Pros/Cons of this strat vs. standard high exp: Pro: Do not need to kill Hau's Raichu on Hop 5 (loses ~25-30s) Cons: OHKO Salazzle much worse, grass trial pokes worse ranges (not too important) Make the decision to go for this strat depending on whether you will go for this range: Salazzle OHKO Range: x / 9–21 / 4- 51–53 5 / 16 x / 22–29 / 5–8 54–55 8 / 16 x / 30+ / 9–16 56–57 12 / 16 x / x / 17–25 58–59 15 / 16 x / x / 26+ 60–61 16 / 16 Other range: Drowzee Scald with Mystic Water: 30- / 5- / x 43–49 0 / 16 31 / 6–13 / x 50–51 1 / 16 x / 14–22 / 5- 52–53 4 / 16 x / 23–26 / x 54 6 / 16 x / 27+ / 6–13 55–56 9 / 16 x / x / 14–22 57–58 12 / 16 x / x / 23–26 59 14 / 16 x / x / 27+ 60–61 16 / 16 Scald* always kills. If you decide to go for this strat, Rare Candy x2 right after Lillipup/Growlithe trainer to L24. Rare Candy x2 to L28 right before Lurantis instead of right after Salazzle. Rare Candy x2 to L33 right before Molayne. No Raichu EXP necessary.