ACDC 1 BMD: +800z | 800z RNG (ACDC 1 -> ACDC 2): +300z to +600z | 1100z ACDC 2 HPMemry: -1000z | 100z or 500z Yai HP BMD: +800z | 900z or 1200z SneakRun x3 or x4: -900z or -1200z | 0z RNG (MainComp 1 -> ACDC 1 Shop -> ACDC 1 Shop after Lib 1 -> MineKey): +3800z or +3500z | 3800z or 3500z - Note: You do not need to get all the zenny here, you just need enough when you reach each checkpoint SneakRun x2 or x0: -600z or -0z | 3200z or 3500z Liberation 1: +500z | 3700z or 4000z BlizMan Phase 8 Reward: +1000z | 4700z or 5000z SneakRun x4 or x5: -1200z or -1500z | 3500z Oran HPMemry: -2500z | 1000z MineKey: -1000z | 0z RNG (DrillComp1 -> ACDC 1 Shop): An amount | An amount Liberation 2: +2000z | 2000z [ShadeMan Phase 10 Reward (Slowish): +2000z | 4000z] SquirrelCmp10 BMD: +300z | 2600z SquirrelCmp11 BMD: +400z | 3000z SneakRun x3: -900z | 2100z SneakRun x4: -1200z | 900z RNG (DrillComp1 -> DrillComp4): +600z | 1500z SneakRun x5 (Buy 4, Use 1, Buy 1): -1500z | 0z Stamp Game Reward: +1000z | 1000z SneakRun x3: -900z | 100z Sneakruns: - Use x1 in ACDC 1 after Dad Kidnap - Use x1 in MainComp1 after talking to Prog - Use x1 in MainComp2 after SneakRun wears out - Use x1 in ACDC 1 before Liberation 1 as soon as possible - Use x1 in ACDC 1 at the subchip vendor (might want to avoid picking up slow GMDs as the SneakRun will run out near the end) - Use x4 in DrillComps - Use x3 for HeelNavi scenario, starting in ACDC 1/ACDC 2 - Use x4 in DrillComps revisit - Use x3 for Cloud Scenario - Use x1 for Oran Visit with Protoman/Colonel - Use x1 for Scilab Visit with Protoman/Colonel - Use x1 for the Comps with Ship HeelNavi fights - Use x1 for Oran Visit before Liberation 4 with Protoman/Colonel - Use x1 for DrillComp4