TPDP SoD 1.103 true ending rough route notes move translations 陰の気力 - Yin Energy / YE / energy 根流し - Root Injection パラサイト - Parasite / PS 木枯らし - Wintry Wind / WW / wind リンゴ爆弾 - Apple Bomb / AB 爆裂火炎 - Exploding Blaze / blaze パワードレイン - Power Drain / drain 花鳥風月 - Natural Beauty / beauty ウィンドジャベリン - Wind Javelin / javelin 太陽の加護 - Sun's Protection 煉獄炎舞 - Purgatory Flicker / purgatory 気象発現「凪」 - Manifest [Calm] / Weather [Calm] ハピネスダンス - Happiness Dance / Merry Dance (Merlin) 二段構え - Backup Plan / baton pass (Merlin) starter shizuha (dx7 + down*4) manip red + unsure on ability just yet (both seem kinda useful; charge is 2nd ability on EShizu = antibody on base shizu and antibody seems useful for seiga) - going with antibody for now Marisa: YEx3 (speedtie, 1/7200 to lose this fight) max revive pickup rice cookie pickup Yuuichi YEx2 Sachie YEx2 sell cash, 8 threads purchase 2 repels, 1 myouren tea, max dumplings chen trainer battle - energyx3 on each chen recovery with the rice cookie farmer battle - energyx3-4 on each grass type menu overwrite root injection with parasite (4pp) invest remaining pp (17) to foatk do not heal because parasite heals for us cirno - parasitex2[+YE], parasitex1 (parasite heals 5-6 and then 13, dark ball does 7-9) daiyousei - parasitex1, energyx3 (12 healed from parasite; dai does 5 or 3) wriggle - energyx2, energyx2-3 (98% range to 2hit dai and 89% for wriggle, dai does 1 or 3, wriggle does 5 or 3; wriggle can boost evasion) myouren tea retrieved from the pot near wriggle enter center for warp point mystia - energyx2, energyx2 (wriggle does 4 or 3 and dies to a highroll crit, mystia does 5 or 7) rumia - parasite cirno (heal 13, has prankster), YEx2 wriggle (5 or 3), psx2 rumia (heal 6-7, hits for 6-7 or 9-10), YEx2-3 dai (63% 2hit but can heal, does 4 or 3), YEx2 mysty (4 or 7; can ps if at full hp for the crit kill chance) follow story events to leave the village, also full healed by mamizou get moriya shinshu get myouren temple warp point manip and catch L10 hijiri 2/G1 on the manip menu: teach wintry wind to a blank space and max foatk (51) seed = 5632474 ts = 0 slot = 59 lsub = 0 abil = 0 encCycle = 0 ivs = [0, 13, 0, 2, 0, 13] bootup = Yumeko facing Down manipulation: Sat Mar 07 1970 17:34:34 GMT+13:00 battle ghost taeko: parasite[+YE] youmu (64% range) get the prismatic candy fight kogasa: WW; parasitex2[+YE] (78% 2shot) (obtained lv14) yoshika: WWx3 (all are guaranteed to die, but 95% accuracy move) at the grass after yoshika: max foatk (64), heal if necessary, repel do not renew repel yoshikas - WWx1-2 each (they do 21-27 and are 76% ranges, missing both = probable death) seiga - parasitex2 (does max 16-20) heal with the woman if below 15 or statused (poison ticks are slooow) tojiko - parasite+YE x2 (you won't exit with full HP; both are faster) recover with item, can keep shock status because it doesn't influence the fights much futo - parasitex2 seiga, parasitex2 + YE futo (smoke deploy; both are faster unless you spirit of yin on seiga) recover with item miko - parasitex2 tojiko, sac then parasitex2 futo (94% range), parasitex3 miko (might have to heal until gathering stars is used if low hp, need to check ranges on +1 and +2 ambient) heal with the woman on the way out repel in front of the cave entrance get puppet book from akyuu reimu: aya - energyx2, heal, energy (feather shot 16-19, outsped; healing can be skipped but allows for a chance at surviving 1st metal needle and reimu's AI derping out and not killing you next turn after parasite recovery) reimu - parasitex1-2, [usually] deliberately die revive with either moriya or hakurei shinshu depending on hits needed parasitex1-2 more suika - ps+ye (crit kills, heals 24-28) [if entering at 25+, can use WWx2 instead] bypass optionals for now and go to forest of magic fairy - YEx2 dai, parasite cirno deliver package, return the way you came to skip optionals retrieve bike, go fight tokiko first tokiko - parasite mystia, YEx2 tokiko (~88% range?) go fight the trainer guarding the candy karen - parasite rumiax2 yolo 5 tiles of grass, candy get, return to town speak to akyuu+keine to unlock route 4 and go there riko: parasite kurumix2 fight trainer with 2 kotohimes: parasitex2 each kotohime kengo: yex3-4 yuuka (48% range on this version after kotohimes since yuuka is blue-mark; it does 14-17 back) heal to above 25, teach apple bomb on a blank spot and give 64foatk/64speed avoid hibari spinner shouta: WW seijax2 get the candy after the bridge kazuha: parasite x1-2 each youmu (at L23: 15/16 range, they both do 18-24 and you heal back 22 if you kill) natsume: parasitex2 nue (heal 20-24, take 13-16, confusion) asami: yex3 mamizou (takes 16-19, heal might be necessary) visit shop now, sell cash, purchase 21 super repels and 11 buns (11900 reqd) take the box heal before entering the forest (lift shizuha with C and drop it again) battle all trainers in forest nagi: apple bomb tewi1 / parasite tewi2 (88% range) or AB (guaranteed) skip 2nd trainer ibuki: parasitex2 udonge (16-19) kaya: apple bomb tewi mao: apple bomb reisen1 / parasite rei'sen2 (88% range) or AB (guaranteed) mugi: apple bomb[+YE] udonge (41% range) tewi herself: ab(88%) tewi, parasitex2 other tewi (or 23% ab range), parasitex2 udonge raisins: ab(53%)[+ye] seiran, ab+ab/ps udonge (high/lowroll; does 24-28), yex3 ringo candy 27->30 become EShizuha [change ability to Charge if we use Spirit of yin over antibody] learn exploding blaze (6SP) over apple bomb shift techs: blaze <-> parasite, parasite <-> energy mokou: blaze keine, blaze+energy mokou, blaze sumireko marisa: blaze sweep go directly to SDM after that start repels when needed and keep them up [fight meiling: YE, blaze] koa: blaze sweep (can YE dai) patchy: blaze sweep take the bed sakuya: blaze meiling and sakuya, energy+blaze ruukoto (sakuya outspeeds and does max 60ish, ruukoto does 8-10 raid then 39-47 boom usually) remi heals you so just go straight in remi: blazex3 (ai seems busted here, it could easily kill you with blackout but picks fire javelin instead; sakuya ots is a problem though; one candy would outspeed flan so consider this) pickup moriya shinshu and kitchen candy lots of priority from here on; damage isnt super high unlike chen who is weak to it kiyomi: blazex2 lil: blazex2 mitsuo: blaze yuume: blaze nitori, yin waggy nami: yinx3 fernannu: blaze [if meiling fought: heal, teach power drain over parasite] nitori (PD): blazex2-3 hina (95% range), PD[+YE] chiyuri (82%), PD[+YE] Nitori (64%) nitori (lv35): blazex2-3 hina (78% range), parasitex2-3 chiyuri (high magnetism), parasitex2 nitori (aqua cutter 33-39, hammer throw 55-66, reverse splash 94-112) take hakurei from nitori's locker take the rest house reimu: blaze aya, wwx2 suika, blazex2 reimu (when you die, sac slave to hakurei shizuha) (suika will [always?] duststorm t1 which damages itself by 9 each turn, making the 2shot possible: 62-74x2 vs "141" or "132" hp) (if you die, suika dies to duststorm before you come back in: 62+62+9+9+9=151>150) (reimu is dumb again and won't pick most damaging move always) get candy on 1F of this cave [if meiling fought: 2 candies to 40 immediately after pickup] nazuna: blazex2 [if no meiling: 2 candies to 40 now] momiji: blaze first 2, energyx2 momiji (killing bite 61-73, can use power drain to recover HP (42 from nitori, 45 from momiji) to survive it) before tengu village heal hp and save aya fight spam blaze and pray switchout or range hit (30%) = fairly free fight otherwise heal after missing range, then about 50/50 to die to 2xspring first + 5xtwister recover HP if below ~50 (if aya got off twister) fairies: blaze everything except PSunny (blaze+YE), PStar (drain/psite) and NStar (YE) sunny over ray does 3-4 luna over ray does 10ish in sun star over ray does 30-40ish in sun (21-26ish outside sun) the normal forms lack over ray on this fight miki: blaze recover moriya shinshu heal and save before sanae [also teach power drain over parasite if not already done] sanae: blazex2 reimu (85% range, bad invoke deity = probable death) drain+blaze sanae (unknown flare 52-62, drain heals 42-50, you outspeed at 42) blaze marisa (bad moon 36-43+darken chance, outspeeds you) take the bed youkai mountain descent: saki - drainx2 akari - blazex3 sakiko - YE kogasa/komachi, blaze nitori lorraine - YE chika - blaze shop sell cash items to at least 24900, but really want 49900 buy 31 magatamas (9300), 11 jellies (13200), 1 oath thread (1200), 2 myouren teas (1200) take 2 hakurei shinshus + candy from the houses/grass mirumi: blazex2 felicie: YE edise: YEx3 renly: YEx2 take the candy, gap to SDM capture a merlin in the grass 2/G2 manipulation: Jan 31 2017 10:03:10 GMT+13:00 [no meiling kill: kill 1 encounter extra for 45] get the 4 candies heal to full, 5 candies to 50 (1 remains for later) learn natural beauty over power drain and power drain over yin energy kanako: NBx1-2 sanae, NB suwako, blaze kanako [take the bed again] or pc heal at route 1 if no slaves are dead; can skip with below sp left equip CHB and go to route 2 sp needed beauty*5 blaze*11 wind*2-3 azuya: beauty ai: blaze takemitsu: drain take ynk cave candy atsurou: beauty suikaP, wind suikaD, blaze kasen KURUTO: blaze tojiko mizue: blaze yuugi, wind suika kururu: blaze seija yamame: blazex3 (wind would skip jamming but causes bad switch order) parsee: beauty, beautyx2 sell cash items if required to 25000, buy TM04 Wind Javelin tournament evil spirit: blaze all (watch for shadow bomb 19-24 as hp may be low at this point) youkai: blaze hatate, beauty other two mima: beauty all (reimu is a range and obviously can troll) safe mima: drain marisa, beauty the rest (watch for mima's own over ray 22-27) use natural beauty on all fights until the mansion except 50 tojiko (drain that) enter mansion, grab candy menu: equip dream shard, teach wind javelin over wintry wind and suns protection over power drain satori: blazex3 re-equip handbook before moving on get both candies in hell utsuho: wind javelin x3 [could use the bed but may not be necessary] luna - javelin, blazex2 sunny - blaze sweep cirno - javelin sweep rumia - javelin sweep medi - javelin sweep (can blaze medi) [full restore if poisoned and] gap to human village, go to route 6 remi - beautyx2 take the rock candy maiko - beautyx2 enter route 6 center if doing postgame story medi - sunprotection blaze alice, blaze hina, blaze medi, javelin mokou, blaze kokoro Alice does max 59-71 (destruction) Mokou does 109-130 fire wall, 25% (53 hp) hate incarnate (all moves activate) Kokoro Spring First 37-45 Medi Shadow Bomb 31-37, should only use in kill range due to Dust Bomb 186-219 yolo: blaze alice, blaze hina, javelin medi, javelin mokou [6/16], blaze kokoro get cave candy yumi - beauty benben, javelin kogasa take free heal outside cave sasara - blazex2 mehito - beauty komachi, blaze aya yuuka - blaze sweep get candy and get incident case myouren: murasa - beauty x2 ichirin - blaze shou - blazex3 nazrin - beauty shou, blaze nazrin use 7 candies to 74, gap back kyouko - beauty kogasa, javelin mystia, anything kyouko (blaze/beauty for non SE) byakuren - beauty sweep (various priority moves; 42-49 25-28 22-27 = 104 total) heal using pc and gap hakurei Marisa - Beauty Nitori, Javelinx2 Marisa (sashed, outspeeds, does 67-79 x2), Blaze Alice, Beauty Patchouli Heal HP. Reimu - Blaze Aya, Beautyx1-2 Yukari (30% range), Javelin Suika, Beauty Reimu --> use javelin t2 on yukari if it came in before suika? havent ever seen reimu switch though Aniya - Blaze Seiga, Javelin Miko, Javelin Futo Get cave candy Sara - Beauty sweep Puzzle 1: (enter from far right) Up Right Up Left Up Left Up Right Up Talk to Elis to heal your team. Puzzle 2: (enter from far right) Up Right Down Left Up Right Up Right Down Right Down Left Up "Puzzle" 3: (enter from middle) Up Use the bottom row to avoid the fairy trainer and head for puzzle 4. Puzzle 4: (enter from left) Down Right Up Left Down Left Down Left Down GGMG - Blaze sweep (GG is a speedtie: 85-100) Heal and equip Dream Fragment. Shopping at Makai heal shop: sell to 85k buy 11 moriya shinshu, 2 ecstasy sets, max sun fruit jams or 11 moriya shinshu, max ecstasy sets yuki: protectionx2 + javelin rin (max 94-112 per turn), beauty futo, beauty mari, javelinx2 yuki (heal if hp<145, 122-145 range), javelin clownpiece (alternatively go without setup. fight varies depending on when futo is sent out) recover to full hp, learn purgatory flicker over sun protection mai: blaze seiga anything on doremy (69-82 espeed) beauty iku purgatory satori (76% range, 120 recoil) beauty mai yumeko: javelin miko and kokoro and sagume, blaze yumeko and sakuya watch for priority moves (~30 from miko, ~100 from sakuya) no ranges at 79 shinki: blaze junko (hate incarnate 68 dmg) purgatory shinki (90 recoil) beauty yumeko blaze mima (over ray 33-39) beautyx2 hijiri (dancing sword 88-105, over ray 22-27) blaze sariel Postgame stuff Gap to Netherworld vs Marisa: Beauty Patch, Blaze Alice, Beauty Nitori, javelinx2 Marisa (sash, outsped, max 62 per turn), Beauty Mima Youmu: Blaze udonge, Beauty other two (51-61 priority on sakuya, 39-46 priority on youmu) Heal up if below 168 Yuyuko: Blaze youmu (60-72 OTS), Purgatory yukari (95 recoil), Blaze yuyuko Use 2 candies to hit level 85. Blaze L99 Lily, take book gap to SDM talk to remi gap back to SDM grab incident case from koa (to door: 111 backtrack, 100 forward to patch) go to flans room (2 compulsory fights, Gust and Febry, beauty sakuya & javelin cirno) flan1: Javelin utsuho, javelin mokou (watch for priority 69-82), purgatory clown (70 recoil, WJ is a 50/50 range but saves decent time to hit) flan2: blaze udonge, blaze gengetsu, blaze sakuya flan3: beauty+beauty/purgatory yuuka (if booed, switch back; purgatory if it turn 1 mana'd), natural beauty tenshi, natural beauty sukuna (31-37 OTS) [heal here probably] flan4: do stuff (NBx2 on speed flan to cover extra flan switchin [sashed], NBx1 on extra flan 14/16 range or PF 76 recoil, WVx2 on power flan); S does 97-115, P does 151-178, E does 120-142 leave the scarlet mansion depths and gap to human village use doll box to heal talk to akyuu cirno: javelin rumia, blaze cirno dai: beauty cirno, blaze dai heal with an item if below full (heal suffices for both wriggle and mysty) wriggle: blaze both (priority 69-82) mystia: blaze both (slower 67-81 x2, it'll switch out) heal with an item rumia: blaze cirno, blaze wriggle, purgatory rumia unless under 83 (18% beauty range), blaze dai, blaze mysty heal and gap to route 6 medi: javelin hina, purgatory raiko (59% range, 257 HP), beauty kokoro, beauty kogasa, blaze medi gap to youkai mountain east let aya warp you go through the puzzle libfront1: blaze x2 libfront2: beauty, javelin libfront3: blaze, javelin heal with an item seija: WJ+blaze tewi, purgatory nue (81 recoil), blaze seija, blaze kagerou, beauty waggy [faster in fog], blaze seki) take pc heal in town unless slave dead, read all the books go to hakurei shrine, take the bed if slave dead teach suns protection over purgatory flicker yukari: first option is slightly faster animation wise but second option is cooler 3sec timeloss to pick second approximately reimu: lead exploding blaze and improvise you are 50% or so likely to have to revive, but otherwise it's free basically any enemy swap is in your favor except immunities aya does not have priority (nor do any of the rest) spam exploding blaze until something special happens: yukari is in on a clean switch - use SPx1 then change to NB on puppets that don't resist it (yukari, kasen) suika - use wind javelin (82% range) reimuE outspeeds and does 241-286 if kasen doesn't eat a free hit it will survive and probably counter you to death if you don't have full HP on reimu, stall it to death with heals especially if you're waiting for field protect to fall heal to full kurumi: blaze all elly: beauty sakuya (priority 99-117), beauty ichirin (priority 58-69), blaze elly (priority 60-72) heal to full, merlin to lead yuuka: sac merlin, blazex3 (dont get flinched by spinning air and you win because choice item, crit is fine) merlin -> assist style, learn happiness dance (up 5, sound type, 6 sp) and baton pass (down 4, void type, 4sp); learn thorned ivy over wind javelin and manifest calm over exploding blaze for shizu take the bed on the lower floor ggmg: happiness dance x1, baton pass, manifest calm, sun x2-3, sweep (maybe thorned ivy turn 1 on remi to make her break her own sash) numbers for reflect / no reflect / recoil from PF ohko koishi: +1 purgatory/+2 beauty | +3 purgatory/+4-5 beauty | 115 flan: +0 purgatory[15/16]/+1 beauty | +2 purgatory[DR]/+4 beauty | 92 satori: anything | +0 purgatory[favorable DR]/+1 beauty | 83 remilia: anything, but sashed. | anything, but sashed. | don't use it ever mugetsu: +2 purgatory/+3 beauty | just 2hit it or keep setting up | 112 gengetsu: +0 purgatory/+1 anything | +1 purgatory[DR]/+3 beauty | 100