The game generates a number between 0 and 24, corresponding to these natures: case "Hardy": return 0; case "Lonely": return 1; case "Brave": return 2; case "Adamant": return 3; case "Naughty": return 4; case "Bold": return 5; case "Docile": return 6; case "Relaxed": return 7; case "Impish": return 8; case "Lax": return 9; case "Timid": return 10; case "Hasty": return 11; case "Serious": return 12; case "Jolly": return 13; case "Naive": return 14; case "Modest": return 15; case "Mild": return 16; case "Quiet": return 17; case "Bashful": return 18; case "Rash": return 19; case "Calm": return 20; case "Gentle": return 21; case "Sassy": return 22; case "Careful": return 23; default: return 24; (quirky)