Pokemon Emerald alternate Mudkip + Encounterless Manip Probably an emulator issue, but Encounterless just didn't work for me so I made my own. And now it is extendet to work with the wrong zig (if good) and with 3shot zig. (although scuffed) Offset: 10116/17074/23679/26475/36392/63403/45103/72114 (need to be fixed) Notes for Calibration: Cont: Doesn't really matter, just gives consisent cue for quiet (at least on GSE 0.5) kip: Mudkip Battle Start: Mudkip + 396.5 Frames Tackle Maxroll: Battle Start + 167 Frames| unless off by more than 2 frames, zig tackle turn 2 means 1/2 frames early, growl means 1/2 frames late End of Battle: individual/preferance End of lab: individual/preferance (End of battle and end of lab delta should be at least around 27 seconds First Offset is for the continue second for Mudkip (1 bag Manip before interacting with the bag) third is for the "a wild ZIGZAGOON appeared!". This is a 4 Frame window (shoutout to icy) to get Tackle turn 1 forth is for the first tackle (aiming for maxroll) fifth is for ending the battle "MUDKIP gained 17 exp" or smth the sixth offset is the end of lab cutscene "... means to be a TRAINER." Offset 7 and 8 are for 3 turn backup (if you can't 2 shot, due to growl or bad roll) 7th is end of battle, 8th is end of lab cutscene Offsets still need some tweaking, but they are close enough Maybe the last 2 should be adjusted to be aiming for Frame 8 or 9. (I'm getting Frame 10-12 alot) All paths still need to be tested and confirmed to be working. Could maybe expand it to an even bigger frame window, if needed. 16 Frame Window for now Explanation: First Characters is scientist Movement (N := No Movement) second set of Characters is Fat Guy Movement. R101 Grass (hopefully same as in the other encounterless Manip) b:= bottom m:= middle t:=top |s:= Sign R104? Grass "number"a:= go left number steps after the sign "number"b:= go left number steps before the sign sorted by Frames 01 L RD: bmm|s t3a 02 N U: bmm|s t3a 03 N RD(l): bmm|s t3a 04 L U: btb t2a 05 N RD: bbb t2a 06 L R: btb t2a 07 RL RLU: bbb t2a 08 L RLU: bbb t2a 09 U D: btb t2a 10 DL RL: tbm|s t1a 11 R RL: tbm|s t1a 12 U RL: tbb t3a 13 N RL: bmb|s t1b 14 L D: tbm|s t1b 15 D R: bbm m1a 16 U LUL: bbm m1a sorted by scientist Movement 01 L RD: bmm|s t3a 04 L U: btb t2a 06 L R: btb t2a 08 L RLU: bbb t2a 14 L D: tbm|s t1b 02 N U: bmm|s t3a 03 N RD(l): bmm|s t3a 05 N RD: bbb t2a 13 N RL: bmb|s t1b 09 U D: btb t2a 12 U RL: tbb t3a 16 U LUL: bbm m1a 15 D R: bbm m1a 10 DL RL: tbm|s t1a 11 R RL: tbm|s t1a 07 RL RLU: bbb t2a update: Technically works on GSE 0.5, but Tackle is a 2 shot range (unfavoured), in that case (or if growl turn 1) go for growl backup 01 N U: bmb|s m3a 02 D L: bmb|s t3a 03 N D: btb|s t3a 04 N DU: tmm t2a/t1a 05 D LR: bbb |s t1a 06 N L: bmb |s t3a 07 DL LU: ttm t1a 08 L LU: ttm t1a 09* R D: tb(1u early)b |s -> L m3a 10 L LD(late):btb t1a 11 D RR[D]: ttb (early oldale) left sign t1b 12 U DR: tb(1u early)b t3a 13 N RR: ttm (early oldale), left sign, t1b 14 Ur RD: tb(1u early)b t3a 15 D UR: tbm m3a 16 D RR: tb(1u early)b t3a Sorted by Scientist (Movement in [] is the bottom guy outside) 01 N U: bmb|s m3a 03 N D: btb|s t3a 04 N DU: tmm t2a/t1a 06 N L: bmb |s t3a 13 N RR: ttm (early oldale), left sign, t1b 02 D L: bmb|s t3a 05 D LR: bbb |s t1a 11 D RR[D]:x ttb (early oldale) left sign t1b 16 D RR[R]: tb(1u early)b t3a 15 D UR: tbm m3a 07 DL LU: ttm t1a 08 L LU: ttm t1a 10 L LD(late)btb t1a 09* R D: tb(1u early)b |s -> L m3a 12 U DR: tb(1u early)b t3a 14 Ur RD: tb(1u early)b t3a Most of the movement is standart. tb(1u early)b is read as: top -> bottom, but you go up until the wall 1 step into the grass -> bottom. (Early oldale), left sign means after R101 Grass go up 1 tile early and go left before the sign. scuffed 16 Frame window, but this should work. F9 is less scuffed now yay (but 2 extra steps), just need to find something for F11 Flowtimer offsets needs to be recalibrate, since the cluster changed next step isto extend 2 turn encounterless by around 10 frames ideally, to have more time to get it if tackle maxroll was successfull (or find a different cluster)