these were used for Blizzard Route 1:52 Attempts (assumes 14 SPC) ignores obvious pot/yolo spots (Bug Catcher Tackle for example) After Lightyear Guy always pot 3-7 hp consider yolo if 8+ (esp if 1x hp) Brock on most paces go for DK turn 2 if 1-20 hp (20 hp because 6 hp is the nuts) on rly good paces go for 2x leer on 1-14 and 19-20 aswell consider stalling if bide turn 2 17-20 hp via 2x leer into DK, pace dependent 17 could argue to always leer DK winrate is around the same, going for range is 40% redbar and a 2/3 range,, stalling is 100% redbar +1 turn Route 3 BC1 yolos completely pace dependent, consider aggresive 2-3 hp yolo on last Caterpie shorts guy 1 25% yolo, pot turn 1 good because ok odds to get hit into redbar again 2-5 always yolo (on rly good paces heal wrap at 5) 6 yolo often, only pot if you wouldnt yolo 2t wrap 7-8 yolo on bad to mid if QA rat to 1hp: pot on good consider yolo a lot Moon if your 10/11 hp+4 HA at Nerd Koffing consider Tackle after HA mid roll Bridge and Misty very pace dependant fine to be aggresive on bridge and play for 8 or less DMG until misty Machop bad paces rly want to stall machop to guarantee yolo surge hp could go as low as 15 hp standard stall: 18-22/23 (basically 50% 6dmg 25% 10 25% 11) good paces can early pot+bb+dig SURGE 1/2 horror, yolo a lot or 2Pot 3 small horror, yolo, 1 pot or 2pot all on pace 4-11 god yolo hp but also good 1 pot hp (yolo if mid to bad) 12-15 worse yolo 1 pot better (35 kinda sucks because of 0 dmg so 15 improves) 16-22 horror, always 1 pot 23 0pot often 1pot if good 24+ no pot unless God pace Flybar: (hp @28) very pace dependant Lvl max current max hp hp where redbar redbar until 30/31/32 27 18/88 11/8 /5 28 18/91 14/11/8 29 19/94 17/14/11 30 20/97 - /17/14 31 20/100 - /- /17 32 21/104 - /- /- Dmg: Selfhit 14 Veno 4-5 10-12 SP1 15-18 Cubone 22-26 SP2 17-20 Generally really aim to get atleast redbar until 30, depending on pace you might do a riskier setup to get to 31/32 aswell. This is usually the decision between riskier Cubone setup or safe Slowpoke, Cubone is rly good and generally the target. Misc strats: 12-13 4ttg: sus strat: HA+TB+Thrash upside: better winrate (probably), absorb would be rly good hp downside: slow af (like +8 to just thrash, winrate dif is small) main use is on god pace where you can Full restore para and be fine 15-18 Veno: BB stall, rly good always go for it. SILPH 10-17 HP after Persian XACC Nidoqueen IF SCREECH 21-33 otherwise XACC Rhyhorn LVL UPS AND REDBAR HP 40 Zam 26/128 41 Drowzee 27/131 42 Venomoth 27/134 43 Candy 28/137 44 Arcanine 29/140 45 Machoke 1 30/144 46 Queen 30/147 47 Rhydon 31/150 48 Kadabra 31/153 49 Cloyster 32/157 50 Onix 1 33/160 51 Gengar 1 33/163 52 Gengar 2 34/166 53 Aero 35/169 54 Zam 35/172 Snorlax HP: 1-23 No Heal 24-33 Heal or yolo (Veno dmg is 34-40) 34+ No Heal or safe heal can FR or SP depending on pace if you have 25-26 HP might be faster to heal in bike menu KOGA not gonna list all options here have the def ranges open and risk manage, leech life yolo pretty good BLAINE check if you want to yolo via https://pastebin.com/p9m4vdx6 can do a safe SP on mid HP often because of Gio heal anyways (decreases redbar odds, a lot safer and faster if not redbar) if you need erika redbar and gio yolo, dont heal. GIOVANNI + LORELEI if you early elixir aim to heal in the same menu use the redbar chart above for yolo decision making, you want to be very close to 110 hp because of increased redbar odds and better 0 dmg hp for lorelei basically always go for 2 dug setup into eggs setup unless you rly want greenbar/sandslash dmg this guarantees redbar or centerskip BRUNO YOLO always setup on Hitmonchan AGATHA YOLO 19-24 XSPECIAL otherwise XSPEED LANCE if centerskip: 44-47 Dra2 XATK, otherwise Dra1 XATK center: 30-34 Dra1 XATK, 35-44 Dra2 XSPC, 45-47 Dra2 XATK, 48+ Dra1 XATK CHAMP FR except if you can get to good HP in 2 Healing or less