sort by code remove cannon A x 2, recov10 A x 2, panlout B x 2, recov10 L x 2, sidegun s, minibomb s add rock cube 2nd x, 2, 3, 14, 28 delete 3, swap 14 and 27 reg dash move stepcross to 2, varsword to 3 select areagrab, R up, swap with the * code chip herosword in 10, buster 6 bubbleman: make 3 varsword gutsman: left corner, wiggle thrice kingman: bottom corner near the entrance desertman: parallel to the door, middle of hallway plantman: hold left after warp