Pokemon Emerald alternate Mudkip + Encounterless Manip Probably an emulator issue, but Encounterless just didn't work for me so I made my own. Offset: 10116/17100/23293/36343/63444 Maybe find Offsets in case for getting growled, since that seems very inconsistent (feels like a 2F window idk) optimal solution is just getting good but that's hard :( 16 Frame Window for now Last Offset should prob be -2/3 Frames, but hey it works Explanation: First Characters is scientist Movement (N := No Movement) second set of Characters is Fat Guy Movement. R101 Grass (hopefully same as in the other encounterless Manip) b:= bottom m:= middle t:=top |s:= Sign R104? Grass "number"a:= go left number steps after the sign "number"b:= go left number steps before the sign sorted by Frames 01 L RD: bmm|s t3a 02 N U: bmm|s t3a 03 N RD(l): bmm|s t3a 04 L U: btb t2a 05 N RD: bbb t2a 06 L R: btb t2a 07 RL RLU: bbb t2a 08 L RLU: bbb t2a 09 U D: btb t2a? 10 DL RL: tbm|s t1a 11 R RL: tbm|s t1a 12 U RL: tbb t3a 13 N RL: bmb|s t1b 14 L D: tbm|s t1b 15 D R: bbm m1a 16 U LUL: bbm m1a sorted by scientist Movement 01 L RD: bmm|s t3a 04 L U: btb t2a 06 L R: btb t2a 08 L RLU: bbb t2a 14 L D: tbm|s t1b 02 N U: bmm|s t3a 03 N RD(l): bmm|s t3a 05 N RD: bbb t2a 13 N RL: bmb|s t1b 09 U D: btb t2a 12 U RL: tbb t3a 16 U LUL: bbm m1a 15 D R: bbm m1a 10 DL RL: tbm|s t1a 11 R RL: tbm|s t1a 07 RL RLU: bbb t2a ToDo: Make a demo video to show off some paths or smth similar