Somehow this seems close? Totodile Geodude -5 Rival fights -30 Manip -80 Route 30 fights -10 Early heals -20 Violet Mart -10 Abe -25 Rod -125 Sprout Tower fights -55 Sprout Tower movement -5 Skip Bitter Berry -5 Falkner -5 Violet Center -60 Union Cave -30 Slowpoke Well -70 Azalea Gym -15 Evolution cutscene -10 No overwrite for Cut -10 Fury Cutter teach -15 Rival 2 -5 Snubbull -5 Whitney -35 Rival 3 -5 Fewer Whitney split heals -10 (?) Other marts -5 Cry length -360 -290 TOTAL Quality-of-life variables: - Is anyone interested in botting Geodude and Poliwag manips? - Geodude manip will likely be hard to execute, but possibly easier than Toto (ball manip should be cluster-able?) - Geodude manip is mandatory, unlike Toto, which adds an entry barrier - Geodude is less risky, and risk is earlier (Tackle misses on Bellsprouts) - Geodude route is less optimized right now, which makes it more fun - Choosing Chikorita as your starter is cool - Sometimes you can Selfdestruct on Miltank or Quilava :) (assumes Poli catch is manipped) Notes from test run (full Geodude%): - Geodude cry is kinda long - Lots of SE/NVE text - Early game can use a lot fewer heals/healing items if you risk 1st Bellsprout and don't heal for Slowpoke Well Well: 4:06 with 1 enc, 3 turns saved, no misses Toto: 4:35 with 0 enc, no great or bad luck