Notes: - Only includes single start buffer at beginning - Only checked up to 480 wasted frames in save spot (below wastes 102f) + intro + waiting on naming screen - Only does 1 (immediate) A input on naming screen - [-80] = say no to nickname, [ -2] = buffer start on naming screen (meaning no nickname), [ X ] = press Start X frames (where X = 0+) after earliest possible start input, following a first possible frame A input (frame 0 = no input, frame 1 = A, frame X+2 = Start) - Only listing manips that have 10+ IGT frame clusters (a few manips with ~5 IGT frame clusters were found, but are omitted) ******************************* A tr00 exhaustive search could: - Do consecutive start buffers (adding execution and increasing chances of NPC timer fuckery) or other movement pre-Charmander ball - Play around with timing of the A input, or add other inputs to the naming screen (adding execution and increasing chances of JoypadLowSensitivity fuckery) - Check more IGT frames for smaller clusters (making the window for pressing A to save tighter) ******************************* Player Len: 1 ------------- red_leftside_pal(hold)_gfskip_hop4_title0(S)_cont(A+A) (base cost: 447) [-80] DVs 1024 > IGT: 41-10 (NOTE: says no to nicknaming, so 10 char Charmander name) red_leftside_pal(hold)_gfwait_hop0_title0(S)_cont(A+A) (base cost: 253) [208] DVs 1024 > IGT: 41-53 & 55-4 blue_leftside_pal(hold)_gfskip_hop0_title1(S)_cont(A+A) (base cost: 270) [ 0] DVs 1024 > IGT: 42-57 (NOTE: double frame perfect; A and START 1 frame apart) Player Len: 2 ------------- red_leftside_pal_gfskip_hop1_title0(A)_cont(S+A) (base cost: 131) [105] DVs 1024 > IGT: 23-35 Player Len: 3 ------------- red_leftside_pal(hold)_gfskip_hop0_title0(S)_fsback(A+B)_fsback(A+B)_cont(S+A) (base cost: 196) [137] DVs 1024 > IGT: 27-45 (NOTE: can use preset RED for player name) blue_leftside_nopal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 98) [ 88] DVs 1024 > IGT: 1-13 & 15-24 Player Len: 4 ------------- red_below_pal_gfskip_hop1_title0(S)_fsback(A+B)_cont(S+A) (base cost: 331) [ 19] DVs 1024 > IGT: 35-50 Player Len: 5 ------------- red_leftside_nopal_gfskip_hop2_title0(S)_fsback(A+B)_cont(S+A) (base cost: 288) [ 31] DVs 1024 > IGT: 11-29 blue_below_pal(hold)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 200) [ 44] DVs 1024 > IGT: 0-23 Player Len: 6 ------------- blue_below_pal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_fsback(A+B)_cont(A+A) (base cost: 298) [ 71] DVs 1024 > IGT: 30-49 Player Len: 7 ------------- red_below_pal(hold)_gfskip_hop1_title0(S)_fsback(A+B)_cont(S+A) (base cost: 331) [ 16] DVs 1024 > IGT: 2-13 blue_leftside_pal_gfskip_hop0_title0(A)_fsback(S+B)_fsback(S+B)_fsback(S+B)_cont(S+A) (base cost: 294) [ 42] DVs 1024 > IGT: 28-39