Early Game Teach Echoed Voice over Growl Slateport Skip Soft Sand Teach Mud Shot over Tackle Slateport Shopping 1: Mauville 1 Mauville Shopping 1: Buy Bulldoze Teach Bulldoze over Mud Shot After Wattson, get the Metronome Fallarbor Get the Nugget Mauville 2 Mauville Shopping 2: Sell Nugget, Buy Power Up Punch. Equip Metronome before Mt. Chimney Mt. Chimney Heal to full when Repelling before Chimney Chimney Grunt: Echoed Voice x3 (if Swagger, full heal, Rock Smash, Rock Tomb x2) Tabitha 1: Bulldoze Koffing til boom. Heal like usual Teach Power Up Punch over Echoed Voice. Equip Persim Maxie 1: X Speed (x2), (X Attack if no Swagger), Power Up Punch x2, Bulldoze, Rock Tomb Lavaridge Re-equip Metronome Flannery: Bulldoze x4. X Attack if Torkoal Curse Petalburg 2 George: Some combo of PuP and Bulldoze (3 total turns) Norman: X Defense, Power Up Punch, X Speed (x2), X Attack, Power Up Punch x2, Power Up Punch, Power Up Punch (heal as needed) Sootopolis: Teach Power Up Punch over Lava Plume, (Teach Smack Down over Rest, Teach Overheat over Precipice Blades). Equip Persim Wallace: Earthquake, Power Up Punch Earthquake, Earthquake, Earthquake, Earthquake Route 126: If Persim equipped, just leave it on and equip Metronome after Hope. If not, equip metronome when you teach Waterfall Byrn: Power Up Punch Earthquake, Earthquake (should be a good range now!!!!!) Edgar: Earthquake Wally 2: Smack Down Earthquake, Earthquake, Power Up Punch Earthquake, Earthquake, Earthquake Elite 4: No red orb Sidney Sidney: (X Speed) Power Up Punch x2, Power Up Punch, Earthquake, Earthquake, Earthquake Equip Red Orb and do normal Phoebe Glacia: Power Up Punch x2, Earthquake, Earthquake, Earthquake, Overheat/Power Up Punch Equip Metronome, Teach Strength over Overheat, Swords Dance over Power Up Punch Drake: (X Speed), Swords Dance x2, Strength (x2), Strength, Strength, Strength, Strength Total Time Saves: Skip Soft Sand (9s) Chimney Grunt (2 turns) (8s) Maxie 1 (1 turn) (4s) Norman (3 turns) (12s) Byrn (1 turn) (4s) Wally 2 (1 turn) (4s) No Red Orb on Sidney (10s) Drake (1 turn) (4s) Total: 55s Total Time Losses: Small menuing stuff for move order Wally 1 (1 turn) (4s) Getting Metronome (28s) Picking up and selling the Nugget (7s) Buying Power Up Punch (6s) Teaching Power Up Punch (12s) Possible turn on Flannery (0-4s) Teaching Power Up Punch (12s) Sidney (1 turn) (4s) Total: 73s Difference: +18s QoL improvements: No smokescreen troll on Chimney Grunt (4s lost usually) Maxie is less trolly (worst case for both fights is 16s slower) George is always a 3 turn (4s lost usually) Conclusion: Added consistency for ~20s of timeloss. Might be better for different stat ranges. Would have to do the math...