Pokémon Gold Glitchless (Manipless) Move chances and stuff Refer to: https://pastebin.com/EjAW76cx for more info Fish/Kim/psy = BASIC + TYPES + OPPORTUNIST + CAUTIOUS + STATUS Firebreather = BASIC + SETUP + OFFENSIVE + OPPORTUNIST + STATUS Sage/Medium = BASIC + SETUP + TYPES + CAUTIOUS + STATUS + RISKY Grunt (F) = BASIC + TYPES + OPPORTUNIST + CAUTIOUS + STATUS + RISKY Grunt (M) = BASIC + SETUP + TYPES + OPPORTUNIST + CAUTIOUS + STATUS + RISKY Boss AI= BASIC + SETUP + SMART + AGGRESSIVE + CAUTIOUS + STATUS + RISKY Basic: Ignore redundant Moves Setup: turn 1 Setup Moves Types: prefer effective Moves Offensive: only use damaging Moves Opportunist: Discourage stalling Moves if enemy HP is Low Aggressive: Discourage Moves besides the strongest Cautious: discourage residual Moves after turn 1 Status: dismiss Status that doesn't effect Player Risky: Use KOing move (except some risky moves) Smart: Act "smart" xd Rival 1 : Chikorita: Tackle, Growl Init: (20,20) Setup: (20,20[-2|50%[+2|88%²) Turn 1: 50% (20,18) or 50% (20,20) -> 25% Tackle, 75% Growl Turn 2+: 88% (20,22) or 12% (20,20) -> 94% Tackle, 6% Growl Fisher Ralph: Goldeen: Peck, Tail whip, super sonic Init: (20,20,20) no confusion Enemy HP >50% (20,20,20) -> 1/3 for each move 25%< HP <= 50% 50% (20,20,20) or 50% (20,21,20) -> 1/6 Tail whip, 5/12 Peck, 5/12 Supersonic HP <25% (20,21,20) -> 50% Peck, 50% Supersonic confusion HP > 50% 1/2 Peck, 1/2 Tail whip 25%< HP <= 50% 3/4 Peck, 1/4 Tail whip HP < 25% 100% Peck Ray: Vulpix: Ember,Tail whip,Quick attack init (20,22,20) turn 1 50% (20,20,20), 50% (20,22,20) -> 1/6 Tailwhip, 5/12 Ember/Quick attack turn 2 50% Ember, 50% Quick attack W Grunt1: Rat: tackle,tail whip,QA turn 1: 50% (20,18,20), 50% (20,20,20) -> 1/6 Tackle, 1/6 QA, 2/3 TW turn 2+: HP >50%(2ndrat) 88% (20,22,20), 12% (20,20,20) -> 4% Tail Whip, 48% Tackle, 48% QA 25< HP <= 50% 6% (20,20,20), 6% (20,21,20), 44% (20,22,20), 44% (20,23,20) 6% (20,20,20), 94% (20,21+,20) -> 2% Tail whip, 49% Tackle, 49% QA Grunt2(F) zubat is 50% to use any move Ekans: 1/3 for any move at >50% HP 25% 1/6 leer, 5/12 any else <25% 50% poison sting, 50% Wrap Grunt3: rat same as first grunt, Zubat is 50/50 LL/SS Grunt4: Koffing Poison Gas, Tackle, Smog turn 1: 1/3 for any turn 2+: 90% (21,20,20), 10% (20,20,20) -> 1/30 poison gas, 29/60 Tackle, 29/60 smog Paras guy: 1/3 to use any move, Scratch if statused Bugsy: Metapod: Tackle, String shot, Harden turn 1: 25% each (20,20,20), (20,18,20), (20,20,18), (20,18,18) -> 1/12 Tackle, 11/24 Harden/Stringshot turn 2+: 12%² (20,20,20), 12%*88% (20,22,20), 12%*88% (20,20,22), 88%² (20,22,22) 88.48% Tackle, 5.76% Harden, 5.76% Stringshot Kakuna: PS,Harden, SS "turn 1": 50%0*12%0 (20,20,20), 50%0*88%1 (20,20,22), 50%1*12%0 (20,18,20), 50%*88% (20,18,22) 74% Harden, 24% PS, 2% SS turn 2+: 88.48% PS, 5.76% Harden, 5.76% SS Scyther: QA,Leer,FC | smart_FC: Count > 0 (-1), >= 2 (-2), >=3 (-3) and 78% (-2) Count 0: 22%0*12%0 (20,20,20), 22%0*88%1 (20,22,20), 78%1*12%0 (20,20,18), 78%1*88%1 (20,22,18) 0.88% Leer, 10.56% QA, 88.56% FC Count 1: same Count 2: 100% FC Rival 2: Gastly: Spite,Hypnosis,Lick 50% (20,20,20), 50% (21,20,20) 1/6 Spite, 5/12 Hypnosis, 5/12 Lick Bayleef: Growl, RL, Reflect, PP | smart_reflect: 92% (+1) if enemy HP not full "turn 1": 88% (22,20,20,20), 12% (20,20,20,20) -> 3% Growl, 97/3 ~ 32.34% Any else FC 1 miss: 12%*10% (20,20,20,20), 88%*10% (22,20,20,20), 12%*90% (20,20,20,21), 88%*90% (22,20,20,21) 3.77%, 46.3%, 46.3%, 3.24% turn 2+: complicated -> 5.65%, 85.96%, 3.71%, 4.67% turn 2+(ref): 10%*12% (20,20,30,20), 90%*12% (20,20,30,21), 10%*88% (22,20,30,20), 90%*88% (22,20,30,21) 0.004 Gr/RL/PP, 0.054 Gr/RL, 0.044 RL/PP, 0.792 RL 5.8% Growl, 4.8% PP, 89.4% RL turn 2+(Psn): 12%*8% (20,20,20,30), 12%*92% (20,20,21,30), 88%*8% (22,20,20,30), 88%*92% (22,20,21,30) 0.0032 gr/RL/ref, 0.0552 Gr/RL, 0.0352 RL/Ref, 0.792 RL 5.84% Growl, 3.84% Ref, 90.32% turn 2+(both): 6% Growl, 94% RL NOTE: Bayleef always uses RL if it kills( :=highroll - 1) Whitney: Clef: doubleslap, Mimic, Encore, Metronome |smart_encore: (+3) because not faster, turn 1: (20,21,23,20) -> 50% ds/metro turn 2+ >50%: (20,20,23,20) -> 1/3 ds/mimic/metro turn 2+ <=50%: (20,21,23,20) -> 50% ds/metro t2+,FC0,<=25%: 78% (20,21,23,20), 22% (20,20,23,20) -> (22/3)% FC, 39% ds, metro t2+,FC0,>25%: 22% (20,20,23,20), 78% (20,18,23,20) -> 78%+(22/3)% FC, (22/3)% ds/metro t2+,FC1,<=25%: 78% (20,20,23,20), 22% (20,19,23,20) -> 48% FC, 26% ds/metro t2+,FC1,>25%: 100% FC FC2: 100% FC Miltank: rollout,attract,stomp,milk drink| smart_attract: 78% (+1),smart_heal: (+1) init: (21,20,20,21) | smart_rollout: 78% (-2) 22%² (21,20,20,21), 22%*78% (19,20,20,21), 78%*22% (21,21,20,21), 78%² (19,21,20,21) 2.42% attract/Stomp, 17.16% rollout, 17.16% Stomp, 60.84% rollout 78% Rollout, 2.42% Attract, 19.58% Stomp Morty(manipless): Gastly: Lick,Spite,Mean look,Curse smart_Spite: no move last turn -> 50% (+1) if enemy not faster, (+10) otherwise; 61% (-2) if last move PP <= 5, (+1) last move PP>= 15, otherwise 39% (+1) smart_meanlook: (+1) enemy HP <=50% or player used Super effective move smart_curse: (+2)/(+4) 25% 7/48 Lick, 3/48 Spite, 7/48 Meanlook, 31/48 Curse 14.58% Lick, 6.25% Spite, 14.58% Meanlook, 64.58% Curse turn 2(Cursed): 50% (20,20,21,30), 50% (20,21,21,30) -> 75% Lick, 25% Spite Gengar: Hypnosis,Shaddow Ball,Meanlook,Dream eater 50% (20,21,20,30), 50% (18,21,20,30) -> 25% mean look, 75% Hypnosis (100% Hypnosis if you used Bite before or below 50% HP)