Sandshrew catch strat gibberish for Gold glitchless + Manipless Perfect Shrew +9 ATK DVs 22/23 HP Scratch 9-11 [15-18 13+DV* 10-12 [17-20 Rage0 5-6 [8-10 13+DV* 5-7 [8-10 +1 def (could be +1 DMG sometimes, bc I can't be bothered to check different shrews) Scratch 6-8 Rage0 4-5 Catch strat 1 Scratch 9+ ATK perfect shrew def/9-12DV non perfect shrew: 9-11 13+ATK non perfect shrew 10-12 Shrew has 10-14 HP left -> 1 Ball 60%-68.8% 2 Ball 84%-89.8% crit leaves shrew at 2-8 -> 1 Ball 76.1%-93.9% with 9-12 ATK Chance is Closer to the lower value with 13-15 ATK Chance is Closer to the higher value 2*Scratch low Chance to kill without a crit (not more than 3% in the worst case i think) crit turn 2 Always Kills 6.2% Assuming shrew survives no DC non crit leaves shrew at 1-5 -> 1 Ball 85.1%-96.9% DC leaves shrew at 3-8 -> 1 Ball 76.1%-90.8% Scratch + Rage no DC dmg= 14-19 left at 9/23 - 3/22 HP -> 1 Ball 73.2%-90.8% If rage crits can kill if Sandshrew has bad def, HP, you have 13+ATK and you get a max roll or smth (should never happen :)) left at 6/23 - 1 (mostly left at 2/3 HP it seems) -> 1 Ball 82%-96.9% DC 13-17 DMG left at 5-10 HP -> 1 Ball 72%-82% Make of this non-sense what you want :) Want to time min/max timeloss of breakouts vs min/max timeloss for additional turn in battle