All Trainers Gold with cyndaquil Do LID, Cynda Manip, R29 Manip, Sentret Manip (other manips might be useless?) Getting to Violet Rival 1: Leer + Tackle spam (have to check if a win is necessary) Get Potions after Sentret Joey: Leer+Tackle Mikey: Tackle, Leer+Tackle Don: Tackle spam Wade: Tackle spam Center bc of Tackle PP Sprout tower+Gym Nico: Tackle spam 6T 24 Chow: Tackle spam 6T 30 EDMOND: Tackle spam 6T 36! JIN: Ember |0 NEAL: Ember |0 TROY: Ember, 2 Ember |1 Li: Ember, Ember, 3 Ember |2 3+3+1+2=9 Abe: 2 Ember |2/3 turns Rod: Ember, Ember |6 turns Falk: Ember, 2 Ember |6 turns 6+6+2/3=14/15 so sprout tower saves around 5/6 turns overall Center+Egg (can,t skip center bc PP, i think) R32 (intentionally leaving out the water types unless i can 1shot) Albert: 2 Ember Peter: 2 Ember |guy next to union cave entrance Unioncave1 try dodging daniel, not too bad to hit him (Daniel: Ember spam) Russel: Ember spam Bill: Ember spam Get Swift, still good teach swift over smokescreen Ray: 2Swift (range?) Azalea yolo anthony (Anthony: Ember spam (can Swift Machop?)) grunt1: Swift spam grunt2: Ember(+swift), Swift spam grunt3: Swift spam grunt4: 2 Ember free heal Amy&May: 2Swift Al: 2Ember Josh: Ember Benny: Swift, 2Ember(+1swift) Bugsy: 2Ember+2Ember Shop: sell: Mudslap, Furycutter buy: Charcoal, 6 Repels Rival+R34_1 Rival2: Ember, Leer+3 Swift, swift+QA (learn Quickattack) (Get Ilex Ether) maybe? Samuel: Ember shrew, QA everything else Gina: Ember bulb, swift the rest Ian: Ember, QA on diglett Goldenrod gym Victoria: QA spam L9/L17 Sentret, Swift/Ember the L13 Samantha: QA Carrie: 2 Ember Bridget: QA spam (99% 2shot, use swift if range missed and hope) Whitney: QA, 2 Xspc, Ember 2 Ember Get squirtbottle&Kenya Underground Donald: 2 Swift Teru: Swift L7 Mag Swift L11 orb Ember L7 Mag Ember L9 Mag Issac: Swift+QA Eric: Swift, Swift Get the Masterball, refill PP on PC? Spinner hell Kim: Swift Elliot: Ember, Swift+QA Brook: Swift Ivan: QA spam Irwin: Swift the L14, QA the rest Walt: Swift, Swift(+QA) (second one is a 70+% range, swift again if missed) Dirk: Swift, Swift |need to set to night time somewhere before that Go to the right Arnie: Ember Bryan: QA, Ember Mark: QA, QA, QA National Park Beverly: Swift William: Swift Jack: Swift, Swift Krise: Swift, Ember Alan: Ember So far i skipped trainers i couldn't 1shot yet and which i have to backtrack to anyway. I might be skipping abra. If the exp from the underground tunnel isn't helpful i might delay it to later. But so far: cleaning up R30/31 before Violet is good to save several turns against a L6 bellsprout the timeloss of etra turns on Wade is mitigtaed by 1shotting the L6 bellsprout in sproute tower. delaying Wade saves 3 turns on him and loses 2 turns on Edmond. but giving edmond 2 turns means 2 extra not super effective textboxes, which justifies not having to backtrack to Wade just for that. I'll probably delay rival 3 to after chuck, like LHD's run, just so i can delay having to teach RS to smth After Sudo Anne&Ann(r): Clefairy: Swift(+QA)| 41%, 100% if L30 Puff: Swift/Ember Greg: Swift(+QA) (61.5%) Kimonos left to right Flareon: QA+Swift Espeon: QA+Swift Vaporeon: 2 Swift Jolteon: QA+Swift Umbreon: 2 Flamewheel Morty gym Ping: Ember spam Grace: Flamewheel, Flamewheel Jeffrey: Flamewheel(+Ember) 84.6% Martha: Ember, Flamewheel, Ember Morty: Gast: Ember Haunt1: FW Gengar: 2FW Haunt2: FW teach Return over swift in any menu after 175 friendship,, assuming 150 friendship before whitney, we should have close to 186. 372/5= 74 R38 Toby: Ember spam Harry: Return Dana: Return, Return Valerie: Return, Return Chad*: Return R39 Norman: Return(+QA), Return+QA Derek: QA Ruth: QA Eugene: Return, FW, FW Lighthouse Alfred: Return(+QA) 10% Huey: Return, Return Theo: Ret, Ret, Ret, Ret, Ember Preston: Return, return CONNIE: Return Terrel: Return ERNEST: Ret, Ret, Ret DENIS: QA, ret, QA KENT: ret, ret Water route: maybe fight some of the trainers, depends on PP management needs some testing! Simon: QA, QA Elaine: Ret Paula: QA, ret George: QA/ret spam Charlie: ret, QA, ret Kaylee: Ret, ret, ret get shuckle, teach RS,Strength,(Flash) and bike to get the max ether and then enter the gym use max ether return as soon as you have no Returns left Yoshi: Ret(+FW) Lao: Ret+QA Nob: ret, FW Lung: FW, FW, FW Chuck: x ATK, 3 Return get secret pot super repel and teach fly to kenya water route cleanup Wendy: ret spam Mathew: ret Denise: ret berke: ret Susie: ret spam kirk ret spam Kara: ret spam need to adjust some moves down here to make the PP route work, most things die to return fly to violet, get candy + PPup Still need to figure out how to deal with the swimmers, maybe i should skip pokemon worth of trainers, use the regular ether when needed and skip the max ether? Burnt Tower Rival3: Haunter: Ember Magnemite: Ember Zubat: FW Crocanaw: ret Ned: FW, QA, FW Dick: QA Benjamin: Ember, Ember, Ember HQ grunt1: FW, FW HQ grunt2: FW, FW, FW Jed: Ember, Ember, Ember HQ grunt 3: any thing lol If everything was properly counted, PP runs out on Jed if you miss every range make sure that if you hit a range, you reroute your PP on the fly to save Ember/FW Also, use 2 ethers on return in a menu Probably do HQ and then cleanup lake of rage (try to use all ember), then teach TP in its place grunt1: QA, QA grunt2: Ember Ross: Ember, Ember grunt3: ember, ember mitch: ember grunt4: ember grunt5: ember, ember, ember exec1: ember, ret raticate, ember exec2: ret, ember, ember Electrodes: ret, ret, ret Look at spreadsheet to figure out what to do will have to get 3 PP up: Violet Ice path R45/46 Currently routed to start of Radio Tower Need to confirm the route so far (check where the trainers actually are etc.) Route in ALL the swimmers, since there is no need to backtrack later|, easiest "fix" for now would be backtracking for the swimmers after chuck