- Destroy opponent's strongest monster - Free 3-turns from opponent setting magic/useless trap - Strengthens set Raigeki play on Neku, Heishin and others - Extra card to toss when playing magics - Extra draw - A-TEC Kaiba - A-TEC Kepura - A-TEC Seto 2 - Zone Eater fusion When comparing value of trap vs. value of 2nd equip, consider: - Does deck have fields/Ushi Oni material for Neku? - Does deck have big dragons to make 2 equip THTD hands? - Does deck have lots of Umis?