This manip assumes that you are comfortable with the following concepts: - The standard yellow Nidoran manip and its yoloball - IGT tracking via flowtimer - Buffering textboxes plus holding a button while text is printing for PrintLetterDelay - Quickly nicknaming Nidoran - Zigzag overworld movement 1. IGT track for frames 37-42 (inclusive) and execute Nidoran manip (https://pastebin.com/xFKzQtp8) 2. Extend the manip and aim for paths 1-5, all same movement to the Pidgeotto save YouTube: https://youtu.be/kny3mgvTqUo Path: [Route 2] https://gunnermaniac.com/pokeworld?local=13#9/49/UULULLLLLUUU [House] https://gunnermaniac.com/pokeworld?local=50#4/7/URUUUUUAU [Forest] https://gunnermaniac.com/pokeworld?local=51#16/47/URUURAURRRURRRARRUUUUUAUUULUUARRUUUUU path | igt 37 | igt 38 | igt 39 | igt 40 | igt 41 | igt 42 | -----|------------------|------------------|------------------|------------------|------------------|------------------| 1 | D l->u d | D l->u l | D d->u->r u->d | U l->u l->r | D d->u->r u->d | D d->u->r u->d | 2 | U l r | U l r->u | U l r | U l r->u | U l r | U l r | 3 | U l r->l | U l r->l | U l r->l | U l r->l | U l r->l | U l r->l | 4 | U->D d l->d | U->D l l->d | U->D d l->d | U->D d l->d | U->D l u->d | U->D d l->d | 5 | U l->r r | U r d->u | U d d->u | U l->r r | U l->d d | U l->d d | 3. IGT Track for frames 56-0 (inclusive) and execute Pidgeotto manip Buffer Thundershock with A->Select->A, buffer textboxes for Sand Attack miss -> Thundershock critical If Pikachu has good special (12 at L6), buffer the 2nd Thundershock in the same way for Pidgeotto to use Gust Otherwise, buffer the 2nd Thundershock with A->Up->Down->A (the YouTube video shows this variant) > on IGT frame 57, bad special Pikachus will deal 1 less damage, in which case you want to Select buffer the 2nd move instead YouTube: https://youtu.be/rY5D2SAkHDU Path: https://gunnermaniac.com/pokeworld?local=51#27/27/UUUUDALUDLAU Cluster based turn 2 manip: You can manip Gust on turn 2 by delaying between 9-15 frames (inclusive) on the FIGHT/PKMN/ITEM/RUN screen before buffering A->Select->A. Acquiring a flowtimer offset for this can be tricky. I recommend recording your gameplay at 60 fps, then frame counting for how long the FIGHT/PKMN/ITEM/RUN screen is visible. For the middle of the cluster (frame 12), the screen should be visible for 16 frames. An offset known to work for one runner is 13820, when starting flowtimer as you end your step on the encounter tile.