupPointer0_16: // 0x80affdc .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TENGUMAN_SP .byte 0xf0 ObjectSetupPointer0_17: // 0x80affe5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOMAHAWKMAN .byte 0xf0 ObjectSetupPointer0_18: // 0x80affee .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOMAHAWKMAN_EX .byte 0xf0 ObjectSetupPointer0_19: // 0x80afff7 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOMAHAWKMAN_SP .byte 0xf0 ObjectSetupPointer0_20: // 0x80b0000 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DUSTMAN .byte 0xf0 ObjectSetupPointer0_21: // 0x80b0009 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DUSTMAN_EX .byte 0xf0 ObjectSetupPointer0_22: // 0x80b0012 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DUSTMAN_SP .byte 0xf0 ObjectSetupPointer0_23: // 0x80b001b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PROTOMAN .byte 0xf0 ObjectSetupPointer0_24: // 0x80b0024 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PROTOMAN_SP .byte 0xf0 ObjectSetupPointer0_25: // 0x80b002d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PROTOMAN_FZ .byte 0xf0 ObjectSetupPointer0_26: // 0x80b0036 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_GUNNER .byte 0xf0 ObjectSetupPointer0_27: // 0x80b003f .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_OLD_STOVE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_CHAMPY .byte 0xf0 ObjectSetupPointer0_28: // 0x80b0048 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_OLD_STOVE .byte 0xf0 ObjectSetupPointer0_29: // 0x80b0051 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PIRANHA .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PIRANHA .byte 0xf0 ObjectSetupPointer0_30: // 0x80b005a .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_QUAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PUFFY .byte 0xf0 ObjectSetupPointer0_31: // 0x80b0063 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_STAR_FISH .byte 0xf0 ObjectSetupPointer0_32: // 0x80b006c .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PIRANHA .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_QUAKER .byte 0xf0 ObjectSetupPointer0_33: // 0x80b0075 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_PUFFY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_STAR_FISH .byte 0xf0 ObjectSetupPointer0_34: // 0x80b007e .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_ARMADILL .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_HONEY_BOMBER .byte 0xf0 ObjectSetupPointer0_35: // 0x80b0087 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HONEY_BOMBER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHRUBBY .byte BATTLE_OBJECT_TYPE_ROCK, 0x33 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x16 .hword 0 .byte 0xf0 ObjectSetupPointer0_36: // 0x80b0098 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_BOMB_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_BOMB_CORN .byte BATTLE_OBJECT_TYPE_ROCK, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x25 .hword 0 .byte 0xf0 ObjectSetupPointer0_37: // 0x80b00a9 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_BOMB_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_HONEY_BOMBER .byte 0xf0 ObjectSetupPointer0_38: // 0x80b00b2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BOMB_CORN .byte 0xf0 ObjectSetupPointer0_39: // 0x80b00bb .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte 0xf0 ObjectSetupPointer0_40: // 0x80b00c4 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_CATACK .byte 0xf0 ObjectSetupPointer0_41: // 0x80b00cd .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_CATACK .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CATACK .byte 0xf0 ObjectSetupPointer0_42: // 0x80b00d6 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte 0xf0 ObjectSetupPointer0_43: // 0x80b00df .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_PULSE_BULB .byte 0xf0 ObjectSetupPointer0_44: // 0x80b00e8 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CATACK .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_CATACK .byte 0xf0 ObjectSetupPointer0_45: // 0x80b00f1 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_CATACK .byte 0xf0 ObjectSetupPointer0_46: // 0x80b00fa .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte 0xf0 ObjectSetupPointer0_47: // 0x80b0103 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte 0xf0 ObjectSetupPointer0_48: // 0x80b010c .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PULSE_BULB .byte 0xf0 ObjectSetupPointer0_49: // 0x80b0115 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_SWORDY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SNAKE_ARM .byte 0xf0 ObjectSetupPointer0_50: // 0x80b011e .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_NIGHTMARE .byte 0xf0 ObjectSetupPointer0_51: // 0x80b0127 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DARK_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_KILLER_EYE .byte 0xf0 ObjectSetupPointer0_52: // 0x80b0130 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_CATACK .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_EARTH_DRAGON .byte 0xf0 ObjectSetupPointer0_53: // 0x80b0139 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_HONEY_BOMBER .byte 0xf0 ObjectSetupPointer0_54: // 0x80b0142 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte 0xf0 ObjectSetupPointer0_55: // 0x80b014b .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HAUNTED_CANDLE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_OLD_STOVE .byte 0xf0 ObjectSetupPointer0_56: // 0x80b0154 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_BIG_HAT .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_QUAKER .byte 0xf0 ObjectSetupPointer0_57: // 0x80b015d .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_CHAMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_PIRANHA .byte 0xf0 ObjectSetupPointer0_58: // 0x80b0166 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_BLASTMAN .byte 0xf0 ObjectSetupPointer0_59: // 0x80b016f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_60: // 0x80b017c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_61: // 0x80b018d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_62: // 0x80b019e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_SHOOTER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHOOTER .byte 0xf0 ObjectSetupPointer0_63: // 0x80b01af .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_64: // 0x80b01c0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_OLD_STOVE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_OLD_STOVE .byte 0xf0 ObjectSetupPointer0_65: // 0x80b01cd .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_BLASTMAN .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31 .hword 0 .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14 .hword 0 .byte 0xf0 ObjectSetupPointer0_66: // 0x80b01de .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_3 .byte 0xf0 ObjectSetupPointer0_67: // 0x80b01ef .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DIVEMAN .byte 0xf0 ObjectSetupPointer0_68: // 0x80b01f8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_QUAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SNIPER .byte 0xf0 ObjectSetupPointer0_69: // 0x80b0209 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CIRCUSMAN .byte 0xf0 ObjectSetupPointer0_70: // 0x80b0212 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_PIRANHA .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_STAR_FISH .byte 0xf0 ObjectSetupPointer0_71: // 0x80b0223 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_HEATMAN .byte 0xf0 ObjectSetupPointer0_72: // 0x80b022c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_AQUAMAN .byte 0xf0 ObjectSetupPointer0_73: // 0x80b0235 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KETTLE_49 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_74: // 0x80b0246 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_CHAMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_CHAMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_KETTLE_49 .byte 0xf0 ObjectSetupPointer0_75: // 0x80b0257 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_KETTLE_49 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_KETTLE_49 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_OLD_STOVE .byte 0xf0 ObjectSetupPointer0_76: // 0x80b0268 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_KETTLE_49 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KETTLE_49 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_KETTLE_49 .byte 0xf0 ObjectSetupPointer0_77: // 0x80b0279 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PIRANHA .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHOOTER .byte 0xf0 ObjectSetupPointer0_78: // 0x80b028a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PUFFY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PIRANHA .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SHOOTER .byte 0xf0 ObjectSetupPointer0_79: // 0x80b029b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PUFFY .byte 0xf0 ObjectSetupPointer0_80: // 0x80b02ac .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KILLER_EYE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_MEGA_CORN .byte 0xf0 ObjectSetupPointer0_81: // 0x80b02bd .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_JUDGEMAN .byte 0xf0 ObjectSetupPointer0_82: // 0x80b02c6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SLASHMAN .byte 0xf0 ObjectSetupPointer0_83: // 0x80b02cf .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TENGUMAN .byte 0xf0 ObjectSetupPointer0_84: // 0x80b02d8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_OLD_STOVE_3 .byte 0xf0 ObjectSetupPointer0_85: // 0x80b02e5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PIRANHA_3 .byte 0xf0 ObjectSetupPointer0_86: // 0x80b02f2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_GIGA_CORN .byte 0xf0 ObjectSetupPointer0_87: // 0x80b02ff .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_CHIMPY .byte 0xf0 ObjectSetupPointer0_88: // 0x80b030c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY_3 .byte 0xf0 ObjectSetupPointer0_89: // 0x80b0319 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HONEY_BOMBER_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_SHRUBBY_3 .byte 0xf0 ObjectSetupPointer0_90: // 0x80b0326 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PULSE_BULB .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PULSE_BULB_3 .byte 0xf0 ObjectSetupPointer0_91: // 0x80b0333 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_HONEY_BOMBER_3 .byte 0xf0 ObjectSetupPointer0_92: // 0x80b0340 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_GUNNER_SP .byte 0xf0 ObjectSetupPointer0_93: // 0x80b034d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_QUAKER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_BREAKER .byte 0xf0 ObjectSetupPointer0_94: // 0x80b035a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_HONEY_BOMBER_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_CRAGGER_SP .byte 0xf0 ObjectSetupPointer0_95: // 0x80b0367 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_FIGHTER_PLANE_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_96: // 0x80b0374 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_STAR_FISH_2 .byte 0xf0 ObjectSetupPointer0_97: // 0x80b0381 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_98: // 0x80b038e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SHOOTER .byte 0xf0 ObjectSetupPointer0_99: // 0x80b039b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_STAR_FISH_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_SHAKER .byte 0xf0 ObjectSetupPointer0_100: // 0x80b03a8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY_2 .byte 0xf0 ObjectSetupPointer0_101: // 0x80b03b5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_SHRUBBY_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CRAGGER_SP .byte 0xf0 ObjectSetupPointer0_102: // 0x80b03c2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_SCARE_CROW_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_PULSE_BULB_3 .byte 0xf0 ObjectSetupPointer0_103: // 0x80b03cf .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_CHAMPY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_METTAUR_SP .byte 0xf0 ObjectSetupPointer0_104: // 0x80b03dc .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PUFFY_SP .byte 0xf0 ObjectSetupPointer0_105: // 0x80b03e9 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METAL_CRAGGER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_MEGA_CORN .byte 0xf0 ObjectSetupPointer0_106: // 0x80b03f6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_SCARE_CROW_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_107: // 0x80b0403 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_SHRUBBY_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte 0xf0 ObjectSetupPointer0_108: // 0x80b0410 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_FIGHTER_PLANE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_109: // 0x80b041d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_STAR_FISH_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PIRANHA_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_WIND_BOX .byte 0xf0 ObjectSetupPointer0_110: // 0x80b042e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_OLD_STOVE_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte 0xf0 ObjectSetupPointer0_111: // 0x80b043f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PUFFY_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PUFFY_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PUFFY_SP .byte 0xf0 ObjectSetupPointer0_112: // 0x80b0450 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ELEMENTMAN .byte 0xf0 ObjectSetupPointer0_113: // 0x80b0459 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ELECMAN .byte 0xf0 ObjectSetupPointer0_114: // 0x80b0462 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOMAHAWKMAN .byte 0xf0 ObjectSetupPointer0_115: // 0x80b046b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOTEM_POLE_1 .byte 0xf0 ObjectSetupPointer0_116: // 0x80b0474 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOTEM_POLE_2 .byte 0xf0 ObjectSetupPointer0_117: // 0x80b047d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOTEM_POLE_3 .byte 0xf0 ObjectSetupPointer0_118: // 0x80b0486 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_TOTEM_POLE_4 .byte 0xf0 ObjectSetupPointer0_119: // 0x80b048f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BLASTMAN_EX .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25 .hword 0 .byte 0xf0 ObjectSetupPointer0_120: // 0x80b04a0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DIVEMAN_EX .byte 0xf0 ObjectSetupPointer0_121: // 0x80b04a9 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_GREGAR_BEAST .byte 0xf0 ObjectSetupPointer0_122: // 0x80b04b2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_FALZAR_BEAST .byte 0xf0 ObjectSetupPointer0_123: // 0x80b04bb .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_COLONEL .byte 0xf0 ObjectSetupPointer0_124: // 0x80b04c4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KILLERMAN .byte 0xf0 ObjectSetupPointer0_125: // 0x80b04cd .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DUSTMAN .byte 0xf0 ObjectSetupPointer0_126: // 0x80b04d6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FLYING_GARBAGE_1 .byte 0xf0 ObjectSetupPointer0_127: // 0x80b04df .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FLYING_GARBAGE_2 .byte 0xf0 ObjectSetupPointer0_128: // 0x80b04e8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FLYING_GARBAGE_3 .byte 0xf0 ObjectSetupPointer0_129: // 0x80b04f1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_JUDGEMAN_EX .byte 0xf0 ObjectSetupPointer0_130: // 0x80b04fa .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ELEMENTMAN_EX .byte 0xf0 ObjectSetupPointer0_131: // 0x80b0503 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CIRCUSMAN_EX .byte 0xf0 ObjectSetupPointer0_132: // 0x80b050c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_FALZAR .byte 0xf0 ObjectSetupPointer0_133: // 0x80b0515 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_FALZAR_SP .byte 0xf0 ObjectSetupPointer0_134: // 0x80b051e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_GROUNDMAN .byte 0xf0 ObjectSetupPointer0_135: // 0x80b0527 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CHARGEMAN .byte 0xf0 ObjectSetupPointer0_136: // 0x80b0530 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_BASS .byte 0xf0 ObjectSetupPointer0_137: // 0x80b0539 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_BASS_SP_170 .byte 0xf0 ObjectSetupPointer0_138: // 0x80b0542 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_HAKUSHAKU_161 .byte 0xf0 ObjectSetupPointer0_139: // 0x80b054b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_HAKUSHAKU_161 .byte 0xf0 ObjectSetupPointer0_140: // 0x80b0554 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_FALZAR_BEAST_SP .byte 0xf0 ObjectSetupPointer0_141: // 0x80b055d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_BASS_BX .byte 0xf0 ObjectSetupPointer0_142: // 0x80b0566 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BLASTMAN_RV .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25 .hword 0 .byte 0xf0 ObjectSetupPointer0_143: // 0x80b0577 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DIVEMAN_RV .byte 0xf0 ObjectSetupPointer0_144: // 0x80b0580 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CIRCUSMAN_RV .byte 0xf0 ObjectSetupPointer0_145: // 0x80b0589 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_JUDGEMAN_RV .byte 0xf0 ObjectSetupPointer0_146: // 0x80b0592 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ELEMENTMAN_RV .byte 0xf0 ObjectSetupPointer0_147: // 0x80b059b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_COLONEL_RV .byte 0xf0 ObjectSetupPointer0_148: // 0x80b05a4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_CHAMPY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte 0xf0 ObjectSetupPointer0_149: // 0x80b05b5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PIRANHA_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PIRANHA_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PIRANHA_SP .byte 0xf0 ObjectSetupPointer0_150: // 0x80b05c6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PULSE_BULB_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_151: // 0x80b05d7 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_SHRUBBY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHRUBBY_SP .byte 0xf0 ObjectSetupPointer0_152: // 0x80b05e8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_QUAKER_SP .byte 0xf0 ObjectSetupPointer0_153: // 0x80b05f9 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_BOMB_CORN_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SCARE_CROW_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_BOMB_CORN_SP .byte 0xf0 ObjectSetupPointer0_154: // 0x80b060a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_DARK_MECH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DARK_MECH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_CHAMPY_SP .byte 0xf0 ObjectSetupPointer0_155: // 0x80b061b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PIRANHA_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_STAR_FISH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_PIRANHA_SP .byte 0xf0 ObjectSetupPointer0_156: // 0x80b062c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_STAR_FISH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_157: // 0x80b063d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_KETTLE_DX .byte 0xf0 ObjectSetupPointer0_158: // 0x80b064e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_SNAKE_ARM_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SNAKE_ARM_SP .byte 0xf0 ObjectSetupPointer0_159: // 0x80b065f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HEADY_H .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_HEADY_W .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_HEADY_E .byte 0xf0 ObjectSetupPointer0_160: // 0x80b0670 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_NIGHTMARE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CRAGGER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_STAR_FISH_SP .byte 0xf0 ObjectSetupPointer0_161: // 0x80b0681 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_CATACK_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CATACK_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_SP .byte 0xf0 ObjectSetupPointer0_162: // 0x80b0692 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_QUAKER_SP .byte 0xf0 ObjectSetupPointer0_163: // 0x80b06a3 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_GUNNER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_GUNNER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SWORDY_SP .byte 0xf0 ObjectSetupPointer0_164: // 0x80b06b4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_SP .byte 0xf0 ObjectSetupPointer0_165: // 0x80b06c5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KILLER_EYE_SP .byte 0xf0 ObjectSetupPointer0_166: // 0x80b06d6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PULSE_BULB_SP .byte 0xf0 ObjectSetupPointer0_167: // 0x80b06e7 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte 0xf0 ObjectSetupPointer0_168: // 0x80b06f8 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_QUAKER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte 0xf0 ObjectSetupPointer0_169: // 0x80b0709 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_CHAMPY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte 0xf0 ObjectSetupPointer0_170: // 0x80b071a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PIRANHA_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PIRANHA_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PIRANHA_SP .byte 0xf0 ObjectSetupPointer0_171: // 0x80b072b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PULSE_BULB_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_172: // 0x80b073c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_SHRUBBY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHRUBBY_SP .byte 0xf0 ObjectSetupPointer0_173: // 0x80b074d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_QUAKER_SP .byte 0xf0 ObjectSetupPointer0_174: // 0x80b075e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_DARK_MECH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DARK_MECH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_CHAMPY_SP .byte 0xf0 ObjectSetupPointer0_175: // 0x80b076f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PIRANHA_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_STAR_FISH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_PIRANHA_SP .byte 0xf0 ObjectSetupPointer0_176: // 0x80b0780 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_STAR_FISH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_177: // 0x80b0791 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_KETTLE_DX .byte 0xf0 ObjectSetupPointer0_178: // 0x80b07a2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_SNAKE_ARM_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SNAKE_ARM_SP .byte 0xf0 ObjectSetupPointer0_179: // 0x80b07b3 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HEADY_H .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_HEADY_W .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_HEADY_E .byte 0xf0 ObjectSetupPointer0_180: // 0x80b07c4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_NIGHTMARE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CRAGGER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_STAR_FISH_SP .byte 0xf0 ObjectSetupPointer0_181: // 0x80b07d5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_CATACK_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CATACK_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_SP .byte 0xf0 ObjectSetupPointer0_182: // 0x80b07e6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_QUAKER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_QUAKER_SP .byte 0xf0 ObjectSetupPointer0_183: // 0x80b07f7 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_GUNNER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_GUNNER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SWORDY_SP .byte 0xf0 ObjectSetupPointer0_184: // 0x80b0808 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_SP .byte 0xf0 ObjectSetupPointer0_185: // 0x80b0819 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KILLER_EYE_SP .byte 0xf0 ObjectSetupPointer0_186: // 0x80b082a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PULSE_BULB_SP .byte 0xf0 ObjectSetupPointer0_187: // 0x80b083b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_HONEY_BOMBER_SP .byte 0xf0 ObjectSetupPointer0_188: // 0x80b084c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_OLD_STOVE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_QUAKER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_QUAKER_SP .byte 0xf0 ObjectSetupPointer0_189: // 0x80b085d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_3 .byte 0xf0 ObjectSetupPointer0_190: // 0x80b086e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_DEMON_EYE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_DARK_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_NIGHTMARE .byte 0xf0 ObjectSetupPointer0_191: // 0x80b087f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SNIPER .byte 0xf0 ObjectSetupPointer0_192: // 0x80b0890 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_DARK_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SNAKE_ARM .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SNAKE_ARM .byte 0xf0 ObjectSetupPointer0_193: // 0x80b08a1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_EARTH_DRAGON .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METTAUR_SP .byte 0xf0 ObjectSetupPointer0_194: // 0x80b08b2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_SWORDY_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte 0xf0 ObjectSetupPointer0_195: // 0x80b08c3 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT .byte 0xf0 ObjectSetupPointer0_196: // 0x80b08d4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_197: // 0x80b08e5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_PULSE_BULB_SP .byte 0xf0 ObjectSetupPointer0_198: // 0x80b08f6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_FIGHTER_PLANE_SP .byte 0xf0 ObjectSetupPointer0_199: // 0x80b0907 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SCARE_CROW_SP .byte 0xf0 ObjectSetupPointer0_200: // 0x80b0918 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_GIGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PULSE_BULB_3 .byte 0xf0 ObjectSetupPointer0_201: // 0x80b0929 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_DARK_MECH_SP .byte 0xf0 ObjectSetupPointer0_202: // 0x80b093a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ARMADILL .byte 0xf0 ObjectSetupPointer0_203: // 0x80b094b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ARMADILL_2 .byte 0xf0 ObjectSetupPointer0_204: // 0x80b095c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_BIG_HAT_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_STAR_FISH_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_XYLOS .byte 0xf0 ObjectSetupPointer0_205: // 0x80b096d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_CRAGGER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CHUMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PUFFY_SP .byte 0xf0 ObjectSetupPointer0_206: // 0x80b097e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_DARK_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SNIPER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_TRUMPY_SP .byte 0xf0 ObjectSetupPointer0_207: // 0x80b098f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_BLASTMAN .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31 .hword 0 .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14 .hword 0 .byte 0xf0 ObjectSetupPointer0_208: // 0x80b09a0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_DIVEMAN .byte 0xf0 ObjectSetupPointer0_209: // 0x80b09a9 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CIRCUSMAN .byte 0xf0 ObjectSetupPointer0_210: // 0x80b09b2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_JUDGEMAN .byte 0xf0 ObjectSetupPointer0_211: // 0x80b09bb .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ELEMENTMAN .byte 0xf0 ObjectSetupPointer0_212: // 0x80b09c4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_BIG_HAT .byte 0xf0 ObjectSetupPointer0_213: // 0x80b09d5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_ARMADILL_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT .byte 0xf0 ObjectSetupPointer0_214: // 0x80b09e6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PUFFY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_STAR_FISH_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_BIG_HAT_2 .byte 0xf0 ObjectSetupPointer0_215: // 0x80b09f7 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CRAGGER_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_ELEC_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_BIG_HAT_2 .byte 0xf0 ObjectSetupPointer0_216: // 0x80b0a08 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HEADY_E .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_HEADY_E .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_3 .byte 0xf0 ObjectSetupPointer0_217: // 0x80b0a19 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_SWORDY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_SWORDY_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_BIG_HAT_3 .byte 0xf0 ObjectSetupPointer0_218: // 0x80b0a2a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_EARTH_DRAGON .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_THUNDER_DRAGON .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_BIG_HAT_SP .byte 0xf0 ObjectSetupPointer0_219: // 0x80b0a3b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_SHOOTER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_SHOOTER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_3 .byte 0xf0 ObjectSetupPointer0_220: // 0x80b0a4c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SNIPER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_SNIPER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_SP .byte 0xf0 ObjectSetupPointer0_221: // 0x80b0a5d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHOOTER .byte 0xf0 ObjectSetupPointer0_222: // 0x80b0a6e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PUFFY_2 .byte 0xf0 ObjectSetupPointer0_223: // 0x80b0a7f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PUFFY_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_STAR_FISH_2 .byte 0xf0 ObjectSetupPointer0_224: // 0x80b0a90 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PULSE_BULB_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SCARE_CROW_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_FIGHTER_PLANE_2 .byte 0xf0 ObjectSetupPointer0_225: // 0x80b0aa1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_HEADY_E .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_KILLER_EYE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_KETTLE_SP .byte 0xf0 ObjectSetupPointer0_226: // 0x80b0ab2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_227: // 0x80b0ac3 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_228: // 0x80b0ad4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_229: // 0x80b0ae5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_230: // 0x80b0af6 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_KETTLE_49 .byte 0xf0 ObjectSetupPointer0_231: // 0x80b0b07 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_KETTLE_49 .byte 0xf0 ObjectSetupPointer0_232: // 0x80b0b18 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_CHUMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_KETTLE_49 .byte 0xf0 ObjectSetupPointer0_233: // 0x80b0b29 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BOMB_CORN_SP .byte 0xf0 ObjectSetupPointer0_234: // 0x80b0b3a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METTAUR_3 .byte 0xf0 ObjectSetupPointer0_235: // 0x80b0b4b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METAL_CRAGGER .byte 0xf0 ObjectSetupPointer0_236: // 0x80b0b5c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SWORDY_3 .byte 0xf0 ObjectSetupPointer0_237: // 0x80b0b6d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_GIGA_CORN .byte 0xf0 ObjectSetupPointer0_238: // 0x80b0b7e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HEADY_H .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_HEADY_W .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_BLACK_MARE .byte 0xf0 ObjectSetupPointer0_239: // 0x80b0b8f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_HAUNTED_CANDLE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METAL_CRAGGER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_DOOM_MECH .byte 0xf0 ObjectSetupPointer0_240: // 0x80b0ba0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PUFFY_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_STAR_FISH_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_BIG_HAT_3 .byte 0xf0 ObjectSetupPointer0_241: // 0x80b0bb1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_GUNNER_SP .byte 0xf0 ObjectSetupPointer0_242: // 0x80b0bc2 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HONEY_BOMBER_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_SUPER_KETTLE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SNAKE_ARM_SP .byte 0xf0 ObjectSetupPointer0_243: // 0x80b0bd3 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_HEADY_H .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_ELEC_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_BIG_HAT_3 .byte 0xf0 ObjectSetupPointer0_244: // 0x80b0be4 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_245: // 0x80b0bf5 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_GUNNER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_METTAUR .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_METTAUR .byte 0xf0 ObjectSetupPointer0_246: // 0x80b0c06 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_CHAMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_OLD_STOVE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_CHUMPY .byte 0xf0 ObjectSetupPointer0_247: // 0x80b0c17 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SWORDY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_PUFFY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_PUFFY_2 .byte 0xf0 ObjectSetupPointer0_248: // 0x80b0c28 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PIRANHA .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SWORDY_2 .byte 0xf0 ObjectSetupPointer0_249: // 0x80b0c39 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_STAR_FISH_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_QUAKER .byte 0xf0 ObjectSetupPointer0_250: // 0x80b0c4a .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_MEGA_CORN .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_HONEY_BOMBER_2 .byte 0xf0 ObjectSetupPointer0_251: // 0x80b0c5b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ARMADILL_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_ARMADILL_2 .byte 0xf0 ObjectSetupPointer0_252: // 0x80b0c6c .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_ARMADILL_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_METAL_CRAGGER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_METTAUR_2 .byte 0xf0 ObjectSetupPointer0_253: // 0x80b0c7d .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_PUFFY_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_FIGHTER_PLANE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SCARE_CROW_2 .byte 0xf0 ObjectSetupPointer0_254: // 0x80b0c8e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_SWORDY_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SCARE_CROW_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SCARE_CROW_2 .byte 0xf0 ObjectSetupPointer0_255: // 0x80b0c9f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_SNIPER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_CATAPULT .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_SHOOTER .byte 0xf0 ObjectSetupPointer0_256: // 0x80b0cb0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_SNIPER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_BIG_HAT_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_SNIPER .byte 0xf0 ObjectSetupPointer0_257: // 0x80b0cc1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_JOKERS_EYE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_JOKERS_EYE .byte 0xf0 ObjectSetupPointer0_258: // 0x80b0cce .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_DOOM_MECH .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_BOMB_CORN_SP .byte 0xf0 ObjectSetupPointer0_259: // 0x80b0cdb .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_HEADY_W .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_HEADY_E .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_HEADY_W .byte 0xf0 ObjectSetupPointer0_260: // 0x80b0cec .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_HEADY_W .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_KILLER_EYE_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP .byte 0xf0 ObjectSetupPointer0_261: // 0x80b0cfd .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_SNAKE_ARM_3 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_WOOD_DRAGON .byte 0xf0 ObjectSetupPointer0_262: // 0x80b0d0e .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_SP .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_DARK_MECH_SP .byte 0xf0 ObjectSetupPointer0_263: // 0x80b0d1f .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SUPER_KETTLE .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16 .hword BATTLE_ACTOR_KETTLE_DX .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_KETTLE_SP .byte 0xf0 ObjectSetupPointer0_264: // 0x80b0d30 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34 .hword BATTLE_ACTOR_METTAUR_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SHOOTER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte 0xf0 ObjectSetupPointer0_265: // 0x80b0d41 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_PUFFY_2 .byte 0xf0 ObjectSetupPointer0_266: // 0x80b0d52 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35 .hword BATTLE_ACTOR_CHUMPY .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26 .hword BATTLE_ACTOR_CHUMPY .byte 0xf0 ObjectSetupPointer0_267: // 0x80b0d63 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15 .hword BATTLE_ACTOR_PIRANHA_2 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_STAR_FISH_2 .byte 0xf0 ObjectSetupPointer0_268: // 0x80b0d74 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14 .hword BATTLE_ACTOR_SHAKER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25 .hword BATTLE_ACTOR_SHOOTER .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36 .hword BATTLE_ACTOR_OLD_STOVE_2 .byte 0xf0 .incbin "baserom.gba", 0xb0d85, 0x3 BattleSettings1: // 0x80b0d88 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_0 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_1 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_2 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_3 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_4 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_5 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_6 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_7 .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_8 .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_9 .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_10 .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_11 .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_12 .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_13 .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_14 .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_15 .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_16 .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_17 .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_18 .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_19 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_20 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_21 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_22 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_23 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_24 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_25 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_26 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_27 .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_28 .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_29 .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_30 .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_31 .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_32 .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_33 .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_34 .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_35 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_36 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_37 .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_38 .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_39 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_40 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_41 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_42 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_43 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_44 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_45 .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_46 .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_47 .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_48 .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_49 .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_50 .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_51 .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_52 .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_53 .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_54 .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_55 .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_56 .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_57 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_58 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_59 .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_60 .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_61 .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_62 .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_63 .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_64 .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_65 .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_66 .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_67 .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_68 .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_69 .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_70 .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_71 .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_72 .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_73 .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_74 .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_75 .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_76 .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_77 .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_78 .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_79 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_80 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_81 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_82 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_83 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_84 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_85 .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_86 .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_87 .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_88 .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_89 .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_90 .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_91 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_92 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_93 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 .word ObjectSetupPointer1_94 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER .word ObjectSetupPointer1_95 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_96 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_97 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_98 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_99 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_100 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_101 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_102 .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_103 .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_104 .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_105 .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_106 .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_107 .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_108 .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_109 .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_110 .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_111 .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_112 .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_113 .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_114 .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_115 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_116 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_117 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_118 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_119 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_120 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_121 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_122 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_123 .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_124 .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_125 .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_126 .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_127 .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_128 .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_129 .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_130 .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_131 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_132 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_133 .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_134 .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_135 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_136 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_137 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_138 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_139 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_140 .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_141 .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_142 .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_143 .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_144 .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_145 .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_146 .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_147 .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_148 .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_149 .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_150 .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_151 .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_152 .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_153 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_154 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_155 .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_156 .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_157 .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_158 .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_159 .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_160 .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_161 .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_162 .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_163 .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_164 .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_165 .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_166 .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_167 .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_168 .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_169 .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_170 .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_171 .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_172 .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_173 .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_174 .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_175 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_176 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_177 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_178 .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_179 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_180 .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_181 .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_182 .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_183 .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_184 .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_185 .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_186 .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_187 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_188 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_189 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_190 .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00 .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000 .word ObjectSetupPointer1_191 .byte 0xff ObjectSetupPointer1_0: // 0x80b1989 ObjectSetupPointer1_8: // 0x80b1989 ObjectSetupPointer1_10: // 0x80b1989 ObjectSetupPointer1_12: // 0x80b1989 ObjectSetupPointer1_16: // 0x80b1989 ObjectSetupPointer1_18: // 0x80b1989 ObjectSetupPointer1_20: // 0x80b1989 ObjectSetupPointer1_28: // 0x80b1989 ObjectSetupPointer1_30: // 0x80b1989 ObjectSetupPointer1_32: // 0x80b1989 ObjectSetupPointer1_34: // 0x80b1989 ObjectSetupPointer1_38: // 0x80b1989 ObjectSetupPointer1_46: // 0x80b1989 ObjectSetupPointer1_50: // 0x80b1989 ObjectSetupPointer1_52: // 0x80b1989 ObjectSetupPointer1_54: // 0x80b1989 ObjectSetupPointer1_56: // 0x80b1989 ObjectSetupPointer1_58: // 0x80b1989 ObjectSetupPointer1_60: // 0x80b1989 ObjectSetupPointer1_62: // 0x80b1989 ObjectSetupPointer1_68: // 0x80b1989 ObjectSetupPointer1_74: // 0x80b1989 ObjectSetupPointer1_76: // 0x80b1989 ObjectSetupPointer1_86: // 0x80b1989 ObjectSetupPointer1_88: // 0x80b1989 ObjectSetupPointer1_90: // 0x80b1989 ObjectSetupPointer1_96: // 0x80b1989 ObjectSetupPointer1_104: // 0x80b1989 ObjectSetupPointer1_106: // 0x80b1989 ObjectSetupPointer1_108: // 0x80b1989 ObjectSetupPointer1_112: // 0x80b1989 ObjectSetupPointer1_114: // 0x80b1989 ObjectSetupPointer1_116: // 0x80b1989 ObjectSetupPointer1_124: // 0x80b1989 ObjectSetupPointer1_126: // 0x80b1989 ObjectSetupPointer1_128: // 0x80b1989 ObjectSetupPointer1_130: // 0x80b1989 ObjectSetupPointer1_134: // 0x80b1989 ObjectSetupPointer1_142: // 0x80b1989 ObjectSetupPointer1_146: // 0x80b1989 ObjectSetupPointer1_148: // 0x80b1989 ObjectSetupPointer1_150: // 0x80b1989 ObjectSetupPointer1_152: // 0x80b1989 ObjectSetupPointer1_154: // 0x80b1989 ObjectSetupPointer1_156: // 0x80b1989 ObjectSetupPointer1_158: // 0x80b1989 ObjectSetupPointer1_164: // 0x80b1989 ObjectSetupPointer1_170: // 0x80b1989 ObjectSetupPointer1_172: // 0x80b1989 ObjectSetupPointer1_182: // 0x80b1989 ObjectSetupPointer1_184: // 0x80b1989 ObjectSetupPointer1_186: // 0x80b1989 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte 0xf0 ObjectSetupPointer1_1: // 0x80b1992 ObjectSetupPointer1_9: // 0x80b1992 ObjectSetupPointer1_11: // 0x80b1992 ObjectSetupPointer1_13: // 0x80b1992 ObjectSetupPointer1_17: // 0x80b1992 ObjectSetupPointer1_19: // 0x80b1992 ObjectSetupPointer1_21: // 0x80b1992 ObjectSetupPointer1_29: // 0x80b1992 ObjectSetupPointer1_31: // 0x80b1992 ObjectSetupPointer1_33: // 0x80b1992 ObjectSetupPointer1_35: // 0x80b1992 ObjectSetupPointer1_39: // 0x80b1992 ObjectSetupPointer1_47: // 0x80b1992 ObjectSetupPointer1_51: // 0x80b1992 ObjectSetupPointer1_53: // 0x80b1992 ObjectSetupPointer1_55: // 0x80b1992 ObjectSetupPointer1_57: // 0x80b1992 ObjectSetupPointer1_59: // 0x80b1992 ObjectSetupPointer1_61: // 0x80b1992 ObjectSetupPointer1_63: // 0x80b1992 ObjectSetupPointer1_69: // 0x80b1992 ObjectSetupPointer1_75: // 0x80b1992 ObjectSetupPointer1_77: // 0x80b1992 ObjectSetupPointer1_87: // 0x80b1992 ObjectSetupPointer1_89: // 0x80b1992 ObjectSetupPointer1_91: // 0x80b1992 ObjectSetupPointer1_97: // 0x80b1992 ObjectSetupPointer1_105: // 0x80b1992 ObjectSetupPointer1_107: // 0x80b1992 ObjectSetupPointer1_109: // 0x80b1992 ObjectSetupPointer1_113: // 0x80b1992 ObjectSetupPointer1_115: // 0x80b1992 ObjectSetupPointer1_117: // 0x80b1992 ObjectSetupPointer1_125: // 0x80b1992 ObjectSetupPointer1_127: // 0x80b1992 ObjectSetupPointer1_129: // 0x80b1992 ObjectSetupPointer1_131: // 0x80b1992 ObjectSetupPointer1_135: // 0x80b1992 ObjectSetupPointer1_143: // 0x80b1992 ObjectSetupPointer1_147: // 0x80b1992 ObjectSetupPointer1_149: // 0x80b1992 ObjectSetupPointer1_151: // 0x80b1992 ObjectSetupPointer1_153: // 0x80b1992 ObjectSetupPointer1_155: // 0x80b1992 ObjectSetupPointer1_157: // 0x80b1992 ObjectSetupPointer1_159: // 0x80b1992 ObjectSetupPointer1_165: // 0x80b1992 ObjectSetupPointer1_171: // 0x80b1992 ObjectSetupPointer1_173: // 0x80b1992 ObjectSetupPointer1_183: // 0x80b1992 ObjectSetupPointer1_185: // 0x80b1992 ObjectSetupPointer1_187: // 0x80b1992 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte 0xf0 .incbin "baserom.gba", 0xb199b, 0x12 ObjectSetupPointer1_14: // 0x80b19ad ObjectSetupPointer1_36: // 0x80b19ad ObjectSetupPointer1_48: // 0x80b19ad ObjectSetupPointer1_64: // 0x80b19ad ObjectSetupPointer1_66: // 0x80b19ad ObjectSetupPointer1_70: // 0x80b19ad ObjectSetupPointer1_72: // 0x80b19ad ObjectSetupPointer1_78: // 0x80b19ad ObjectSetupPointer1_110: // 0x80b19ad ObjectSetupPointer1_132: // 0x80b19ad ObjectSetupPointer1_144: // 0x80b19ad ObjectSetupPointer1_160: // 0x80b19ad ObjectSetupPointer1_162: // 0x80b19ad ObjectSetupPointer1_166: // 0x80b19ad ObjectSetupPointer1_168: // 0x80b19ad ObjectSetupPointer1_174: // 0x80b19ad .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte 0xf0 ObjectSetupPointer1_15: // 0x80b19b6 ObjectSetupPointer1_37: // 0x80b19b6 ObjectSetupPointer1_49: // 0x80b19b6 ObjectSetupPointer1_65: // 0x80b19b6 ObjectSetupPointer1_67: // 0x80b19b6 ObjectSetupPointer1_71: // 0x80b19b6 ObjectSetupPointer1_73: // 0x80b19b6 ObjectSetupPointer1_79: // 0x80b19b6 ObjectSetupPointer1_111: // 0x80b19b6 ObjectSetupPointer1_133: // 0x80b19b6 ObjectSetupPointer1_145: // 0x80b19b6 ObjectSetupPointer1_161: // 0x80b19b6 ObjectSetupPointer1_163: // 0x80b19b6 ObjectSetupPointer1_167: // 0x80b19b6 ObjectSetupPointer1_169: // 0x80b19b6 ObjectSetupPointer1_175: // 0x80b19b6 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte 0xf0 ObjectSetupPointer1_26: // 0x80b19bf ObjectSetupPointer1_122: // 0x80b19bf .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x25 .hword 0 .byte 0xf0 ObjectSetupPointer1_27: // 0x80b19d0 ObjectSetupPointer1_123: // 0x80b19d0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x22 .hword 0 .byte 0xf0 ObjectSetupPointer1_22: // 0x80b19e1 ObjectSetupPointer1_118: // 0x80b19e1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x32 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x15 .hword 0 .byte 0xf0 ObjectSetupPointer1_23: // 0x80b19f2 ObjectSetupPointer1_119: // 0x80b19f2 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x15 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x32 .hword 0 .byte 0xf0 ObjectSetupPointer1_24: // 0x80b1a03 ObjectSetupPointer1_120: // 0x80b1a03 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x12 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x35 .hword 0 .byte 0xf0 ObjectSetupPointer1_25: // 0x80b1a14 ObjectSetupPointer1_121: // 0x80b1a14 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x35 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK, 0x12 .hword 0 .byte 0xf0 ObjectSetupPointer1_4: // 0x80b1a25 ObjectSetupPointer1_92: // 0x80b1a25 ObjectSetupPointer1_100: // 0x80b1a25 ObjectSetupPointer1_188: // 0x80b1a25 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33 .hword 1 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14 .hword 1 .byte 0xf0 ObjectSetupPointer1_5: // 0x80b1a36 ObjectSetupPointer1_93: // 0x80b1a36 ObjectSetupPointer1_101: // 0x80b1a36 ObjectSetupPointer1_189: // 0x80b1a36 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14 .hword 1 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33 .hword 1 .byte 0xf0 ObjectSetupPointer1_6: // 0x80b1a47 ObjectSetupPointer1_94: // 0x80b1a47 ObjectSetupPointer1_102: // 0x80b1a47 ObjectSetupPointer1_190: // 0x80b1a47 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13 .hword 1 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34 .hword 1 .byte 0xf0 ObjectSetupPointer1_7: // 0x80b1a58 ObjectSetupPointer1_95: // 0x80b1a58 ObjectSetupPointer1_103: // 0x80b1a58 ObjectSetupPointer1_191: // 0x80b1a58 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34 .hword 1 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13 .hword 1 .byte 0xf0 ObjectSetupPointer1_2: // 0x80b1a69 ObjectSetupPointer1_98: // 0x80b1a69 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22 .hword 1 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25 .hword 1 .byte 0xf0 ObjectSetupPointer1_3: // 0x80b1a7a ObjectSetupPointer1_99: // 0x80b1a7a .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25 .hword 1 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22 .hword 1 .byte 0xf0 ObjectSetupPointer1_40: // 0x80b1a8b ObjectSetupPointer1_136: // 0x80b1a8b .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34 .hword 3 .byte 0xf0 ObjectSetupPointer1_41: // 0x80b1a9c ObjectSetupPointer1_137: // 0x80b1a9c .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13 .hword 3 .byte 0xf0 ObjectSetupPointer1_42: // 0x80b1aad ObjectSetupPointer1_138: // 0x80b1aad .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14 .hword 3 .byte 0xf0 ObjectSetupPointer1_43: // 0x80b1abe ObjectSetupPointer1_139: // 0x80b1abe .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33 .hword 3 .byte 0xf0 ObjectSetupPointer1_44: // 0x80b1acf ObjectSetupPointer1_140: // 0x80b1acf .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25 .hword 3 .byte 0xf0 ObjectSetupPointer1_45: // 0x80b1ae0 ObjectSetupPointer1_141: // 0x80b1ae0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22 .hword 3 .byte 0xf0 ObjectSetupPointer1_80: // 0x80b1af1 ObjectSetupPointer1_176: // 0x80b1af1 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36 .hword 3 .byte 0xf0 ObjectSetupPointer1_81: // 0x80b1b02 ObjectSetupPointer1_177: // 0x80b1b02 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11 .hword 3 .byte 0xf0 ObjectSetupPointer1_82: // 0x80b1b13 ObjectSetupPointer1_178: // 0x80b1b13 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16 .hword 3 .byte 0xf0 ObjectSetupPointer1_83: // 0x80b1b24 ObjectSetupPointer1_179: // 0x80b1b24 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16 .hword 3 .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31 .hword 3 .byte 0xf0 ObjectSetupPointer1_84: // 0x80b1b35 ObjectSetupPointer1_180: // 0x80b1b35 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11 .hword 0 .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16 .hword 0 .byte 0xf0 ObjectSetupPointer1_85: // 0x80b1b46 ObjectSetupPointer1_181: // 0x80b1b46 .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25 .hword 0 .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22 .hword 0 .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16 .hword 0 .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11 .hword 0 .byte 0xf0 // 0x80b1a58