- keeping confusion is probably not worth it - swapping bite is still worth it because you use it a ton before confusion - get closer to npcs for hitboxes - healing items are not that tight, so maybe consider hp up skip? - always heal to near full on grumpig turn before gonzap - x attack on torkoal/nuzleaf guy (just better in every way) - bite+return pelipper unless bad stats OR teddy outspeeds - all bite ranges (sp. atk required to guarantee): > vigoroth: 28 > stantler: ALL > hoppip: ALL > sunflora: ALL > doduo (zook 1): ALL > koffing: 21 > carvanha (zook 2): 23 > rhyhorn: ALL > shellder: 20 gets 98.5%, 31 gets 99.4% > yanma: ALL > smeargle: ALL - can give exp. share to espeon one fight later at key lair, with these effects: > 39-->40 golduck (for the range, not speed) > 40-->41 hypno > 44-->43 sableye > 41-->42 gardevoir (lel) > 43-->44 medicham (lel) > 52-->51 altaria > 54-->53 snorlax > 48-->49 lapras > 49-->50 exeggutor if last > eq does more? especially on houndoom fight > other defensive ranges get worse for espeon (quagsire, etc.) > (so probably only worth it for bad speed or bad attack bears)