Pokémon Blue Custom Starter Mewtwo Icebeam Route Instead of always getting the bird on route 3, We can also get it on Route 6 or Route 16. (still need to update the route to mention that in the relevant spots) The main benefit of this is, that there is a good chance that we are in redbar at those points. This also makes it more likely that we have to waste time looking for the flyer on Route 3 due to an encounter drought. The only downside is the extra item in the bag, which loses some inputs. (Also, timesave in cerulean center Pog) My Current Route skips cerulean candy and gets Warden Candy instead, which should save around 7s. Still need to add some healing Thresholds for late game stuff. Before the run Options: Fast, Off, Set, Middle Ball Encounters: Route 16 Doduo, Route 6 Pidgey Intro: 1 Char Name for you, rival and Mewtwo Brock Split Get only the 6 Repels from the PC Rival: Confusion Repel: -before the Grass -After leaving the mart -Before entering the lab Skip every item and go through forest optimally Note on Psychic usage until Cerulean Center: There are 12 mons where you want to use Psychic, but you only have 10 PP. So ideally save 2 Psychics in some way. Saving Psychic on each of Brock's mon: No Psychic Drop =2/3 No Critical Hit =191/256 No drop and no crit = 191/384 ~49.74% => the chance to save a Psychic on each of Brock's mons is 50.26% The chance of saving no Psychics on Brock is 24.74% That means, if you really want to save a Psychic on brock or Weedle, go for whatever you want since it's roughly the same Likelyhood. The 3 best Confusion ranges: viridian Weedle (75%) last Caterpie on Route 3 (80%) Moon Rocket Rattata (56%) Choose whichever approach you prefer Weedle: Psychic| Confusion (75%) Brock: Psychic spam, finish with confusion (hope to save 1 Psychic here) Route 3 Pewter shop: buy: 2 Balls 8 Potions Bug Catcher 1: Psychic Confusion Psychic Youngster: Psychic Confusion Bug Catcher 2: Confusion Confusion Confusion Confusion Bug Catcher 3: Psychic| Confusion (80%) Psychic Get a bird on the way to Mt Moon Mt. Moon Repel: (toss tm34 in any of the repel menus) -1 step in -After passing the lass -on the stairs in "final" Room If you play red for some reason, skip the last repel and get Paras on the rocket/nerd floor. (or make a cutter appear on Route 6, like oddish) Get The Candy and rope Rocket: Psychic| Confusion(56%) Confusion Walk into the nerds line of sight Nerd: Confusion Psychic Confusion Misty Split* Catch a Sandshrew in route 4 grass Enter and use the cerulean center Upon exiting decide if you want to do Misty now or delay her to after roping out of Bills house. The main advantage of doing Misty now is, having a better chance to get into and keeping redbar throughout all of Nugget Bridge (and potentially until the healpad in pokemon tower) but it is riskier. Delaying Misty improves the chance to survive, but makes getting into redbar a little harder (very unlikely to "just happen to end up in redbar" without trying). On Average both strats might be very close. My last few attempts lead me to believe, that late misty is actually better, especially if you risk dying to QA, which is very unlikely, because Mewtwo is kinda broken (shocking i know). Might be obvious, but both strats converge at the Dig Hiker. Early Misty: JrTrainerF: Psychic+Confusion Misty: Psychic+Confusion Psychic spam (keep at least 1 Psychic for Rival 2) Some Def Ranges for Starmie: |Tackle: 8-10/13-16 WG: 11-13/18-22 BB: 17-21/30-36 |@-1 SPC WG: 7-9 BB: 12-15 |@-2 SPC WG: 5-7 BB: 10-12 Nugget Bridge Split Rival: Psychic(+smth) |1-8 HP Potion Swift Confusion |1-6 HP Potion| 7-11 HP BB| 12+ HP disable + Confusion Confusion BugCatcher: Confusion Confusion Lass: Confusion Confusion Youngster: Confusion Confusion Confusion Lass: Confusion Confusion JrTrainerM: Confusion |15+ HP Disable+Swift Rocket: Confusion Confusion Surge Split TopHiker: Confusion |13-18 HP Swift Confusion Get the Hidden Elixir Lass: Confusion Confusion JrTrainerM: Confusion Confusion Lass: Confusion Confusion Confusion Get the Hidden Ether use elixir Use the escape rope Late Misty: Main strat: Try to take as much dmg (mostly from Rattata) as possible without wasting too much time. My Current strat is the following: -stall on Rattata for 3 turns with disable and then use 2 swift if non aggressive rat (wasting 4 turns at worst). -Once my HP gets to somewhere above (but close to) 25 HP during Disable spam, while Hyperfang is not disabled, I switch to Swift early (assuming no Tailwhips). -@-2 defense consider to stop stalling (unless 45+ HP or you disabled Hyperfang) -11+ HP can savely stall an extra turn on Bulbasaur if it helps (~50% to get dmg) -If enough dmg taken and before swift was used go for the Confusion range. The dmg ranges below can help you decide how you want to do the fight. Rattata defensive ranges: Tackle: @-0 5-6(7) #10-11(12) @-1 8-9(10) @-2 11-12(13) Quickattack: @-0 7-8(9) #11-12(13) @-1 10-11(12) @-2 13-15(16) Hyperfang: @-0 12-14(15) #21-24(25) @-1 18-21(22) @-2 25-29(30) Rival 2: Psy+Conf QA 10-11(12)|16-18(19) Swift(+Swift) 54% Disable+Con Con is 96% Psy N1: Con Con N2: Psy Con is 85% 5-6(7)|8-9(10) Con N3: Con, 2xSwift if 20ish HP QA: 5-6(7)|10-11(12) Con Con N4: Psy Con is 39% 5-(6)7|10-11(12) Con N5: (Swift+)Con KC:8-9(10)|13-15(16) Rock: Con Con Top: (Swift+)Con 5-6(7)|10-11(12) Con Get Elixir Lass: Con Con Jr: Con 5(6)|8-9(10) Con Lass: Con Con 5(6)|7-8(9) Con Get either Rope out of Bill's house (don't Elixir yet) Misty's Gym Jr: Psy Misty: Psy 4 Psy at worst Tackle: 6-7(8)| 10-11(12) Water: 8-9(10| 15-17(18) @-1 5-6(7) @-2 5(6) Bubbl: 13-15(16)|22-26(27) @-1 10-11(12) @-2 7-8(9) Dig Rocket: Confusion |16+ HP Swift+Swift Swift+BB JrTrainerF: Confusion |1-5 HP Potion, if sanded use Swift Confusion Confusion JrTrainerM: Confusion Psychic |1-6 HP Potion |21+ HP Swift+Swift Enter the boat and enter the Bodyslam room BS guy: Confusion Get and teach TM08 over Disable Rival: Psychic |1-8 HP potion Psychic |1-8 HP Potion |23+ HP Swift+Swift Bodyslam Psychic Get HM01 Vermillion Shop sell: Nugget buy: 3 Repel 2 Para heal Cut Menu 1-4 HP Potion Swap Candy(s2) -> Repel teach TM08 over Confusion Teach HM01+TM28 to Sandshrew Cut the tree Surge: Psychic Bodyslam Psychic+Confusion| 1-9 HP Potion (or yolo) |21+ Confusion, (Swift), Psychic Fly Split Get Bike voucher -> Dig -> get Bike Menu: Potion(s1) -> Bike teach TM24 over Swift 4ttg: Confusion Bodyslam Confusion Bodyslam BugCatcher: Bodyslam Bodyslam Thunderbolt Use Ether on Psychic Repel 1 step in, after Oddishgal and before Hiker (if you know the optimal repel spots, do that) Maniac: Psychic Thunderbolt Maniac: Thunderbolt Oddishgal: Psychic Psychic Hiker: Confusion Confusion Psychic JrTrainerF: Confusion Confusion Confusion Fight the Gambler if 4 dmg is meaningfull for redbar 17HP is perfect redbar, so 18+ can always fight Gambler. fight gambler if 18-21 or 31+ (if no chance at redbar for some reason, fight the lass) Gamb/Lass: Psychic Psychic Get Underground Elixir Celadon Mart glitchless shop order buy: 10 Super Repels 4 antidotes 4 Super Potion Pokedoll Fresh water Soda Pop Trade Fresh Water with TM13 3 XAcc 13 XSPC 5 XATK Get Fly Flute Split Menu slot 3 -> Super Repel Teach Fly teach Tm13 over Confusion use Super Repel (s3) Fly to Lavender Fly to Lavender Rival: Thunderbolt Thunderbolt Psychic Bodyslam Icebeam Channeler: Psychic Psychic Get visible Elixir Heal Pad :) Channeler: Psychic Channeler: Psychic Ghost menu slot2 -> XSPC use pokedoll (3u) Rocket: Bodyslam Bodyslam Icebeam Rocket: Psychic Bodyslam+Bodyslam Use 1 Rarecandy Rocket: Bodyslam Icebeam Icebeam Bodyslam get Flute Silph Co. Split fly to Celadon Center and go to silph co. skip the hidden Elixir Rocket: Psychic get the Cardkey Rival: x spc Thunderbolt (XAcc) Thunderbolt Thunderbolt(x2) Bodyslam+Bodyslam Psychic Rocket: Icebeam Bodyslam+Bodyslam Icebeam Giovanni: Psychic xspc Psychic Icebeam Psychic Koga+Sabrina+Erika Split Dig out and bike to snorlax Super repel Ticket(s4) -> X ATK flute (2d) get candy Super repel in entrance and zone 3. get Teeth and HM03 Dig out of Safari and go to Erika's gym Beauty: Icebeam Erika: Icebeam Icebeam Icebeam Fly to Fuchsia Juggler1: X ATK Bodyslam Bodyslam Bodyslam Bodyslam Juggler2: Bodyslam spam (3-5) (keep at least 3 after this) Koga: Psychic Psychic Psychic Psychic Get HM04 and Menu slot 5 -> Elixir teach HM04 + HM03 to lapras scroll up use strength get the candy Sabrina: XATK Bodyslam XATK Bodyslam (97%) Psychic Bodyslam (82%) Blaine Split Fly to Pallet Surf Menu(top of the Water) Super Repel Elixir (heal to 26+) Candy Mewtwo 3 times Surf Super Repel in Mansion Basement Get both Candies and use them before getting the key dig out after getting the key Fly to Blaine Blaine: 2 X spc Icebeam Icebeam Psychic Psychic Dig out, fly to Viridian Blackbelt1: Psychic Blackbelt2: Icebeam Icebeam Icebeam Giovanni: Psychic Psychic Icebeam Icebeam Icebeam Super repel bike to rival (heal to 43+) Rival: Icebeam Psychic Thunderbolt Psychic Bodyslam (+BS) Psychic(+BS) last Repel Menu: use strength heal to 74+ use Elixir use Super Repel Bike Lorelei: 2 XSPC Thunderbolt Thunderbolt X spc, (use 1 more spc if <51 HP) Thunderbolt Thunderbolt+(Thunderbolt) Thunderbolt (don't crit) Bruno: Psychic Icebeam Icebeam Psychic Psychic Heal to 57+ HP Agatha: X SPC Psychic Psychic Psychic Psychic Psychic Lance: Thunderbolt Icebeam Icebeam Icebeam Icebeam Heal to 69+ HP Champ: start with X SPC No SA: X SPC Icebeam Bodyslam+Bodyslam (+Icebeam if Reflect) Icebeam Thunderbolt Psychic(+BS) Icebeam(+BS) yes SA: Icebeam Bodyslam+Bodyslam (+Icebeam if Reflect) X Spec Icebeam Thunderbolt Psychic(+Bodyslam) Icebeam(+Bodyslam)