Shrew yolo ball Note that this version only works on the first attempt after LID manip for gen 2 reasons small change to before: -changed the clusters to something less insane lol -added an explanation of LRR and AB yoloballs Gonna do a big testing session, because following offsest were wrong lol I think i fixed the Offsets. The problem i ran into is assuming i hit the correct cluster just because the catch succeded. However, being 9ish frames off in any direction can lead to a lot of false positives. Fixed it by comparing textbox printing. Startiing minute still breaks the manip, but igt second doesn't effect it at all (at least for the clusters i have chosen) aim for IGT frames 20-33 ideally be at a stepcount of 225 (minumum steps + Bitterberry and ledgehop). The other stepcounts in the the range of 223-230 probably work most of the time, but haven't been tested as much. Ideally you'd use Timer program that let's you use multiple different Offsets for the same manip, where you switch to the one you need (not sure if that exists yet tbh) Updated to new offsets to make it less bad :) My Full Yoloball Offsets for now: 10694/33161/34346/35402/37543 slightly slower than the previous ones, but much more managable with just 1 flowtimer. i recommend using 3 beeps with an intervall of 400 to avoid overlap. Offsets are the following in this order: Shrew manip -> F2 -> F3 -> F1/F4 -> F0 All paths do what i call a normal yoloball below. Because F1 and F4 is 3 frames apart and the catch cluster perfectly line up after continue, you want to time F4 slightly later than F1. Even tho, when offsets are well calibrated this shouldn't metter. here is my google sheet where i keep track of some IGT Data etc, in the shrew tab, there is a list of Ball delays for if you want to choose different ones. (1 Ball delay = Frames, add the Offset to the corresponding Ball delay to your sandshrew offset). https://docs.google.com/spreadsheets/d/1leAXDAZTxQl_gk2-si8k69maqqCL7wqyRN7Xft7Y4_M/edit?usp=sharing Normal yoloball: -Be sure to clear the textbox at the start of the battle perfectly while holding A/B (keep it held until the start of Totodile's cry). 5 frame window -Hold Down and time A to open the bag on the first possible frame. 4 Frame Window -Hold Right after opening the bag to buffer changing to the Ball Pocket. 41 Frame Window lol -wait for the corresponding Beep and time A-> Select -> A. the first A press is a 4 frame window, not sure about the select press AB Yoloball: -Do everything the normal yoloball does, but instead of timing A ->Select -> A, you do A-> B-> A -> Select -> A LRR yoloball: -basically the same until opening the bag -buffer Left to change to tms and then hold right to change to Ball Pocket (the pockets go Left -> Right -> Right, hence the name) -then wait for the beep like the normal yoloball does Thing you might want to look out for: -the First frame for the bag open input is roughly the Frame before the cursor moves down -A -> Select -> A is actually closer to A -> pause for a few frames (like 1 or 2) -> Select -> A. If you press select to early, the game doesn't take the last A press, unless very late. -The initial A press is similar to the one on the new game a press, which means you ideally hold it for a few frames (just avoid tapping it for 1 frame and you should be fine unless unlucky) -I need to double check, but i think you need to release A before the select press, to be able to buffer the last A press. All the offsets were made and verified by hand, which means they could be off by 1-3 frames in any direction, but since the smallest frame window is 12 frames big it shouldn't matter too much. If you have any questions/requests regarding this, just let me know :) IGT/Stepcount fails I only checked stepcount 223-225, which is perfet stepcount with ledgehop +2 extra steps likely still work, but avoid it just in case I also only acounted for IGTs/Stepcounts were a Sandshrew appears on the expected tile. Haven't really looked through it too much, but her it is (except F4) stepcount 223 is better for F2 successrate (even tho it just reduces the working yoloball cluster) F0 Stepcount: 223 BallDelay: 82 igt: 5 F0 Stepcount: 223 BallDelay: 83 igt: 5 F0 Stepcount: 223 BallDelay: 84 igt: 5 F0 Stepcount: 223 BallDelay: 85 igt: 5 F0 Stepcount: 224 BallDelay: 82 igt: 5 F0 Stepcount: 224 BallDelay: 83 igt: 5 F0 Stepcount: 224 BallDelay: 84 igt: 5 F0 Stepcount: 224 BallDelay: 85 igt: 5 F0 Stepcount: 225 BallDelay: 82 igt: 5 F0 Stepcount: 225 BallDelay: 83 igt: 5 F0 Stepcount: 225 BallDelay: 84 igt: 5 F0 Stepcount: 225 BallDelay: 85 igt: 5 F1 Stepcount: 223 BallDelay: 34 igt: 10 F1 Stepcount: 223 BallDelay: 34 igt: 2 F1 Stepcount: 223 BallDelay: 34 igt: 44 F1 Stepcount: 223 BallDelay: 35 igt: 10 F1 Stepcount: 223 BallDelay: 35 igt: 2 F1 Stepcount: 223 BallDelay: 35 igt: 44 F1 Stepcount: 223 BallDelay: 36 igt: 10 F1 Stepcount: 223 BallDelay: 36 igt: 2 F1 Stepcount: 224 BallDelay: 34 igt: 10 F1 Stepcount: 224 BallDelay: 34 igt: 2 F1 Stepcount: 224 BallDelay: 35 igt: 10 F1 Stepcount: 224 BallDelay: 35 igt: 2 F1 Stepcount: 224 BallDelay: 35 igt: 44 F1 Stepcount: 224 BallDelay: 36 igt: 10 F1 Stepcount: 224 BallDelay: 36 igt: 2 F1 Stepcount: 225 BallDelay: 34 igt: 10 F1 Stepcount: 225 BallDelay: 34 igt: 2 F1 Stepcount: 225 BallDelay: 35 igt: 10 F1 Stepcount: 225 BallDelay: 35 igt: 2 F1 Stepcount: 225 BallDelay: 35 igt: 44 F1 Stepcount: 225 BallDelay: 36 igt: 10 F1 Stepcount: 225 BallDelay: 36 igt: 2 F2 Stepcount: 223 BallDelay: 19 igt: 17 F2 Stepcount: 223 BallDelay: 19 igt: 9 F2 Stepcount: 224 BallDelay: 19 igt: 10 F2 Stepcount: 224 BallDelay: 19 igt: 11 F2 Stepcount: 224 BallDelay: 19 igt: 12 F2 Stepcount: 224 BallDelay: 19 igt: 13 F2 Stepcount: 224 BallDelay: 19 igt: 17 F2 Stepcount: 224 BallDelay: 19 igt: 21 F2 Stepcount: 224 BallDelay: 19 igt: 5 F2 Stepcount: 224 BallDelay: 19 igt: 6 F2 Stepcount: 224 BallDelay: 19 igt: 7 F2 Stepcount: 224 BallDelay: 19 igt: 8 F2 Stepcount: 224 BallDelay: 19 igt: 9 F2 Stepcount: 225 BallDelay: 19 igt: 10 F2 Stepcount: 225 BallDelay: 19 igt: 11 F2 Stepcount: 225 BallDelay: 19 igt: 12 F2 Stepcount: 225 BallDelay: 19 igt: 13 F2 Stepcount: 225 BallDelay: 19 igt: 17 F2 Stepcount: 225 BallDelay: 19 igt: 21 F2 Stepcount: 225 BallDelay: 19 igt: 5 F2 Stepcount: 225 BallDelay: 19 igt: 6 F2 Stepcount: 225 BallDelay: 19 igt: 7 F2 Stepcount: 225 BallDelay: 19 igt: 8 F2 Stepcount: 225 BallDelay: 19 igt: 9 F3 Stepcount: 223 BallDelay: 14 igt: 31 F3 Stepcount: 223 BallDelay: 14 igt: 46 F3 Stepcount: 223 BallDelay: 15 igt: 31 F3 Stepcount: 223 BallDelay: 15 igt: 46 F3 Stepcount: 223 BallDelay: 16 igt: 31 F3 Stepcount: 223 BallDelay: 16 igt: 46 F3 Stepcount: 224 BallDelay: 14 igt: 31 F3 Stepcount: 224 BallDelay: 14 igt: 46 F3 Stepcount: 224 BallDelay: 15 igt: 31 F3 Stepcount: 224 BallDelay: 15 igt: 46 F3 Stepcount: 224 BallDelay: 16 igt: 31 F3 Stepcount: 224 BallDelay: 16 igt: 46 F3 Stepcount: 225 BallDelay: 14 igt: 31 F3 Stepcount: 225 BallDelay: 14 igt: 46 F3 Stepcount: 225 BallDelay: 14 igt: 59 F3 Stepcount: 225 BallDelay: 15 igt: 31 F3 Stepcount: 225 BallDelay: 15 igt: 46 F3 Stepcount: 225 BallDelay: 15 igt: 59 F3 Stepcount: 225 BallDelay: 16 igt: 31 F3 Stepcount: 225 BallDelay: 16 igt: 46 F3 Stepcount: 225 BallDelay: 16 igt: 59