All these manips require a buffered save facing the table, then after the intro buffer a Start flash, buffer A to interact with the ball, then clear every textbox perfectly while holding A or B, including the Yes for Bulbasaur and the No for nicknaming. C33E Bulbasaur Position: below Intro: pal(rel), A on title0, fsback with S+B IGT: https://pastebin.com/dUiiVZYS Video: https://youtu.be/VjLFyiX5JdA L5 stats: 19-20hp 11 10 9 12 L6 stats: 21-22hp 12 11 10 14 Textboxes on patched ROM: 231 50 129 55 | 74/81 56/60 success rate, does not require IGT tracking. CB5F Bulbasaur Position: below Intro: nopal(ab) IGT: https://pastebin.com/Mpq5TFYy Video: https://youtu.be/0uN46d8nGHo L5 stats: 20hp 11 11 10 13 L6 stats: 22hp 12 12 11 14 Textboxes on patched ROM: 132 207 30 212 | 231/238 Use IGT tracking to aim for frames 41-59. Bulbasaur has good defense, which means Scratch crit does 5. This manip does not work if the female NPC in the lab moved up. B14D Bulbasaur (recommended) Position: right Intro: nopal(ab), A on title0 IGT: https://pastebin.com/mJP1qLTJ L5 stats: 20hp 11 10 9 12 L6 stats: 23hp 12 11 11 14 Textboxes on patched ROM: 132 207 30 212 | 231/238 Use IGT tracking to aim for frames 16-30 or 0-9. Right side doesn't lost time because Rival walks less. Furthermore, Rival is offscreen which in theory makes NPC0 failures less likely. Due to NPC timers, all starter manips will fail an additional ~15-20% of the time. IGT second 51 and 55 will typically fail for all starter manips. Credits to entrpntr for all 3 manips.