listlesssalmonToday at 7:50 AM like fundamentally my problem with eqless is that if you just did the eqless route but also went back and got eq after gio and then dug out, and then taught eq infront of champ (I guess dont pick up double team or something for bag slot) thats what, 50s? so on a 50/24 the zam risk is like 36s so obviously that isnt better (50/30 which is plausible for lategame is like 45s) but its close enough (on an obviously silly route) that I am like yeah maybe not Comparison vs the IB route me/pokeguy made: Things that are meaningfully different: - get + use max ether, max elixir, one extra elixir, pp up - get double team - get second nugget - get + use both mansion candies - get + teach fissure - fly to saffron - worse agatha - extra turn on Blaine, Juggler 1, Giovanni, Silph Rival, Silph Rocket, Arbok (generally 2) - YOLODRILL ZAM ~0.35 survival rate (relative to standard) - ~0.95 survival rate (relative to standard) on gio - skip Machoke guy and get silph items (- 1 minute) - skip mansion carbos - 12 billion better animations (~25 anim off, 3 anim on) like -1m skip silph stuff (get elixer included here) like -30s animations -90s total get + use double mansion candy vs use silph candy (+~20s) max ether slower than mansion carbos (+2s) get + use max elixir, pp up [minus use silph carbos] (+12s?) get second nugget (+4s?) worse elixer menu (on its own after blackbelt vs in the warden menu) (+2s) get double team (+2s) get fissure [say teach is a wash with eq] (+3s?) saffron fly (+1s) worse fights* (+35s?) *6 extra turns if you *always* 2 hit arbok (~45%) and always get the dugtrio range (~70%- 60% on 13dv), so 7 extra turns on average but can be as many as 8, also agatha is worse +81s total -9s net Multiplies death rate by 3 (only counting gym gio and zam) Maybe the roughest comparison imaginable Obviously anyone feel free to suggest where various numbers are wrong I have picked most of them almost out of a fucking hat As its so rough and I'm likely to keep changing my mind about the speed, here is how much faster it would need to be on various thresholds: (again risk included is gym gio + zam) 50/30 47.5488750216347 seconds 50/27 42.7939875194712 seconds 50/24 38.0391000173078 seconds 50/20 31.6992500144231 seconds 50/19 30.1142875137020 seconds 50/18 28.5293250129808 seconds 50/17 26.9443625122597 seconds 50/16 25.3594000115385 seconds 50/15 23.7744375108173 seconds 50/14 22.1894750100962 seconds 50/13 20.6045125093750 seconds 50/12 19.0195500086539 seconds 50/11 17.4345875079327 seconds 50/10 15.8496250072116 seconds 50/9 14.2646625064904 seconds 50/8 12.6797000057693 seconds 50/7 11.0947375050481 seconds 50/6 9.5097750043269 seconds 50/5 7.9248125036057 seconds 50/4 6.3398500028846 seconds 50/3 4.7548875021635 seconds 50/2 3.1699250014423 seconds 50/1 1.5849625007212 seconds