Q: What's WR? A: 218 by tidybarbiecue on Xbox 360 Q: Is it beatable? A: Its beatable by quite a bit actually. Q: How? A: By playing faster, obv. Q: How do you play faster on a trap map? A: You kill more zombies per trap than tidy. I will be running what's called 2.5 once spawns are fast enough and I have bow shots. Q: What's 2.5? A: 2.5 is a variation of the normal trap strat where you kill an extra half horde in the QR trap, meaning you need less traps to finish the rounds and you play faster. You can watch an example of the strat in action here: https://www.youtube.com/watch?v=iFlZ5qxJJ-E There is also 3.0, which is a lot more sketch. I will not be using this strat at all in my game for that reason, but an example of that in action can be found here: https://www.youtube.com/watch?v=N1AlW_keHwQ Q: Did tidy do any of this? A: No, he did the default strat. That's why his record is beatable. You can slowly gain time on him by using 2.5 Q: What is reset? A: Reset is when the game no longer has the room to store entities, so the game has no choice but to reset your game back to round 1, to prevent it from crashing. Q: What are entities? A: Entities are dynamic elements to a map that can be spawned/despawned. For example, the trap pieces on five are entities, claymores are entiteis, and debris that vanish after you open it (boats on COTD, debris at top of stairs on Der Riese, etc.). Yes, zombies are entities and some special zombies may cost more than 1. The game will store all the entities as they are in the map and the game will never clear them from memory. They will pile up indefinitely until the game cannot store more and reset. When people back in the day had 'early' resets, it was because they had more entities spawn in on average than someone who had a longer reset. Q: Can we minimize how many entities are on the map to extend our reset time as much as possible? A: To some degree yes. there is a spreadsheet that details some of the big optimizations you can do in your game in order to reset later. Link to spreadsheet is here: https://docs.google.com/spreadsheets/d/1gr7XC7r4IN6e9dDr3u9PAKcjUCPfbQiQu02Wzbq7YtI/edit#gid=0 Q: Gimmie the tl;dr, what do you do to maximize reset on Five? A: Make sure all barriers that are glass doors and drywall debris are cleared so they're normal boards. the temporary change of the windows is a lot of entites, but they go away once you destroy them by shooting out all the glass or letting the zombies break all the drywall ones. Also make sure you open the debris in the war room and use all your claymores. Also, do not let a claymore stack chill in the little elevator for the doctor. I will be doing a different doctor round strat to kill him without leaving claymores that kill my reset time in the elevator the whole game. Q: What's the time to reset? A: Varies by map. According to Oxygenftw's reset spreadsheet, its 72 hours for Five, though it's more likely to be a couple hours less than that. I will be calculating my estimated reset time once I get settled into a high round game every 5 hours. Q: Why don't I ever see zombies come out of the window to the right of the Olympia in a high round game? A: I set the windows to be that way. Q: What's setting the windows. A: In the spawn room of Five, only 4 of the 6 windows will be active at any given time. Which ones are active/deactive will randomize every time I use the cargo elevator or teleport to pack-a-punch. You use this to get the windows ideal for the high rounds. Q: So which windows are you looking for? A: The left of the Olympia for sure. The second one can be anywhere but the QR one or the one right outside the door into the QR hallway. I need those to make 2.5 fast, as those are the two spawns you kill the zombies from that makes 2.5 fast.