10602 | Lonely 30/29/18/18/14/24 10603 | Lonely 24/18/14/30/30/20 Compared to a standard "runnable" Mudkip: MAJOR DIFFERENCES - x MINOR DIFFERENCES - x VERY MINOR DIFFERENCES - x -------------------------------------------------------- NOTES - 10602 has shitty ranges on Poochyena, wilds and Skarmory - 10603 gets Carbos ****************************** - both go to +3 Attack on Norman - save at least 1 turn on delcatty, and possibly 1 heal powder - take heal linoone, save 2 turns if no flinch or crit into heal range - save 1 turn on zangoose - generally save 1 energy root before norman, 1 during - (so you save 6-7 attacking turns and 2-3 heal turns/menus) ****************************** - no need for mud shot on archie 2, so hp fighting shelly's sharpedo for a ~3s save - change mid-game max ether to normal ether -------------------------------------------------------- Test run notes (11/2) - can take herb shop early with this shopping