Pika manip igt backups (frame 17) UU,u,dr https://gunnermaniac.com/pokeworld?local=51#25/43/UUUUUUUAUUUUUUUUUUUUAUUUUUUUUUUUURUULULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDLDDDDDDDDLLLLLUUUU (frame 18) UU,u,d https://gunnermaniac.com/pokeworld?local=51#25/43/UUUAUUUUAUUAUUAUUUUUUUUUUUUUUUUUUURUUUULALLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDLDDDLLLLLUUUU (frame 36) DD,u,ur https://gunnermaniac.com/pokeworld?local=51#25/43/UUUAUUUAUUUUUUUUUUUUUUUUUUUUUUUUURUUULLLLLLLLLDDDDDDDLLLLUUAUUAUUUUUUUAUULLLLALLDDDDDDDADDDDDDDDDDDDLALLLLLAUUUU (frame 37) U,r,u https://gunnermaniac.com/pokeworld?local=51#25/43/AUUUUUUAUUUUUUUUUUUUUUUUUUUAUUUUAUURUUULLLLALLLLLDADDADDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDLDDDLLLLLUUUU (normal npcs: UU,u,rd) Grass + Turn 1 BC1 extended Hold pld for textboxes after selecting a move on pika Do https://gunnermaniac.com/pokeworld?map=1#63/188/LLLLAUUUUUUUUUUUUUUUUUUUUUUUULLUUUUUUUUUUUUU and check npc movement Path 1 L https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLUUUUURRRUUURUUUALLLLLAUUUUAURAUUUUU Path 1 R https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLUUUUURRAURRAUUUUUUULLLLLURUUUUUUU Path 2 RL(early L) https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLAUUUUAURRRRUAUUUUUAUULALLLLUUUUUUURU Path 2 RLL https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLUUUUURRRRUUUUUUUULALLLLUUUUUUURAU Path 3 RL(late L) https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLUUUUUUURRRRUUUUUULLLLLURUUUUAUUAU Path 3 LR https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLUUUUUUUURRRRUUUULLLLLUURAUUUUUUAU 2 frame window on the 60 fps textbox Hold pld for BC1, select buffer peck, need to clear correctly any string shot textbox BC1 + BC2 extended (EXTREMELY hard, i dont recommend this to anyone) Igt track to save on frame 0-4 for pika manip. This is done by starting a flowtimer at the same time as clearing the last intro textbox and have it tick every ~1005 ms by the time you save around 7 min later, calibrated to aim for igt frame 2. Any encounter adds 9 frames of lag. Spearow manip should be reset at the same time as pressing A (or with a consistent delay) to keep your timer consistent with igt. Do the same as previous manip (should get path 1 L) https://gunnermaniac.com/pokeworld?map=13#7/61/UUUULLLUUUAUURRRRAUUAUUUUULLLLLUURUUUUAUUU 2 frame window on the 60 fps textbox Clear every textbox perfectly with pld and select buffer every peck Frame 1: BC1: POISON STING, PECK Crit [HP:15;10] STRING SHOT, PECK [HP:15;0] BC2: STRING SHOT, PECK [HP:17;15] POISON STING, PECK Crit [HP:14;0] Frame 2: BC1: STRING SHOT, PECK [HP:20;15] STRING SHOT, PECK Crit [HP:20;0] BC2: PECK Crit, POISON STING [HP:19;10] Handmade approximate manip for pokemon center npc On spearow manip, start holding pld for textboxes after the ball throw Do https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRDRRRRRDDDDDDDDRRU and check npc movement for LR, rD do https://gunnermaniac.com/pokeworld?map=41#3/7/RUURRRRRURRRR for uL, d, LL, rL do https://gunnermaniac.com/pokeworld?map=41#3/7/RRUURRRRURRRR for everything else (u, uRU, uR, dU, dD, dL, dR, L, LD, r, rU, rDD, rLL) do https://gunnermaniac.com/pokeworld?map=41#3/7/UURRRRRRURRRR