TID Manip: - gold_gfskip_wait83_newgame: TID = 0x6456 (25686), Cost: 759 - Hold START until past title screen - Audio Cue: | 1, 1234 5 | 1, 1234 5 | 1, 1234 (4.5) 5 - Press A for New Game at the imaginary 4.5 - Early <-- 05331 | 21722 | 28165 --> 25686 <-- 14028 | 57958 | 26406 --> Late Set clock to ~5:55pm (5:56pm is a little tight for encounters, but fine) Player name = A Confirm TID and set options (fast/off/set) Take Toto's Berry (reset females, don't check stats) Kill encounters on r29/r30 for L6 before Rival Cherrygrove Mart - Potion x5 > RIVAL 1: Leer + Scratch x5-6 Rival name = A > MIKEY - (L6) Scratch x2, Scratch x3 - (L7) Rage x2, Rage x2 > DON (spinner) - (L7) Rage x3, Rage x2 - (L8) Scratch x2, Scratch x2 Grind on Route 31 for Bellsprout (Scratch x1 + chuck balls) Trade Bellsprout for Onix Give Berry to Toto and Potion to 19+ HP > ABE: Rage x4 Potion to 16+ HP and give Bitter Berry > ROD: Rage x3, Rage x2 Potion to 21+ HP > FALKNER: Rage x3, Rage x2 Heal in center and take egg > ALBERT - (15 atk) Rage x2, Rage x2 (switch to Scratch if no damage from Rattata) - (else) Scratch x2, Scratch x3 TODO: Consider fighting Ralph on certain stats? (e.g. bad speed & either good atk or good special?) Would probably skip Violet nurse heal in any run that fights Ralph. (Ralph = Leer + Scratch x3) > DANIEL (spinner): Leer + Rage x6-7 > RUSSELL: Rage ad infinitum (WG if L13) > BILL (spinner): WG x2, WG x2 NOTE: Can kill stuff in cave depending on DVs/experience (can potentially save turns on Koffing/Paras/Scyther/Bayleef) > RAY: WG + Scratch > ANTHONY (spinner): WG, WG x3 NOTE: If lost Bitter Berry on Albert, you can pause buffer Bill/Anthony, and transfer Rocky's Bitter Berry to Toto (not sure if this is a good play; it's a bit slow, but a fun idea in any case) Do Mart before Kurt (unless you are only buying 2 Repels) Azalea Mart - Poke Ball x3-7 (buy enough to get to 7 total) - Super Potion x2 - Repel x3 - Antidote x3 - Paralyz Heal x1 $414 leftover (spinnerless w/3 balls bought) :: Buy one less Repel if bought 6 Poke Balls (don't repel for Slowpoke Well) :: Buy one less Repel and one less Antidote if bought 7 Poke Balls (don't repel for Slowpoke Well) Repel and Heal to 30+ HP on stairs exiting Kurt's house (talk to trainers in Slowpoke Well for repel to end at Benny pass) > GRUNT 1: WG/Scratch x2, WG/Scratch x2 (depending on atk/spc) > GRUNT 2: WG/Scratch x2, WG/Scratch x3 NOTE: Heal before fights around this part if HP is low; also use Antidote if PSN'd by Ekans > GRUNT 3: Rage x2-3, Rage x2, Rage x1-2 (switch to WG if no damage from Rattata, or if first Zubat doesn't cooperate) > GRUNT 4: WG x4 > AMY&MAY (enter fight on right tile): Scratch x2, (swap WG and Scratch first turn vs Spinarak), WG x2 > JOSH (don't heal if PSN'd) - (no PSN) Leer + Scratch x2-3 - (PSN) Rage x3 Heal off status / Heal to 40+ HP / SAVE on tile that's up 1, left 2 of Benny (1 tile before Repel wears off) Assuming you saved, reset if you hit Benny. > BENNY (spinner): WG, WG + Rage, Rage x1-2 > BUGSY: Rage ad infinitum Go to Azalea Center, walk up to PC Teach Fury Cutter over Rage, then save game before cloning Clone Croc Move Croc in Box 1 to front of party Clone Croc/Croc/Egg Deposit Egg Move Crocs in Box 1 to front of party Clone Croc x4 > RIVAL 2: (swap WG and Leer first turn vs Gastly), WG x2, Fury Cutter x3, WG/Scratch x2-3 Repel after taking 4 steps in forest Walk to tree and teach Cut to 1st Croc in Party (over Scratch/4th), use Cut from menu Repel again when first wears off Go to daycare PC and move a Croc in Box 1 to front of party (afterwards, Box 1 = Egg/Egg/Croc/Croc/Croc = room for 3 failed late attempts at bad clone) Bad clone attempts until you get it (check box count and/or go to withdraw screen to check if successful) Move Croc 3 to top of Box 1 Move a bad clone to top of party Give bad clone to daycare woman and immediately take back (becomes hex00) Move an Egg from Box 1 to top of party Open party menu and swap Poke 2 with Poke 4 Deposit top 3 pokes in order, then Rocky, then top poke Withdraw last poke in Box 1 Move 3rd to last poke in Box 1 to top of party, then 2nd to last poke in Box 1 to top of party Take Itemfinders from Poke 1 and Poke 2 Swap Itemfinder 1 with Itemfinder 2 Give L3 Croc to daycare and immediately take back (becomes hexFF) Withdraw Egg Deposit second L0 Croc (the one that doesn't know Cut) + L18/L19 Croc Deposit Coin Case Deposit Itemfinder Swap ? x0 with ? x0 Scroll down to Bicycle and register it with SELECT Deposit 239 Master Balls (from stack with 255) Deposit 43 TM47s Deposit 11 Max Repels Withdraw 11 Max Repels In balls pocket, scroll down to TM47 x43 and press SELECT (autoscrolls to top), swap it to second item below CANCEL (becomes hidden; use TM47 from the balls pocket for future uses) Swap glitched Rocky to 1st, then to 3rd (order = hexFF / Oddish / Rocky / Egg) Bike to Goldenrod Center and exit immediately (sets blackout warp point) Bike back to Route 34 to fight Officer Keith - Wait to die or for Oddish to be Roared in - Once Oddish is in, switch to Rocky/hexFF to bait Ember death, let Oddish be last to die Bike to train station, go to tile that is 2 below guard TM47 x1 (Dex), URRUUULLLLLUU Max Repel a couple steps before exiting Saffron/Route 6 Gate (will last thru Route 22 grass) Bike to Vermillion, go to tile that is 3 left of Machop TM47 x2 (Dex), RRURRDRRRRRRR Bike down Route 2, open party menu to Cut both trees (1 tree is forced, other is the very bottom tree; can't press A to Cut because glitches) Bike to Victory Road gate, go to tile that is 2 right of Viridian guard TM47 x1 (Dex), Max Repel, LUULLLUUU Bike to tile that is 4 up / 1 right from the stair tile you pass in final floor of Victory Road (1 up from top right corner of the elevated platform) TM47 x1 (Dex), LLUUUULLUU Instant Victory through Lance, soft reset once music starts after forced save Teleport back to Victory Road Bike to first tile in Victory Road TM47 x1 (Dex), DRRDDDLLLLLLLULLLDLLLLLD Have to yolo last 5 tiles (assuming perfect movement from last Repel) Bike to Victory Road gate, go to tile that is 1 up / 1 right from the Mt Silver guard TM47 x1 (S&Q), Max Repel, save and soft reset (follow the obvious path after reloading save) Max Repel is tight but will last to Red if you are a master at Silver Cave movement Instant Victory Red to end it all