Pokémon Gold IGT tracking Gonna keep track what i have abt IGT tracking here :) Info on IGT tracking in crystal by Hwangbro: https://github.com/hwangbro/public_notes/tree/main/crystal_extended_manips Additionally: Opening the pkmn menu in a battle doesn't seem to delay IGT. Opening bag in battle delays IGT by roughly 2 frames. Using a healing item delays IGT by roughly 2.1 frames. Current delays 1f lag: 1.0 Encounter: 8.0 Heal: 2.5 Menu: 7.0 bag(in battle) 2.0 heal(in battle) 2.1 Find igtdelayers.json: that should be somewhere like: C:\Users\"your user name"\AppData\Roaming\flowtimer can also just search for igtdelayers.json on your whole PC. Takes forever, but works Make a backup of igtdelayers (always a good practice). Open it with an editor and change its content to: {"Header":{"Version":48},"Games":[{"Game":"Red/Blue","Delayers":[{"Name":"Encounter","Delay":9.1},{"Name":"Encounter (forest)","Delay":6.35},{"Name":"Heal/Swap (outdoors)","Delay":6.6},{"Name":"Heal/Swap (indoors)","Delay":3.9},{"Name":"Heal (in battle)","Delay":1.05}]},{"Game":"Yellow","Delayers":[{"Name":"Color lag","Delay":2.0},{"Name":"Pika death","Delay":83.0},{"Name":"Encounter","Delay":51.35},{"Name":"Encounter (forest)","Delay":15.85},{"Name":"Heal (indoors)","Delay":12.0},{"Name":"Heal (in battle)","Delay":5.0}]},{"Game":"Gold/Silver","Delayers":[{"Name":"1f lag","Delay":1.0},{"Name":"Encounter","Delay":8.0},{"Name":"Heal","Delay":2.5},{"Name":"Menu","Delay":7.0},{"Name":"bag(in battle)","Delay":2.0},{"Name":"heal(in battle)","Delay":2.1}]}]} (Sry for the bad formatting) except for 1f lag, all of These are estimates which i got by starting a save, Walking to a specific tile, perform an IGT delaying Action several times (around 10 times iirc) and then Checking the resulting IGT deviance. I estimate that this values are at least within 0.1-0.2 range of the actual value unless i'm really bad (not impossible).