read: https://pastebin.com/AYSQSw8a --------------------------------------------------- Theory, no testing, no timing, probably gibberish, based off of Exarion's 2014 paste (lines 14 and 33: https://pastebin.com/BDtXjtGA). Should save at least 20 seconds, and possibly a minute. You're more than 50 percent likely to die with this strat, even if you play conservatively. Underleveled until Koga and Lv. 24 for Starmie (unlikely to 2-shot with Thrash). --------------------------------------------------- Route/Proposals: Route 3 - Misty: -skip Route 3 Lass and super Nerd in Mt. Moon. Save 5+ HAs? -skip center? (What HP do you need for the rocket fight?) -manip all of mt moon ([wg?], rope, candy, mp, paras + catch) -fight the Rocket as Nidoran (lvl 14). - HAx2+PS, HAx3? -Before second Super Nerd: Use Rare Candy, evolve to Nidoking, teach MP. -Rival + Bridge = ??? -Use the Rare Candy before the final fight on Route 25 to reach Lv. 23. -top hiker: HAx2, thrash? It seems that rest can be reasonably inferred. Silph before safari, risky strat, etc. --------------------------------------------------- **Notes** How does this affect money????? Misty: Shift Strats???? Bottom hiker: -Is it worth it to get WG? -how does exp work? -is top hiker not worth the extra exp, i.e. no useful level ups? -could you fight bottom hiker (or even top hiker [HAx2 + WG is fast]) -> 2nd bottom hiker -> early dig rocket? -early dig rocket would probably be worth the time loss. -how much does skipping the top hiker elixir matter? What other new strats are affected by this? Late EQ + Correcting lost exp: -How important is the silph machoke's exp? -how many candies, if any, do you need in mansion? 1? 0? A possible alternative?: -fight route 3 lass, manip paras catch, skip super nerd, manip items and paras kill. Does this yield lvl 15 before rocket? Then candy to 16 and nido before this fight i guess.