Mega Power: - difficulty presents itself as "grind more", rather than being more strategic - awful, safe-y colour green graphics - line colouring too thick - slight backtracking at beginning fo the game - marts make no sense, unplanned and heavily unbalanced - pokecenter mart left side only sells low tier items throughout the first 6 gyms, while right side sells a weird assortment of high-tier items (e.g. Ultra Ball) and utility items - no main mart sells poke balls or great balls - snack shop obsoletes poke center mart by selling the cheap food medicine items (lava cookie, drinks) - berries have a sell price too high, could be abused but money isn't an issue midgame - way too many trainers, frequently run out of PP without any free heals - game somewhat enforces coverage in the early game, although in later game major trainer Pokémon become samey and repetitive later on. - level curve too aggressive, requires extra wild grinding - barbaracle on first gym leader w/o wild options screws fire and normal pokes - beep boops - big mart sells all TMs, mostly obsoletes TMs from gym leaders and such - game sells lucky eggs in big mart - no way to beat walled fights other than get lucky or grind, game probably expects speedup grinding - start crashes in battle menu - many grammatical and spelling errors, hard to follow story this way, and makes dialogue unappealing to read - some textboxes poorly formatted, frequent text overflow - some signs and locations completely unaltered (minor) - average events - overall better pokemon (gen 5 & 6), but too much focus on the same pokemon - reusing HM locations - boring, long-drawn out events with too many trainers and not enough variety - evil team sections have way too many trainers - many battle sprites are terribly scaled Rocket Red: - dialogue well-polished and written - most NPCs had enjoyable and witty dialogue - lore well-developed, good story - Bill character over-the-top - Blue Lavender Tower arc a bit cringey and unbelievable - "Jesus Arceus Christ" etc. - Good Rattata gag - Used paused and punctuation in dialogue for more emphasis - most of the game left untouched, trainers and wild pokemon, item locations, maps - celadon mart being accessible at the start is unbalanced - eevee (early game and in general) is unbalanced - most pokemon are garbage except Clefable, Wigglytuff, Nidoqueen and Nidoking - no real incentive to steal pokemon once found a suitable team/main as most kanto pokemon are below average - rewards given for being bad aren't told to player, while rewards given for being good are, therefore decreases need to steal pokemon even further - sludge bomb TM is OP at the time of acquiring - interesting side events - morality is interesting but no depth or direction with rewards - half of trainer/NPC dialogue is unchanged - graphics unchanged - phone description crashes Orange: - well polished, nothign out of place except walking and bonking animation - some music choices questionable - water routes too big, requires awkward zigzag pattern to traverse - learnsets are too reminiscent of gen 2 (i.e. trash) - mediocre Tms - green palette's saturation is slightly high - most ground maps have limited colours -> uninteresting - bwexp and exp.share (gen 6) is good - some maps are slightly confusing to navigate - mostly smooth mechanical features (e.g. menus) - instant text - auto-surf - pre-engages to rival battle are a bit anti-climatic - order of HMs follow own original structure Adventure Red: - Dialogue composed of either shoehorned memes, sexual innuendos, arrogant self-projections, or uninteresting generic dialogue - treats NPC dialogue as a quota to fill - not a fan of gen 4 tilesets in gen 3, not properly scaled - colours of tileset too bright and flashy at times, doesn't fit in well - many, many graphical oddities - politied is too broken - early trade stone before brock - has drizzle and learns perfect coverage - marts are poorly designed - sells only regular potions for first four marts - no repels until vermillion - back cabinet allows buying drink items in bulk - good item and hidden item placement - decent events and sidequests - catches edge cases with certain pokemon in party during cutscenes - some things feel out of place without context that it's from the manga (e.g. geodudes and arbok slice) - slightly underleveled trainers - good amount of trainers - general mediocrity of gen 1 pokemon = easy fights - very unpolished at times, from visuals to dialogue - older version had many visual bugs, grammatical errors and outright crashes