Union Cave Manip (Cynda) As of now completely untested, so there is a decent chance that this doesn't work on most IGTs (or that i messed up textboxes consistently lol). The manip starts on the same tile as shrew manip in glitchless. It manipulates Bill and a sandshrew before Ray, while getting no ecnounters and picking up the swift tm. The "Downside" of this manip is having less potential for good exp encounters, but this can mitigated by going for less optimal exp before. Any encounter that gives at least 28 exp + the shrew at the end of the manip is enough for most exp benefit thresholds anyway. only shrew exp gives L15 for 2nd well reat and L23 for Kimonos shrew + 28 exp gives L16 for L16 for well grunt3's Zubats. Only benefit that this misses out on is having L15 for the start of well (1 less 71% range) and not being L18 for scyther if it comes out second (random?). Aiming for Frame 4-6. Same Offset as Cynda Manip. Stepcount should be 46 which means: -not being seen by any spinners -Do Cynda, R29, Sentret and Don Manip (no bitter berry) -fight Nico in sprout tower -don't jump the ledge before violet Center -and obviously no extra steps (can fix step count if the mistake happens before violet center maybe?) In addition to that, I changed the exp route to fight Daniel instead of Bill, for an easier (or even possible/better?) manip setup. It is almost impossible to fix stepcount if seen by Daniel or Nico, so ideally this manip works on stepcounts 44-46, or at least on 45/46 (if seen by both spinners, taking 2 steps before Russel should make it 46). Have to double check if that is how stepcount actually works, but I'm pretty confident. Movement map: https://imgur.com/a/WIcMODb Update: I will update the movement maps and make a short pastebin for IGT tracking Here you go: https://pastebin.com/WrtuFNiN