INTRO 60 fps game mashing theory https://pastebin.com/TEwsP7xx Text boxes are 3 frame cycles, need to press A or B during the first 3 frame window Alternate A and B to double the number of windows you can hit buffer movement (very easy to have "perfect" movement) buffer a presses (picking up items, talking to NPC, start menus) Emulator vs Console doesn't really matter, i prefer keyboard for better binds more important to be comfortable with controls make sure you can easily hit all buttons/combinations of dir + a/b + start/sel key tip is to always know what your next step is what move am i using next what field move do i use what item am i using / where is it what am i swapping Good to have notes. I have notes I use every run. trying to memorize whole run will eventually come, but no need to prioritize that Menu overview: Double Input - Red vs Yellow Using Potion/Antidote in slot 2/3 Moon Menu Hold A during move teach to skip poof Hold B after move teach to clear etc. Buffer into fast scroll Bill Menu Fast Scroll Cut Menu Hold Up+A to teach Dig Bike Menu Keizascroll ======================================================================================================================================= Text Boxes: Normal Boxes: Mash with A+B Jingle Boxes: Hold B to clear during jingle Don't mash during the box, hold B while the jingle starts Examples: Opening Nido Cry, Level Up, Learning Moves, Oak Boxes, Fossil, etc. 60 Fps Boxes: Time/Mash b to clear IT boxes: Hold B Using Cut Buffer Movement: (buffering means doing it perfectly, without having perfect execution) Buffer turns as you are walking onto the tile Buffer talking to people/items Includes talking to shop Buffer start press as you walk onto tiles, or after fly/dig/telepad Silph pp item Movement Optimizations: Turn Frames Brock Menu/Swap Safari Repel Gio Elixir Bonking into doors Avoiding NPCs with smart paths Rt 1 Gatekeeper Cerulean NPC Vermillion NPC Celadon girl (otw to snorlax) Walk smart paths to npcs Bill Fight Optimizations: Hold A to buffer into fight B->A->A when there is a text box Buffer down+a to enter item Buffer down+right to run, time A press Closing item menus properly: Repels Potions Ether Candy Rival movement optimization: (rival walks slow) Lab 2 Bridge(?) Boat(?) Silph Co Looking for route 3 bird: turn frames Hold B during scrolling/pausing boxes: Move learn poofs Focus Energy/Pokemon Center Screech/Agility Buffer slot 2 items: Potions X Acc/Ether Overworld / In Battle Fast Scrolling: tbd Keizascroll Buffer up+A for dig Double Input Instant Text: Overworld - Trainers you talk to - Trainers that talk to you Fight - When to alt versus when to use same button Shopping: How to exit shop quickly Fast scroll shops When you buy an item, cursor goes 2 above it (or to top of screen) super repel -> super potion Repel -> 1 up for para heal Clear last "buy" box with A, buffer down to buy one item down Para heals after repels, revives after super potions, x speeds after x specs Buffer Dex Clears: A->B, or B->A