Assumptions: - X Acc in slot 2, X Speed/Special in slot 4 and Poke Flute in slot 14. No other items are used. - X Acc and X Speed/Special are reached from the top of the inventory, and Poke Flute is reached from slot 4. - All move uses require no directional inputs (assume all are in slot 1). NOTE: These timings were done with human inputs (i.e., not frame perfect) and manual timing, so they are not 100% accurate. ----- Nidoking HALF-TURN AVG. # OF FRAMES X Acc 63 X Speed 167 X Speed after Acc 158 X Special 169 X Special after Acc 160 EQ 192 (includes crits because these do not affect # of half-turns) EQ (miss) 91 Drill 127 IB 140 IB (crit) 166 IB (freeze) 233 IB (crit+freeze) 259 IB (miss) 89 Flute 479 Flute (red bar) 199 Hurt self 204 Fast asleep 102 Fully paralyzed 43 Flinched 34 If hit through confusion, add frames to the half-turn based on the outcome: Fight through 85 Confused no more 33 ----- Gengar (L56) HALF-TURN AVG. # OF FRAMES Night Shade 274 (includes Gen 1 misses because these do not affect # of half-turns) Dream Eater 111 Hypnosis 177 Hypnosis (fail) 102 Confuse Ray 150 Confuse Ray (fail) 124 Switch to Golbat 217 ------ Golbat HALF-TURN AVG. # OF FRAMES Wing Attack 190 (includes crits and Gen 1 misses because these do not affect # of half-turns) Supersonic 149 Supersonic (fail) 123 Confuse Ray 150 Confuse Ray (fail) 124 Haze 120 Switch to Gengar 235 Switch to Haunter 235 Frozen solid 47 Super Potion 121 ------ Haunter HALF-TURN AVG. # OF FRAMES Night Shade 275 (includes Gen 1 misses because these do not affect # of half-turns) Dream Eater 112 Hypnosis 178 Hypnosis (fail) 103 Confuse Ray 151 Confuse Ray (fail) 125 Switch to Golbat 246 Switch to Arbok 246 ------ Arbok HALF-TURN AVG. # OF FRAMES Bite 219 (includes crits and Gen 1 misses because these do not affect # of half-turns) Acid 218 (includes crits and Gen 1 misses because these do not affect # of half-turns) Acid (def. drop) 246 (includes crits and Gen 1 misses because these do not affect # of half-turns) Screech 194 Screech (fail) 97 Glare 153 Glare (fail) 118 Switch to Haunter 233 Switch to Gengar 233 ------ Gengar (L60) HALF-TURN AVG. # OF FRAMES Night Shade 282 (includes Gen 1 misses because these do not affect # of half-turns) Dream Eater 111 Toxic 108 Confuse Ray 150 Confuse Ray (fail) 124 Switch to Arbok 217 -------------------------------------------------- Fastest fights (in order; excludes Gen 1 misses) OUTCOME # OF VARIABLE FRAMES % TO OCCUR SPLIT TIME* X Speed + Hypnosis fail + crit Golbat 1229 1.5 1:18.00 X Speed + Dream Eater + crit Golbat 1238 3.8 1:18.15 X Acc + Hypnosis fail + X Speed + Hypnosis fail 1278 0.8 1:18.82 X Acc + Hypnosis fail + X Speed + Dream Eater 1287 4.1 1:18.97 X Acc + Dream Eater + X Speed + Dream Eater 1296 5.3 1:19.12 X Speed + switch to Golbat + crit Golbat 1333 1.3 1:19.74 ... X Speed + Dream Eater + Wing Attack 1516 5.3 1:22.79 *Assumes no heals before the fight and that red bar is held for the entire fight. Using one Super Potion before the fight costs about 6.5 seconds. Using a Full Restore costs about 9.3 seconds. Red bar saves about 11.2 seconds.