Base conversion 1 (Start to Nido save): TBD Base conversion 2 (Nido load to Moon entrance save): TBD Base conversion 3 (Moon entrance load to Mid-Moon save): TBD Route 1 encounter: +9.1 frames Viridian Forest encounter: +6.8 frames Open Pokemon menu in Viridian Forest: +1.6 frames Potion in Viridian Forest: +3.9 frames Antidote in Viridian Forest: +3.9 frames (Timings will be adjusted for accuracy) Things to research: - When does the game start its timer in relation to when you clear the last intro text box? - When does the game start its timer in relation to when you reload a save? - When does the game save in relation to when you press A? > Answer: ~20 frames later - Timings for standard lag frame areas (mostly entering/exiting buildings and battles) - Timings for healing on different fights/overworlds - Does red bar affect lag frames? - Timing differences for Route 3 Lass vs. Mt. Moon Bug Catcher ----- What needs to be done before runs? - Research all of the above - Test all of the above for accuracy with BGB Pokemon Viewer - Make timer program - Make the following MP paths: > Pre-BC+Nerd Paras with red bar YOLO ball frames > Pre-Nerd Paras with red bar YOLO ball frames > Pre-Nerd Paras with non-red bar YOLO ball frames > Post BC+Nerd Paras with red bar YOLO ball frames if BC is fought first > Post BC+Nerd Paras with non-red bar YOLO ball frames if BC is fought first > Post-BC+Nerd Paras with red bar YOLO ball frames if Nerd is fought first (candy before save) > Post-BC+Nerd Paras with non-red bar YOLO ball frames if Nerd is fought first (candy before save) > Post-Nerd Paras to kill for exp > Post-Nerd+Lass Paras with non-red bar YOLO frames (if took center) - Test timer program/practice on console