surf/headbutt/bite/strength HIDEOUT grunt 1 15/13/25/15 scientist 1 13/13/25/15 grunt 2 (PW1) 13/11/25/15 scientist 2 13/10/25/15 grunt 3 (PW2) 13/9/25/15 grunt 4 13/9/22/15 exec 1 12/8/21/14 exec 2 11/8/20/12 electrodes 8/8/20/12 GYMS pryce 7/8/19/9 jasmine 4/8/19/9 RADIO TOWER 1 grunt 1 4/6/19/9 grunt 2 4/4/19/9 grunt 3 4/0/19/9 grunt 4 4/0/16/8 scientist 1 1/0/16/8 (ether+teach IP) scientist 2 10/15/15/8 exec 8/11/14/8 UNDERGROUND rival 6/9/13/8 (bite haunter is a safety strat in case of bad ranges/misses) grunt 1 6/9/12/8 grunt 2 5/9/10/8 grunt 3 4/9/8/8 burglar 1 4/9/7/7 burglar 2 4/9/4/6 grunt 4 4/9/4/4 grunt 5 4/9/4/2 grunt 6 4/8/4/1 grunt 7 4/8/2/1 (teach return) RADIO TOWER 2 grunt 1 4/7/19/1 exec 1 4/6/18/1 exec 2 3/5/17/1 exec 3 2/4/16/1 ROUTE 44 vance 2/4/14/1 BLACKTHORN GYM cooltrainer 1 2/4/11/1 cooltrainer 2 2/4/9/1 cooltrainer 3 2/4/6/1 cooltrainer 4 2/3/5/1 clair 2/0/3/1 ROUTE 26 cooltrainer 0/0/3/0 psychic 0/0/2/0 (2 extra returns assuming you get 2/3 ranges in radio tower 2)