Gen 3 - Lag 100 - Target 5325 Fastest to the house (max up, max left) & the rival When Rival follows, max right, max up, max left, max down, max left Second row, back in forth in the 1st tile, optimal then Buy 5 Potions (no sprint stop) Down to last path tile, full left, down & jump ledge, down until middle path tile full left, one tile down before grass, full left, optimal to house Full up, optimal to tutorial Reset route, 1st patch through central row, before 2nd patch full up, optimal to trainer (L4 Starly) Optimal to trainer Immediately up (L3 Bidoof), right before ledge, optimal to trainer Go around Youngster, highest row up, follow right trees, left stairs to cutscene In Jubilife, full up until left to Trainers School Exiting, middle column to director Full right, then optimal to clown left then up right most road tile, left before green-hair, optimal then Down to up-most road tile, left, optimal to clown Down to down-most road tile, optimal to director Up till after green-hair, bonk from above right, right on 1st row Reload zone (right tile of left-most tree) optimal to cave Walk to hiker from below (TURN FRAME TO LOOK AT HIM WITHOUT BONKING), optimal Closest (move down on 1st stairs) to Youngster 2 tiles down, full right, bonk to hiker full right, down to pillar, right 2 tiles down, left full down to technician, come back to middle tile of entrance Optimal, wait after picking Escape Rope, when Machop moves left, talk to Roark --- Old Config > ROM Loading > Load entirely to RAM 10/10/2050, 7:00 Launch (second ~58 et frame ~58*90=5200) Seed ID SID Delay Seconds 740712BF 46398 51576 4749 16 8E071282 46398 40660 4688 42 980712AB 46398 50692 4729 52 9F0714C4 46398 28922 5266 59 9F0714B4 34698 38968 5250 59 Lag 6125 // Pretimer 19000 // Target 5582 // 09/08/2050, 7:00 100 -28 = 72 = 8*9 840714E0 31735 02552 5294 32 Lag 6125 // Pretimer 30000 // Target 5584 // 09/08/2050, 7:00 // 1 Lowercase (SRing) Seed ID SID Delay Seconds 96071AE6 11755 62196 6836 50 Lag 6125 // Pretimer 43000 // Target 5000 // 09/08/2050, 7:00 // 1 Lowercase (SRing) 8307155C 00194 62120 5418 59 Lag 6125 // Pretimer 19000 // Target 5584 // 09/08/2050, 6:59 // 1 Lowercase 83071501 57092 51005 5327 59 Lag 6125 // Pretimer 19000 // Target 5563 // 09/08/2050, 6:59 // 1 Lowercase Lag 9450 // Pretimer 19000 // Target 5364 // 09/08/2050, 6:59 Seed ID SID Delay Seconds 830714F4 57578 01318 5314 59 Lag 9310 // Pretimer 19000 // Target 5364 // 09/08/2050, 6:59 820714CE 13623 41985 5276 58 820714E0 16908 61893 5294 58 Lag 9310 // Pretimer 19000 // Target 5364 // 09/08/2050, 7:00 830714B0 38347 54842 5246 59 -- seed = 0x830714EC -- 83 (128)= month * day + minute + second -- = 10 * 10 + 0 + 28 -- 07 (07)= hour -- 14EC (5356)= IG frame count + 2 last digit of year -- = 5257 + 99 -- 1:27.61 -- 10/10/2099 07:00:28 = frame to hit -- 10/10/2099 06:59:00 = time to set -- real => Monday 10 October 2069 / 06:59:01 (frame 5364) -- RTA delay : 1:29.40 -- trainer ID : 09164 -- frame : 126 (c60xxxxxx before entering Lake) -- stats : 12/30/24/30/31/31 - Water 66 (Rash) Fastest to the house (max up, max left) & the rival When Rival follows, max right, max up, max left, max down, max left Second row, back in forth in the 1st tile, optimal then Buy 5 Potions (no sprint stop) Down to last path tile, full left, down & jump ledge, down until middle path tile full left, one tile down before grass, full left, optimal to house Full up, optimal to tutorial 2 tiles right, full left until grass, 2 tiles up before, optimal to trainer (catch Starly) Optimal to to trainer Optimal to trainer (catch Bidoof) Bottom-most possible path through grass, right-most to cutscene Optimal to director (a6e) // a6e Optimal to clown (95e) // 95e Optimal to clown (9ff) // b86 Optimal to clown (80d) // 3bc (check if central green-haired youngster looks up, then right) Optimal to director (9c2) // 96E Optimal to Rival (ba7) // ba7 Check female NPC : * Turns up, then turns down : optimal movement, 1 tile back and forth before last patch of grass => 8583 * Turns up, then turns left : right to youngster, up, left, optimal, walk in the second patch of grass => 8cb, 642, a2b Optimal through cave Optimal (down on first stairs) to youngster 2 tiles down, max right until can go down, max right just below the woman, max down, max right, optimal to mine Optimal to Leader ####### Old ####### 3 tiles left, come back optimal to reset Route 202, come back in central line, before next patch of grass 2 tiles up, optimal to trainer (catch a Bidoof, Tackle x2) Optimal to trainer 2 tiles right into the grass, come back, max up, max right, optimal to trainer (97bxxxxx) Optimal to Jubilife (02cbxxxx), max up, optimal to Trainers' School (969xxxxx) (cafxxxxx) after trainers Optimal to director (5b6xxxxx) Go max right, up until aligned with clown, max right (fe0xxxxx) Go max left to last tile of road, max up until corner, left until aligned with clown, up (d72xxxxx) Go down until 1st tile of road, left until after last flower pot, up until aligned with clown, max left (9fffxxxx) Go down until last road tile, max right until 1st intersection go down until aligned with director, right (4cabxxxx) Optimal to rival (dfbfxxxx) Max right, up when inside the 2 tiles of grass, right in the down-most line, down in the right-most column, right as soon as possible up as soon as possible (Bidoof/Starly encounter on last tile, Bubble)