NOTES - All calcs assume Hitmontop, Geodude and Clamperl target Espeon. Adapt if AI is shifted - Damage ranges: - Triple Kick: ~36-63 (Croc) - Shadow Rush: 39-63 (Espeon) - Waterfall: 17-31 (Croc), 25-37 (Espeon) - Counter: 40-48 (-1 SR) - Mirror Coat: > 50% Surf: 44-52 > 50% Torrent (or +1) Surf: 64-76 > Bite: 70-84 > 100% Surf: Always dead ----- High HP Hitmontop/Geodude 1: X Special Espeon+Confusion Geodude 2: X Special Espeon+Confusion Hitmontop (option to SR+Confusion at high HP) 3: SR Wynaut+Confusion Clamperl 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage) Hitmontop/Clamperl - Doesn't seem possible? Hitmontop/Wynaut 1: X Special Espeon+Confusion Hitmontop (unfavorable range) 2: SR Wynaut+Confusion Hitmontop 3: SR Wynaut+Confusion Clamperl 4: SR+Confusion Geodude Geodude/Clamperl NOTE: Low HP strat is better if you can afford using 2 X Specs (gets Waterfall instead of Hitmontop turn) 1: X Special Espeon+Confusion Geodude 2: SR Hitmontop+Confusion Clamperl 3: SR Wynaut+Confusion Hitmontop 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage) Geodude/Wynaut NOTE: Can use low HP strat and Return/Confusion Croc on last turn if HP is especially high 1: X Special Espeon+Confusion Geodude 2: SR Wynaut+Confusion Hitmontop (unfavorable range) 3: SR Wynaut+Confusion Hitmontop 4: SR+Confusion Clamperl Clamperl/Wynaut 1: X Special Espeon+Confusion Clamperl 2: SR Wynaut+Confusion Hitmontop (unfavorable range) 3: SR Wynaut+Confusion Hitmontop 4: SR+Confusion Geodude ----- Low HP (but not in Waterfall range) Hitmontop/Geodude 1: X Special Espeon+Confusion Geodude (Croc dies, send out Meditite) 2: X Special Espeon+Confusion Hitmontop (option to SR+Confusion with fast Meditite/high HP) 3: SR Wynaut+Confusion Clamperl 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage) Hitmontop/Clamperl - Doesn't seem possible? Hitmontop/Wynaut 1: X Special Espeon+Confusion Hitmontop (unfavorable range) 2: SR Wynaut+Confusion Hitmontop 3: SR Wynaut+Confusion Clamperl 4: SR+Confusion Geodude Geodude/Clamperl 1: X Special Espeon+Confusion Geodude 2: X Special Espeon+Confusion Hitmontop 3: SR Wynaut+Confusion Clamperl 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage) Geodude/Wynaut 1: SR+Confusion Geodude 2: X Special Espeon+Confusion Hitmontop 3: SR Wynaut+Confusion Clamperl 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage) Clamperl/Wynaut 1: X Special Espeon+Confusion Clamperl 2: X Special Espeon+Confusion Hitmontop 3: SR Wynaut+Confusion Geodude 4: SR+Confusion Wynaut (Call/heal Espeon if want to take recoil damage) ----- Non-Hyper Mode (high HP) (pre-glitch) Hitmontop/Geodude 1: Surf+Confusion Hitmontop 2: Bite+Confusion Hitmontop IF YOU CAN TAKE SURF MC BUT NOT BITE: 3: Surf+Confusion Clamperl 4: Surf+HH (if Clamperl lived, SR Wynaut+Return Clamperl) IF YOU CAN TAKE BITE MC: 3: Bite Wynaut+X Special 4: SR Wynaut+Confusion Clamperl (if got flinch, Bite Wynaut again) 5: Surf+HH IF YOU CAN TAKE NEITHER MC: 3: SR Wynaut+X Special 4: SR Wynaut+Confusion Clamperl 5: Surf+Confusion Wynaut Hitmontop/Clamperl (Doesn't seem possible?) 1: Bite Clamperl+Confusion Hitmontop 2: Bite+Confusion Hitmontop IF YOU CAN TAKE BITE MC: 3: Bite+Confusion Clamperl 4: Surf+Confusion Geodude (Surf+Call if got flinch) IF NOT: 3: Surf+Confusion Clamperl 4: Surf+Confusion Wynaut Hitmontop/Wynaut IF YOU CAN TAKE BITE MC: 1: Bite Wynaut+Confusion Hitmontop 2: SR Wynaut+Confusion Hitmontop (if got flinch, Bite Wynaut again) 3: Bite+Confusion Clamperl 4: Surf+Confusion Geodude IF NOT: 1: SR Wynaut+Confusion Hitmontop 2: Bite+Confusion Hitmontop IF TURN 1 COUNTER: 3: X Special+Confusion Clamperl 4: Surf+Confusion Geodude IF TURN 1 MC: 3: Surf+Confusion Clamperl 4: Surf+Return Wynaut Geodude/Clamperl 1: Surf+Confusion Clamperl 2: Bite Clamperl+Confusion Hitmontop IF YOU CAN TAKE BITE MC: 3: Bite Wynaut+Confusion Hitmontop 4: Surf+HH (if got flinch, Bite+Return Wynaut) IF NOT: 3: Surf+Confusion Hitmontop (intentional Croc death; send out Meditite) 4: SR+Confusion Wynaut Geodude/Wynaut IF YOU CAN TAKE +1 SURF MC: 1: X Special+Confusion Geodude 2: Surf+X Special 3: Call+Confusion Hitmontop 4: Surf+Confusion Clamperl IF NOT: 1: Call+Confusion Geodude 2: Surf+X Special 3: X Special+Confusion Hitmontop 4: Surf+Confusion Clamperl Clamperl/Wynaut IF YOU CAN TAKE BITE MC: 1: Bite Wynaut+X Special IF TURN 1 COUNTER/FLINCH: 2: Surf+Confusion Clamperl 3: X Special+Confusion Hitmontop (Call+Confusion if in Torrent) 4: Surf+Confusion Geodude IF TURN 1 MC: 2: SR+Confusion Clamperl 3: X Special+Confusion Hitmontop 4: Surf+Confusion Geodude IF NOT: 1: SR Wynaut+X Special 2: Surf+Confusion Clamperl 3: Surf+Confusion Hitmontop 4: Surf+Confusion Wynaut ----- Non-Hyper Mode (but not in Waterfall range) (pre-glitch) Hitmontop/Geodude 1: Heal Croc to full+Confusion Geodude 2: Bite Clamperl+Confusion Hitmontop 3: Bite+Confusion Hitmontop 4: Bite Wynaut+Confusion Clamperl 5: Bite+Return Wynaut (if got flinch, Surf+Confusion Croc) Hitmontop/Clamperl (Doesn't seem possible?) 1: Heal Croc to 50 HP+Confusion Hitmontop 2: Bite Clamperl+Confusion Hitmontop 3: Surf+Confusion Clamperl 4: Surf+HH Hitmontop/Wynaut 1: Heal Croc to 50 HP+Confusion Hitmontop 2: Bite+Confusion Hitmontop 3: Surf+Confusion Clamperl 4: Surf+HH Geodude/Clamperl 1: Heal Croc to full+X Special 2: Surf+Confusion Clamperl 3: Bite Wynaut+Confusion Hitmontop 4: Surf+HH (if got flinch, Bite+Return Wynaut) Geodude/Wynaut 1: Heal Croc to 55 HP+Confusion Geodude 2: Surf+X Special 3: X Special+Confusion Hitmontop 4: Surf+Confusion Clamperl Clamperl/Wynaut 1: Heal Croc to 70 HP+X Special 2: Surf+Confusion Clamperl IF TURN 2 COUNTER: 3: Surf+Confusion Hitmontop 4: Surf+Confusion Wynaut IF TURN 2 MC: 3: SR Wynaut+Confusion Hitmontop 4: Surf+Confusion Wynaut