TO DO: - Add Neo and Bistro Butcher, ideally in Tier 2 - Kaiba before Pandora? Crush Card on Pandora or in Tier 3? - Add Fire Kraken? Expensive, but so is Dragon Piper relative to its use - What to do if you get good Tristan/Joey drops > If Tristan drops a 0, skip Tri-Horned, then Fake Trap > If Tristan drops a 0 Dreams, skip passwording it > If Tristan drops Dancing Elf or Ancient Jar, it becomes Swordsman > If Joey drops Dragon Zombie, it becomes Nemuriko > Must delay Mako 0 and Kaiba 1 edits > If Mako drops Fiend's Hand, ??????????? > If Mako drops Hourglass, ??????????? > If Yugi drops Blackland, ??????????? MARCH 25 RUN NOTES: - Add more beatsticks? Crush Card seems overrated because not enough 1500+ monsters get played unless you're already in a bad position (meaning even after you Crush Card, you can lose) - Conversely, Anti Raigeki is quite good aside from its cost, but Raigeki AI seems more complex than I thought? - Remember to zoom out in main notes window so you don't have to scroll constantly - Be more aggressive on DarkNite, especially on turn 1 when you go second - Headhuntress is really good until Heishin and DarkNite - Battle Ox is a keeper - Beastking should be used aggressively on Espa Roba (treat it like a normal beatstick; just watch out for Psychic Kappa) - Play monsters less often under Swords unless you've confident it has a purpose - Pen + paper strats are really useful, especially if you can add the cards' numbers after checking them on your phone or something - Try to remove useless magics and traps in Tier 3; it's really annoying trying to remember whether they're useful traps - Don't play traps against an opponent with Dark Hole when you're in a winning position (namely Yugi and Ishizu) - Morphing Jar is much less useful than I thought after Espa Roba - By extension, fusing in Tier 3 is almost never worth it SECOND PRACTICE RUNS NOTES: - Keep a pen + piece of paper nearby to write down good drops, then consult as necessary - Practice Joey 3 edits - Summoning a beatstick turn 1 instead of setting is usually better after Joey - Yugi will Dark Hole 2 monsters if you boost them with Hourglass or Witch's Apprentice TIER 1 PRACTICE RUN NOTES: - Should have three sets of notes open at the start: first 11 passwords, last 11 passwords, Tristan 0 removals (you should memorize the adds) - Absolutely need to have numbers next to Tristan 0 removals - Need to practice Tristan 0 removals and adds extensively - Thousand-eyes Idol is a hard password - Memorize the card numbers (generally) of all the LCF drops - More beatsticks is good even when your hand has more than you need, because: > It saves inputs > It often removes the need to checking your whole hand > It allows you to play riskier (Dark Hole, Harpie Lady, etc.) - Do machines trigger Umi on Mako in some situations? Or does Umi just work like Dark Hole (triggers after he suicides a monster by attribute)? - Best way to win: Set trap+summon 18, summon Jirai, attack with 18+Jirai, attack with anything+18+Jirai - Resetting loses 20 seconds, so it's considerable in bad situations, and almost always faster than losing