- Rush to Isis (do 1-2 farm duels -- Rex SA or DMK BCD -- only if you have no dragons, 1/0 or a weak 1/1) - Tournament deck should prioritize dragons/thunders, then pyros/birds/beasts, then females - Farm Isis or Pegasus until you have 2 equips and a good Dragon/Thunder count (such as 11/4) - A-TEC Pegasus and Kaiba in campaign if you can quickly (don't risk bottom-deck trap) - Buy 1-2 Thunders during the run - Save for Final 7, then go for A-POW/3-turn on Labyrinth Mage DECK EDITS: - Once you've removed all garbage, remove Light Spellcasters, then Zombies, then Machines, then Waters - If you have to farm Peggy for Thunders, do it with a Dragon/Water/Spellcaster deck if you have 9+ dragons (strip non-THTD material) - Strip deck of all non-THTD material at 7/4 (or 6/5 or 8/3) - Take out Umis for Mage Soldier + Ocean + Low Mountain - Take out Widespreads for Mage Soldier + Ocean + Mountain + Desert + low Forest (put in for Atenza with bad deck) - Mage order (good run): Ocean (lag skip) --> Mountain --> Desert --> save + buy --> Forest --> Meadow - Mage order (YOLO): Ocean (lag skip) --> Mountain --> Forest --> Desert (lag skip) --> Meadow - If deck has low Thunder and equip count, add Waters and Spellcasters. Otherwise prioritize plants, stones and female Waters (even for Ocean) - Depending on equip count, consider adding Mountains for Desert, Forest and Meadow - Consider not editing deck after Keith (it doesn't really matter for Shadi) - Supporting monsters by thunder/equip count: > 4/2: Water/Spellcaster > 5/2: W/S > 6/2: Either > 7+/2: Plants, etc. > 4/3: W/S > 5/3: W/S > 6+/3: Plants, etc. > 4/4: W/S > 5+/4: Plants, etc. > 4+/5+: Plants, etc.