SQUIRTLE Commentary: - Explain RNG manip intro, then load save - Will use this commentary to explain mechanics, Charmander to explain differences - Use Rival 1 to check stats - Explain FR encounter mechanics - Squirtle's troubles on Route 1 - Early-game Torrent - Explain FR "kill AI" and predicted rolls - Mt. Moon Torrent vs. old strats - New candy route benefits - Sand-Attack manip on Rival 2-3 - Early vs. late Surge - Run-into-bike spinner manips (and other spinner mechanics) - Escape Ropes vs. Dig - Midgame order options (can't do Erika first, etc.) - Shopping: Much more efficient than previous routes! - Lavender Rival options - The Koga problem - New Lorelei Marathon safety strats: - Get Persim - Get Moon Revive - Get Pecha (equip Blackglasses after Koga) - Get Sitrus - Full Restore if Venomoth confuses Save before: - Weedle Guy (only if low HP) - Brock (only if low HP) - Surge (not just cans) - Martha (only if low HP) - Agatha - Champion ----- CHARMANDER Commentary: - Explain RNG manip intro, then load save - Use Rival 1 to check stats - Charmander's superior Route 1 - Brock split analysis (Charmander barely slower!) - Route 3: Lass vs. bottom BC - Much faster Mt. Moon - Rival 2: Bad regardless of candy route - Very efficient Nugget Bridge with Blaze - Death warp - Misty options (MP, Cut, Ember, avoiding heal range) - Use Rock Tunnel to explain Hidden Power - Completely different order after Rock Tunnel - Charizard's midgame advantages (Flamethrower, Koga, no Blizzard) - Faster Giovanni gym! - Exciting but risky E4 Marathon safety strats: - Favor healing before Brock - Get Persim - Get Moon Revive - Get Mega Punch - Heal to full for L25 Geodude - Get Silph Revive Save before: - Moon Rocket (only at bad HP) - Rival 2 - Onix (if RT kills and no Revive) - Raticate (if no Revive) - S.S. Anne Rival - Silph Rival (if no Revive) - Viridian Rival - Lorelei - Bruno - Lance - Champion