BIG STUFF - S&Q manipulation, why it's better than ID - This particular Mudkip (why it makes a big difference despite bad Attack) - Abra vs. Abraless (talk in depth during some basic sections) - Early vs. late Brawly - Boy vs. girl - Improved AI knowledge (Sand-Attack thresholds, etc.) - Late-game improvements > Fortree double > Post-Winona Torrent consistency (Good stats really help) > Candy timing (stats help) > Better T&L ranges (stats help) > True double + Archie (stats help) - The effect of heavy RNG + heavy execution ----- BY SPLIT ROXANNE - Skip PC Potion now - S&Q manipulation, why it's better than ID - Start to the run is basic Pokemon formula (crits save time, encounters lose time, Tackle accuracy is important) - Boy vs. girl effect on rival fights, text - Early exp. effects - Good defense effect on Roxanne - Why being cute with Torrent manip doesn't work SLATEPORT - Scary execution (tile perfect, Shroomishes can kill) - Don't explain spinner manip; just clearly direct people to the pastebin - Talk about Abra during cutscenes - Shopping: Buy one more X Speed - After shopping, talk about early Brawly in depth RIVAL 2 - Menuing to kill a turn frame (runners are more comfortable with this now) - Moving cursor in advance, why that helps - Leppa/Elixer skip: so consistent with this Mudkip! - Finishing Minun with Mud-Slap helps consistency with Elixer skip (and thus execution) WATTSON - Early Brawly benefits MAXIE 1 - Briefly explain run-into-bike, but again direct to pastebin - Talk about controllers (GCN makes mistakes that you see in this run, but SP can't run-into-bike) - Shopping: Faster/riskier route (not possible with early Brawly) - Getting off the bike for Swablu - Examples of consistency > speed in execution: > Nugget pickup > Being deliberate with the bonk before Angelina > Karen manip - Moving cursor in advance again - Maxie 1 improved AI knowledge FLANNERY - Execution gets worse starting here - Why this Mudkip is awkward on Flannery - Smarter HP management for Flannery (not healing to full can save a menu, give you Torrent for Camerupt or give you a stall turn) BRAWLY - Shopping here is one area for improvement - Desert candy memes - Safe movement because GameCube controller inconsistency NORMAN - Explain left path, why it sucks but is somewhat necessary - Smarter Norman strats (although it looks better than it is mathematically) RIVAL 3 - One issue with Norman strats: Tentacools killing you - GameCube controller strikes again - Carvanha move selection - Briefly address bed skip WINONA - Why we don't equip Mystic Water here (though it's a close play) - Sinstar/Tyrant strats, why they're better mathematically - How Castform matters (this run got a great one) - Pelipper PP management dilemma - New Winona strats to manip Torrent (inconsistent, but we're not longing for Abra strats anymore) MAXIE 2 - 13 vs. 14 Super Repels - Mt. Pyre double: Not much different, but we understand the options better - Candy reroute (skip or use earlier) - Flying execution matters (and I've improved mine considerably) MATT - Avoidable encounter on turn frame TATE & LIZA - Botched spinner manip - Good split anyway because of the Mudkip - Mossdeep singles vs. double consideration - Explain T&L briefly, but also in terms of this Mudkip ARCHIE - Why this whole split is so much better with this Mudkip - Wasted exp with candy actually helps here - Only botched spinner manip, but it's actually a minor error - Archie: Why Energypowder > Surf spam JUAN - Swampert section run in review: The 59:58 Brawly time has been achievable since early 2016, but we wouldn't have turned it into a 2:01 Archie without this Mudkip - Rayquaza sections have stagnated in terms of optimization, but they are simpler, so this is expected - We've thought about Rayquaza + cutscene manip SIDNEY - Aerial Ace scroll: Having played to the end, we see that new shopping barely saves time, and you can't afford a muscle memory error - Rayquaza's stats (just a basic review is fine) - Dragon Claw strats -- it's too bad they're so slow, because they would make the endgame less of a shitshow - The annoying spinner manip as an example of the RNG+execution struggle ELITE FOUR - To Fly Dusclops or not to Fly? (discuss PP management) - One turn of setup on Glacia is really nice; one benefit to Rayquaza manip - Drake mistake shows Emerald lag