Pokemon Battle Tower Monotype team challenge FLYING team Version: 2.0 Z (Zapdos) @ Lum Berry Ability: Pressure Level: 50 EVs: 4 HP / 252 SpA / 252 Spe Modest nature IVs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 31 Spe - Thunderbolt - Hidden Power [Grass] - Extrasensory - Drill Peck S (Salamence) @ Choice Band Ability: Intimidate Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Adamant nature IVs: All 31 - Earthquake - Aerial Ace - Brick Break - Rock Slide S (Scyther) @ Liechi Berry Ability: Swarm Level: 50 EVs: 28 HP / 252 Atk / 4 Def / 224 Spe Jolly nature IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 30 SpD / 30 Spe - Hidden Power [Bug] - Aerial Ace - Endure - Reversal Notes: - Zapdos and Salamence are strong enough together that I go for an all-out offensive strategy with this team, in contrast to my previous team with defensive Articuno: https://pastebin.com/Xu8gSb6f - Scyther is an effective Endure/Liechi user by itself due to its stats and Swarm ability, but it's especially good here because both Zapdos and Salamence are in an awkward Speed tier (base 100) and really don't want to sacrifice power by running a +Speed nature. At base 105 Speed, Scyther can outspeed and OHKO all the fast Pokemon that threaten Zapdos and Salamence -- mainly Starmie and Electric types. - Salamence and Scyther team up for a fast Anabel 2 fight with just the standard Brightpowder risk on Latios. - Quick Claw Rock Slides and Ancientpowers are a big threat. Aerodactyl2 with 31 IVs can also sweep the team with Choice Band Ancientpower, but it's uncommon in later rounds.