Casual gamers 1, speedrunners 0 - Buy 3 X Attacks and 1 extra X Special ($1850 extra) when you shop in Celadon - On the Elixer menu before Lance, teach Earthquake over Fire Blast - Do not teach Calm Mind - Champion fight (assuming typical stats): > Heracross: Psychic > Alakazam: X Attack x3, EQ (it has a ~3% chance of using Reflect each turn) > Tyranitar: EQ > Gyarados: Psychic+Psychic (it will usually Dragon Dance) > Arcanine: EQ (82% range w/ 179 Attack, which is average) > Venusaur: Psychic - Champion notes: > Set up the X Special on Alakazam if you can survive a Psychic but not a Hyper Beam (consider sand damage) > Reflect is really bad on the last or second-to-last turn. Adapt if you get it > If you have <236 Sp. Attack at L72, X Special + Shock Wave Gyarados and EQ Arcanine (otherwise Venusaur is a range) > If you have <173 Attack and 259+ Sp. Attack at L72, X Special + Shock Wave Gyarados and Psychic Arcanine > If you have 173+ Attack and 259+ Sp. Attack at L72, Shock Wave Gyarados (range) and EQ Arcanine > If you have 186 Attack at L72, Tyranitar is an 82% EQ range at +2 - Ranges: > Alakazam +2 Psychic: 100-118 if Sp. Defense is 146 (average) > Alakazam +3 Psychic: 124-147 if Sp. Defense is 146 (average) > Gyarados Hyper Beam: 103-122 if Defense is 148 (average) > Arcanine Overheat: 119-141 if Sp. Defense is 148 (average) > Arcanine Extremespeed: 50-59 if Defense is 148 (average) ----- IF TURN 1 REFLECT: 3 X Attack, 2 X Special on Alakazam (then Reflect wears off) IF TURN 2 REFLECT: 3 X Attack, 1 X Special, EQ+EQ Alakazam (then Reflect wears off) IF TURN 3-4 REFLECT: EQ+EQ Alakazam, EQ Tyranitar (die), send in Blastoise, Surf, die to Venusaur, send in Mewtwo, X Special x2, Psychic, Shock Wave, Psychic ----- TIME ANALYSIS GOOD TIME/RISK - Champion fight -20 seconds, same risk BAD TIME LOSS - Buy X Attacks +3 seconds - X Attacks in inventory +1 second - Money +4 seconds (depends) NET -12 seconds, same risk