== Team 1 == Marowak (M) @ Thick Club Ability: Rock Head Level: 77 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Hidden Power [Rock] - Earthquake - Swords Dance - Double-Edge Arcanine (F) @ Leftovers Ability: Intimidate Level: 77 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Hidden Power [Ground] - Sleep Talk - Flamethrower - Rest Ariados (F) @ Leftovers Ability: Swarm Level: 83 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Agility - Night Shade - Sludge Bomb - Signal Beam Volbeat @ Leftovers Ability: Swarm Level: 83 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Tail Glow - Baton Pass - Ice Punch - Thunderbolt Kangaskhan @ Leftovers Ability: Early Bird Level: 79 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Fake Out - Earthquake - Shadow Ball - Double-Edge Houndoom (F) @ Leftovers Ability: Flash Fire Level: 77 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Crunch - Fire Blast - Hidden Power [Grass] - Pursuit == Team 2 == Torkoal (F) @ Leftovers Ability: White Smoke Level: 83 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Explosion - Hidden Power [Grass] - Fire Blast - Rock Slide Charizard (M) @ Liechi Berry Ability: Blaze Level: 77 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Dragon Dance - Substitute - Earthquake - Hidden Power [Flying] Espeon (F) @ Leftovers Ability: Synchronize Level: 77 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Calm Mind - Morning Sun - Baton Pass - Psychic Hariyama (F) @ Leftovers Ability: Guts Level: 77 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Rock Slide - Substitute - Focus Punch - Hidden Power [Ghost] Nosepass (F) @ Leftovers Ability: Magnet Pull Level: 83 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Thunder Wave - Fire Punch - Explosion - Thunderbolt Gyarados (M) @ Leftovers Ability: Intimidate Level: 75 EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe - Hidden Power [Flying] - Substitute - Earthquake - Dragon Dance == Matchups == marowak vs torkoal: - torkoal explodes: marowak 1/16, both 15/16 - torkoal doesn't explode: marowak 100% (eq x2) marowak vs charizard: marowak 100% (hp rock) marowak vs espeon: marowak 100% (eq x1-2) marowak vs hariyama: marowak 100% (eq x2) marowak vs nosepass: marowak 100% (eq x1) marowak vs gyarados: - marowak uses eq: gyarados 2.9% win - marowak uses hp rock: marowak wins (hp rock x3) arcanine vs torkoal: - torkoal explodes: both 100% - torkoal uses fire blast: some chance based on misses/damage ranges/hp ground crits (fire blast + rock slide x2) - torkoal uses rock slide: some chance based on misses/hp ground crits (rock slide x3) ariados vs torkoal: - torkoal explodes: both 100% - torkoal uses fire blast: torkoal 85% (miss chance) - torkoal uses rock slide: some chance favouring torkoal (fire blast x1) volbeat vs torkoal: - torkoal explodes: both 100% - torkoal uses fire blast: some chance favouring torkoal (on switch: 74.375% (range + miss)) - torkoal uses rock slide: some chance favouring torkoal (repeated misses of fire blast) kangaskhan vs torkoal: - torkoal explodes: both 100% - torkoal uses fire blast: unsure, maybe favours torkoal, requires fire blast miss - torkoal uses rock slide: unsure, maybe favours kanga houndoom vs torkoal: - torkoal explodes: both 100% - torkoal uses fire blast: torkoal favoured (crunch 3hko, but rock slide 2hko) - torkoal uses rock slide: torkoal favoured (see above) arcanine vs charizard: - charizard favoured, arcanine can't break sub, possible setup potential arcanine vs espeon: - espeon favoured, calm mind x1 + psychic, arcanine can 96% 3hko without calm mind arcanine vs hariyama: - hariyama favoured (rock slide x3), flamethrower 6.8% to 3hko, rock slide guaranteed 3hko arcanine vs nosepass: - arcanine favoured, nosepass can't do more damage than arcanine (arcanine 5hko vs nosepass 8hko) arcanine vs gyarados: - gyarados favoured, arcanine does little vs gyarados, gyarados has earthquake, potential setup bait ariados vs charizard: - charizard closely favoured, hp flying has 60.5% to 2hko, guaranteed 3hko, ariados can 3hko but is slower ariados vs espeon: - espeon strongly favoured, very low chance of losing (0.00775% chance excluding crits) ariados vs hariyama: - hariyama strongly favoured, rock slide possible 2hko, guaranteed 3hko, sludge bomb possible 3hko, guaranteed 4hko ariados vs nosepass: - ariados favoured, 3hko night shade, nosepass can't 3hko ariados vs gyarados: - gyarados favoured, hp flying 2hko, ariados sludge bomb 3hko volbeat vs charizard: - charizard favoured, hp flying 2hko, volbeat tbolt 3hko, volbeat slower volbeat vs espeon: - espeon strongly favoured, psychic 3hko, tbolt possible 7hko after leftovers - possible setup bait for espeon - tail glow x1 + baton pass possible here (disregarding crits) volbeat vs hariyama: - hariyama favoured, rock slide guaranteed 2hko, tbolt possible 8hko - tail glow x1 + baton pass possible here (disregarding crits) volbeat vs nosepass: - volbeat favoured, tail glow x1, tbolt x3, nosepass only has 40.6% chance to 4hko with fire punch - tail glow x3 + baton pass possible here (disregarding crits) volbeat vs gyarados: - volbeat favoured, tbolt x2 2hko or tail glow x1 + tbolt x1, gyarados hp flying 2hko, volbeat faster - tail glow x1 + baton pass possible here kangaskhan vs charizard: - kangashkan favoured, fake out + double-edge x2 KOs. charizard can sub to build up recoil on kangaskhan, but still loses kangaskhan vs espeon: - kangashkan favoured, shadow ball x2 KOs and does more than half, psychic 96.1% to 3hko, no need for fake out - espeon: calm mind x1 + baton pass possible here kangaskhan vs hariyama: - hariyama favoured, fake out + double-edge still puts hariyama at sub HP, then can subpunch for ohko kangashkan vs nosepass: - kangaskhan favoured, fake out + eq x2 has chance of 2hko, guaranteed 3hko, tbolt can only 9hko, explosion can't KO (only does 71.8-84.7%) - nosepass can twave kangashkan vs gyarados (intimidate): - kangashkan and gyarados roughly equal, maybe gyarados is slightly better, fake out + double-edge x3 vs dragon dance + hp flying x3 is some probability that isn't obvious, depends on recoil damage - without intimidate, kangaskhan favoured, fake out + double-edge x2 has 91.8% to ko on lowest fake out roll houndoom vs charizard: - charizard favoured, eq x2 KOs, houndoom crunch 99.5% to 3hko - charizard: dragon dance x2 + sub + eq gets charizard at +3 atk/+2 spd houndoom vs espeon: - houndoom favoured, espeon can't damage houndoom - espeon: calm mind x2 + baton pass houndoom vs hariyama: - hariyama favoured, fire blast x3 KOs, hariyama can subpunch for ohko houndoom vs nosepass: - houndoom favoured, hp grass 5.9% 2hko, guaranteed 3hko, nosepass tbolt possible 7hko - nosepass: explosion ohko - nosepass: twave houndoom vs gyarados: - gyarados favoured, dragon dance + earthquake ohkos, houndoom crunch 77.5% 4hko - gyarados: dragon dance x3